Sinclair Library

Last Sunset for Lattica

Arcade Game: Maze · ZX-Spectrum 48K · 1 players · English

Arcade Software · 1983 · Pound sterling 5.50

Also known as Ultimo Amanecer en Lattica (Spanish)

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Known Errors

Bugfix provided by Battle Bunny (JimG): <UL><LI> There are some adjacent screens where the exit positions don't properly match, so it's possible to move into a wall on the next screen. When it happens, the player bounces off the wall and usually goes back to the previous location. However, there are a few cases where the game doesn't calculate the returning position properly, so the player is bounced around a few times and may arrive at an entirely different location, sometimes outside the map. This problem happens because the game uses a complicated formula for calculating connections between map segments based upon which keys had been pressed, which doesn't work properly if the player moved in diagonal. The correction ignores this calculation and instead saves the current and previous segment addresses, as bouncing back off a wall should always go back to where it just came from regardless of which keys were pressed. Fixed using the following patch: <PRE> org $9D3F call PSAVE ; 9D3F CD 34 F8 org $A2BA call PLOAD ; A2BA CD 53 F8 org $A30A call PLOAD ; A30A CD 53 F8 org $B318 call PSAVE ; B318 CD 34 F8 org $B353 call PSAVE ; B353 CD 34 F8 org $F834 PSAVE: PUSH HL ; F834 E5 LD HL, ($D1A5) ; F835 2A A5 D1 LD (ROWNUM), HL ; F838 22 88 F8 LD HL, ($D1A9) ; F83B 2A A9 D1 LD (COLNUM), HL ; F83E 22 8A F8 LD HL, (THISAD) ; F841 2A 83 F8 LD (PREVAD), HL ; F844 22 85 F8 POP HL ; F847 E1 LD ($D1A1), HL ; F848 22 A1 D1 LD (THISAD), HL ; F84B 22 83 F8 XOR A ; F84E AF LD (FLAGAD), A ; F84F 32 87 F8 RET ; F852 C9 PLOAD: LD A, (FLAGAD) ; F853 3A 87 F8 AND A ; F856 A7 JR NZ, NOSWAP ; F857 20 17 LD HL, (PREVAD) ; F859 2A 85 F8 LD ($D1A1), HL ; F85C 22 A1 D1 PUSH HL ; F85F E5 LD HL, (THISAD) ; F860 2A 83 F8 LD (PREVAD), HL ; F863 22 85 F8 POP HL ; F866 E1 LD (THISAD), HL ; F867 22 83 F8 INC A ; F86A 3C LD (FLAGAD), A ; F86B 32 87 F8 JR ROWCOL ; F86E 18 06 NOSWAP: LD HL, (THISAD) ; F870 2A 83 F8 LD ($D1A1), HL ; F873 22 A1 D1 ROWCOL: LD HL, (ROWNUM) ; F876 2A 88 F8 LD ($D1A5), HL ; F879 22 A5 D1 LD HL, (COLNUM) ; F87C 2A 8A F8 LD ($D1A9), HL ; F87F 22 A9 D1 RET ; F882 C9 THISAD: defw $0000 ; F883 00 00 PREVAD: defw $0000 ; F885 00 00 FLAGAD: defb $00 ; F887 00 ROWNUM: defw $0000 ; F888 00 00 COLNUM: defw $0000 ; F88A 00 00</PRE></UL> Modified "BUGFIX" file provided by Einar Saukas.

Control Option
Cursor, Kempston Joystick

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Files and rights

Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedVentamatic → WorldOfSpectrum

Scores

In the magazines

  • Personal Computer News #611984 · Overall Value3/5

Elsewhere on the web

  • WorldOfSpectrum 8 votes4.75

In the magazines 44

Personal Computer News #61May 1984 · p.473/53/53/53/53/5

Personal Computer News

Lasting Appeal 3/5

Playability 3/5

Use Of Machine 3/5

Overall Value 3/5

Mike Gerrard 3/5

NAME: Last Sunset For Lattica SYSTEM: 48K Spectrum PRICE: £5.50 PUBLISHER: Arcade, [redacted] FORMAT: Cassette LANGUAGE: Basic/Machine code OUTLETS: Retail/mail order ANDROID ANGST As long as Berserk's many emulators are as good as this new one, which owes something to Tutankhamen and Halls of the Things I won't complain. OBJECTIVES You must find and defuse a bomb that's somewhere in the 100 locations in the game's mazes, which are on three different levels. To go from one level to the next you first find a key, then the lock to fit it. IN PLAY The maze is a Tutankhamen-like arrangement of long passages with deadly walls, occasionally leading into large chambers where you tend to find the goodies, along with a few million baddies. (600 to be precise). The baddies are of five types of Android, and the graphics for these are very good. You're shown the whole list of them before the game begins, dancing to a tapping sound - the Cycloids seem to be doing a soft-shoe shuffle. Your own character also seems to enjoy a knees-up. As well as the key and lock you're also shown the bottles of magic potion which gain you an extra life on touching them. The Androids fire at you, but you can pass through them without harm which is just as well considering the narrowness of the passages. A good tactic seemed to be to ignore the aliens completely and make a mad dash through the passages to find the key and lock, trusting in luck that you wouldn't get hit on the way, then return to see off as many Androids, as possible. Four different skill levels from expert to novice affect the speed and I found the novice level tough enough. The advice on negotiating the maze is 'If in doubt, turn right.' I managed to get through to the second level, which was the same as the first only more heavily populated. The screen scrolls automatically, which is fine if you're on a passage but a problem in the chambers as you're not shown the exits. If you try to go out of a chamber at the wrong point you're shown the next screen and must the re-aim for a passage entrance. As if negotiating the passages, finding keys and locks and annihilating Androids isn't enough, the bomb you're defusing (remember the bomb?) is on a timer which starts at 150 and ticks steadily away at the foot of the screen. There's also a high-score record which looks rather odd as the programmer has elected to use the letter '8' wherever a '5' is needed. VERDICT Not quite in the top class of Halls of the Things, but still a good, fast, colourful game.

Crash #3Apr 1984 · p.68

Crash

Producer: Arcade, 48K £5.50 Arcade seem to specialise in obscure titles. Lattica is a complex maze with over 100 locations and three levels populated with androids. The walls are electrified so you must avoid them or lose one of your four lives. The aim is to discover the location of a bomb which will destroy the entire planet when it explodes, and defuse it, murdering the androids on your way. The graphics are very good and richly coloured (you're a sort of 'Horace'-like creature). Joystick: Kempston/AGF or Protek and cursor keys. Eight directional movement. Good value.

Read it at Crash - The Online Edition

Crash #2Mar 1984 · p.51

Crash

Producer: Arcade, 48K £5.50 Arcade seem to specialise in obscure titles. Lattica is a complex maze with over 100 locations and three levels populated with androids. The walls are electrified so you must avoid them or lose one of your four lives. The aim is to discover the location of a bomb which will destroy the entire planet when it explodes, and defuse it, murdering the androids on your way. The graphics are very good and richly coloured (you're a sort of 'Horace'-like creature). Joystick: Kempston/AGF or Protek and cursor keys. Eight directional movement. Good value.

Crash #1Feb 1984 · p.50

Crash

Producer: Arcade, 48K £5.50 Arcade seem to specialise in obscure titles. Lattica is a complex maze with over 100 locations and three levels populated with androids. The walls are electrified so you must avoid them or lose one of your four lives. The aim is to discover the location of a bomb which will destroy the entire planet when it explodes, and defuse it, murdering the androids on your way. The graphics are very good and richly coloured (you're a sort of 'Horace'-like creature). Joystick: Kempston/AGF or Protek and cursor keys. Eight directional movement. Good value.

Sinclair User #20Nov 1983 · p.41

Sinclair User

RIDING INTO THE LAST SUNSET AT HIGH SPEED According to the insert, Last Sunset for Lattica represents a distant world where, amid a maze of crumbling building, you have to locate a bomb and defuse it before it blows the entire planet to smithereens. You are pursued by androids and you must avoid the walls, which are electrified; on the other hand, scattered about are life potions which will give you a new life if you are zapped. That is the story but this game for the 48K Spectrum is so fast-moving that you will probably forget all about it in the heat of the action. The fact that you can fire only in the direction in which you last moved tests the reactions even further and if you achieve a high score, you will get a new screenful of hazards. There are several levels of play. Not a very original concept and the graphics are simple but this is still an exciting, action-packed game which could well prove addictive. Last Sunset for Lattica is from Arcade Software, [redacted] and costs £5.50.

Read it at Sinclair User Magazine Online

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