The House
Adventure Game: Text-Only · ZX-Spectrum 48K · 1 players · English
Celyn Jones Software · 1984 · Pound sterling 5.50
MIA Missing in action. This is known to have existed, and no copy has ever been found. If you own one, the archives would like to hear from you.
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Remarks
£100 prize for first person to complete the adventure
Scores
In the magazines
- Big K #81984 · Overall0/3
In the magazines 3
Big K #8Nov 1984 · p.271/30/30/30/30/3
Graphics 1/3
Playability 0/3
Addictiveness 0/3
Overall 0/3
Dave Rimmer 0/3
MAKER: Celyn Jones Software FORMAT: cassette PRICE: £5.50 A text-only adventure composed with the Quill system and, apart from the odd diversion crafted by chums for private amusement, the first such I've played. And what a disappointment. A few issues back after developing a nodding acquaintance with The Quill I expressed the heartfelt wish that, with the mechanics made simple, maybe more imaginative effort could go into adventure writing. Yet here we have a string of utterly boring cliches: a haunted house, coffins, crucifixes, treasure hidden somewhere, blah, blah, blah. I positively screamed with boredom on discovering that the first major problem was finding the key to fit the front door. Add this to an inexcusable (with The Quill) lack of synonyms in the vocabulary and a host of stupid red herrings and the result is quite simply infuriating. It remains only to note that whosoever first conquers this thing stands to win some kind of cash prize. If they can get through it without falling asleep in the first five minutes, they'll have deserve it.
Review1
- Popular Computing Weekly #40Oct 1984 · p.57
Advert1
- Popular Computing Weekly #33Aug 1984 · p.38
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