Sinclair Library

Lop Ears

Arcade Game: Adventure · ZX-Spectrum 48K/128K · 1 players · English

Players Software · 1991 · Pound sterling 2.99

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In the magazines

  • Your Sinclair #681991 · Overall48%
  • Crash #891991 · Overall84%

Elsewhere on the web

  • WorldOfSpectrum 15 votes7.40

In the magazines 12

Your Sinclair #68Aug 1991 · p.5548%52%46%46%48%48%

Your Sinclair

Life Expectancy 48%

Graphics 52%

Addictiveness 46%

Instant Appeal 46%

Overall 48%

Linda Barker 48%

Players £2.99 cass Reviewer: Linda Barker Why are rabbits so crap these days, eh? They jolly well didn't use to be. Remember Bugs Bunny, or Dylan in The Magic Roundabout? Now, they were seriously cool bunnies. Not like the fluffy, helpless little things we get lumbered with today. I mean, take a look at this Lop Ears rubbish... Little Lop Ears (for tis his name) has gone out to play, and lost his way. After wandering around all mournful and lonely for ages (don't fall for any cheap sympathy tricks here, Spec-chums) he eventually finds out that a by-pass has been built, blocking his way back home. The plan is that you've got to lead Lop Ears through fields, burrows, streets and garages back to his doting parents (who are probably dead by now anyway). On the way, there are lots of puzzles to solve and carrots to eat for energy. Our 'hero' is nicely animated and everything's big, blocky and clear. So it's a bit of a shame that the gameplay's a load of old codswallop. Mind you, all is not lost. Lop Ears would be a complete waste of time if it weren't for one redeeming feature - you get to kill the little blighter! Hurrah! And not only that, but you can do it again and again and again. he can get mauled by other animals (such as dogs, squirrels and cannibalistic rabbits), but there are two methods of slow death which particularly take my fancy. Method number one - drowning. This is both easy, and extremely foolproof. Lead him to a stretch of water and pretend that the joystick's stuck. Let Loppy walk into the water and he galls in headfirst, a couple of bubbles spurt from his mouth and he sort of bobs forward. The second way is quite good too. Find a road (any road will do, but a busy one is preferable). Stand by the kerb and wait 'til you hear the far-off trundling of a car approaching. Then cross. Oomph! Splat! Hurrah! And there we have it. It's official - Lop Ears is categorically crap. With a few changes this could have been a really smart game (or quite and amusing novelty one at the very least). All it needed was a completely different approach and a new title. So - anybody for Bunny Bloodshed?

Wah-hey! It's bye-bye bunny time! "Old Loppy was carrying an egg and a cabbage at the time of his death." (Ha! Ha!)

Crash #89Jun 1991 · p.4284%84%

Crash

Overall 84%

Nick Roberts 84%

Players £2.99 'Bright eyes, burning like fire...' Yes, we all had a good sing song when Lop Ears came into the office. It's one wicked game and comes complete with a soppy story! Poor little Lop Ears the rabbit went out playing and strayed too far from home. As he tried to make his way back, he discovered a new bypass had been built, blocking his route (awwww!). Now his only hope is the help you can give him. Lop Ears is in the classic arcade adventure style. The little rabbit bounds about the screen and you have to collect and mix objects and use them in the correct location to progress. Lop Ears isn't welcome in the pad of the woods he's exploring and the natives keep trying to turn him into rabbit pie. Dogs, squirrels, weasels and birds are all out to make life a misery but luckily he can replenish his energy by munching carrots. The puzzles seem impossible at first but the more objects you discover, the easier it gets. Common sense is the best way to progress: if you have a tin box and an opener what do you do with it? Open it up, of course! Every screen is packed with colourful graphics and lots of animation (and looks a bit Dizzy-like, but then I suppose there's only a couple of ways you can draw a tree on the Spectrum!). Lop Ears is a great game that'll keep you occupied for days, definitely one for all mappers!

You can tell game designers are getting desperate when a game's central character is a fluffy bunny (there he is, on the crates).

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