Sinclair Library

League Challenge

Sport Game: Management · ZX-Spectrum 48K · 1 players · English

Atlantis Software Ltd · 1987 · Pound sterling 1.99

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In the magazines

  • Sinclair User #601987 · Overall2/5
  • Your Sinclair #151987 · Overall6/10
  • ZX Computing #351987 · OverallGood
  • Crash #381987 · Overall28%

Elsewhere on the web

  • WorldOfSpectrum 12 votes5.00

In the magazines 6

Sinclair User #60Mar 1987 · p.862/52/5

Sinclair User

Overall 2/5

Terry Pratt 2/5

Label: Atlantis Author: Nigel Edwards Price: £1.99 Joystick: none Memory: 48K/128K Reviewer: Terry Pratt Atlantis' League Challenge is not quite Football Manager at not quite £2. Four divisions with 16 teams in each, one cup competition and excruciatingly slow results sequences and league table compilations are evidence of the low rent nature of this game. The latest manager signing on at the job centre is Orient's Brian Docherty. I chose him for League Challenge and Big Bri - as the East London club's fans had dubbed their cigar-smoking, champagne drinking manager - left his club languishing in the bottom four of the third division. Having spent lavishly on players and despite pulling Orient out of the fourth division he put the club into the red. Your managerial chores include, deciding on the team's training, buying and selling players, picking the team and cheering n' hollering: "Save it" or "Score! I paid £90,000 for you, Rush you dodo," as the computer plays out the brief highlights of your games. Not too much to do and a season can really drag by, waiting for another game's results. The aim is to pack the team with skilful players and then whip them into shape by training and judicious resting, before matching defence, midfield and attack points against your rivals. The computer weighs the odds heavily against you - even changing the rules(!) and some very bizarre tactics are needed to succeed. "What about your allegation of cheating Brian?" "I can't comment as I am putting all the facts before the FA Committee but Bury fielded more than 11 players in their away game against Orient." "And the sacking...?" "The players are, of course, over the moon." "Was there no warning?" "Well Elton, I knew I was in trouble after the chairman's vote of confidence in me"

HINTS AND TIPS Star players often go to pieces at the end of a season so sell them before game 15. For the same reason make your big signings early in a season. If you're going to get whopped anyway, rest all the tired looking players. I often played with seven or eight men and still only lost by the odd goal.

Your Sinclair #15Mar 1987 · p.284/107/106/105/106/106/10

Your Sinclair

Graphics 4/10

Playability 7/10

Value For Money 6/10

Addictiveness 5/10

Overall 6/10

Rick Robson 6/10

Atlantis £1.99 Reviewer: Rick Robson Earwig-oh! Earwig-oh! Earwig-oh! Yep, footie fans, here comes another in this month's load of footie games. Can you take on the responsibilities of soccer managership and lead your team from the bottom of division four to the top of the league? This game'll put you to the test. It's a cheap and cheerful cut-down version of more thorough (and expensive) management simulations. You must pick, train and field your best team, while at the same time coping with the transfer market, injuries to your players and the different skills of your opponents in defence, midfield and attack. A cinch, eh? There are four divisions of sixteen clubs and you always start at the bottom of division four. You only have eleven players in you squad to begin with, so you'll have to start trading early in the transfer market to build up your numbers to the maximum of fifteen. Be careful that you don't plunge to more than £250,000 in the red, though, or you'll be relegated back to the bottom of division four. The game goes through midweek transfers, training and the match itself. Here you have a chance before the game to change your team to counter your opponents strength. Once the match is over the other results come in and a new league table is given, so that you can see whether you've gone up or down. It'd be churlish to chastise this cheapie as a cheapskate ripoff, but if you're really interested in the great game, maybe you'd be better off saving your money and going for the real thing!

ZX Computing #35Mar 1987 · p.38ZX Computing GlobertGood

ZX ComputingZX Computing Globert

Overall Good

Atlantis Software £1.99 This game falls into the "so bad it's good category". It's a football manager type game, so if the lure of league tables and team selection problems holds no fascination, read no further. If you've stayed on you can be initiated into the mysteries of a strange new game - "Zombie Laserball". When League Challenge attempts to capture the big match atmosphere we are treated to some very odd graphics indeed. Hulking shapes lumber across the pitch aimlessly like zombies but just when you think they are totally lifeless a laser beam darts out of one of the zombies boots and tries to zap the undead goalkeeper. He misses and it's a goal. These bizarre graphics decide your league and cup success. You start off in the murky depths of Division 4 obscurity and by buying players, training hard and selecting a strong team, you hopefully rise to glory in the First Division. Your form can be decidedly quirky, surprise defeats followed by a run of victories after your players suddenly gains lots of stamina and fitness points for no apparent reason. League Challenge will certainly win no awards but if you can excuse the graphics, the time it will take to guide your team to the top will justify the budget price.

Crash #38Mar 1987 · p.11249%18%29%25%33%28%

Crash

Presentation 49%

Graphics 18%

Playability 29%

Addictiveness 25%

Value For Money 33%

Overall 28%

Ben Stone

Mike Dunn

Paul Sumner

Producer: Atlantis Retail Price: £1.99 Author: Nigel Edwards Once again it's your chance to manage your very own soccer team. League Challenge puts you in charge of a lowly Fourth Division club, and sets you the task of building them up into a powerful force in the world of football. Play kicks off with the newly-installed manager naming his club. The computer then assigns a panel of 12 players, divided into three categories: defence, midfield and attack, each has a personal fitness level rated between one and nine. A season consists of 15 league matches, plus FA Cup fixtures. The computer then totals the skill levels of the chosen team, and adds up the total fitness of all players. It then displays the team's combined strength alongside the strength of the opposition. From these figures, the manager can work out if he still needs to strengthen the team. The team's training schedule is chosen before each match. There are three different levels of training: Moderate; Vigorous and Intense. As their names suggest, these vary in effectiveness - consequently they also become progressively more expensive. Saturday's match follows the 'weekly' preparations, with the game displayed as an animated action sequence. During play, the manager can only sit tight in the dugout and wait for the verdict. The results of all the league matches are displayed, and the league table is worked out. As team manager, the club's financial position is in your hands. Incurring debts of over £250,000 bankrupts a club, sending the team back to its starting position at the bottom of the league. At the end of the season the top three clubs are promoted and the bottom three demoted - a cash bonus is awarded to the manager depending on the season's performance. COMMENTS Control keys: menu format, using keys listed Joystick: n/a Responsiveness: not applicable Use of colour: effective for text highlighting, poor during 'match' sequences Graphics: poorly drawn matchstick-men footballers Sound: minimal spot effects Skill levels: one Screens: ten

Fifth from the top after 11 games, will Cameron take his team to Division Three?

Goalmouth action, as Cameron's Bulldozers take on Exeter.

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Related

Ports
(Amstrad CPC), (Atari 8-bit), (BBC Micro), (Commodore 64), (Commodore Plus/4), (Amiga), (Atari ST), (Acorn)
Tags
Soccer

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