Los Angeles SWAT
Arcade Game: Action · ZX-Spectrum 48K · 1 players · English
Entertainment USA · 1987
Also known as L.A. Swat (English)
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1987Entertainment USA Sold as L.A. Swat
- 1988Dro Soft
- UnknownEDOS
Play
- laswat.rzxRZX playback file
- LosAngelesSWAT.tzx.zipTape image English15 KB
- LosAngelesSWAT.tap.zipTape image English15 KB
- LosAngelesSWAT(DroSoft).tzx.zipTape image English15 KB
Documents
- LosAngelesSWAT.txtInstructions English2 KB
- LosAngelesSWAT(DroSoft).pdfInstructions Spanish19 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Chris Fayerscredited
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Scores
In the magazines
- Sinclair User #721988 · Overall2/10
- Your Sinclair #281988 · Overall2/10
- Crash #501988 · Overall26%
Elsewhere on the web
- WorldOfSpectrum 37 votes2.31
In the magazines 5
Your Sinclair #28Apr 1988 · p.862/102/103/101/102/102/10
Graphics 2/10
Playability 2/10
Value For Money 3/10
Addictiveness 1/10
Overall 2/10
Nat Pryce 2/10
Entertainment USA £1.99 Reviewer: Nat Pryce Terrorists are on the streets, punks have taken control and LA is riddled with Commies. As usual there's only one thing to do, and this time it's a SWAT team that has to save the world, snore, drivel, bilge. The tactics are as complex as you'd expect - run up roads, shoot everyone you see and avoid the grenades that are bunged at you by the punks. Eh wot? Isn't this just a bit like Commando? And indeed, SWAT is as near a copy as is possible without anyone calling their lawyers. And it's not nearly as good. I mean, look at the scrolling - or rather don't, 'cos it's slower than Seb Coe and almost as flickery. Attribute problems are everywhere, and the graphics make Platoon look like an Amiga. What's more, don't bother playing on the keyboard, as you'll only be able to use the cursor keys. And when you're shooting, you cannot move. This can be awkward sometimes - such as when you want to move, but can't, because if you stop shooting you'll die, or vice versa. If there is a way out, you're bound to be zapped when you press the wrong key! Los Angeles SWAT must be just about the worst game I've ever played. Beside it, even Kai Temple pales into insignificance. Lemme out of here!
Sinclair User #72Mar 1988 · p.622/102/10
Overall 2/10
Tony Dillon 2/10
Label: Mastertronic Author: Beech Nut Software Price: £2.99 Memory: 48K/128K Joystick: various Reviewer: Tony Dillon A SWAT team is a very exciting all action thing. So it naturally follows it would make an exciting and generally profit making game, right? Wrong. LA Special Weapons and Tactics is one of the worst games I have ever played (again) Basically, a vertically scrolling Commando sort of jobbie, you patrol through a seemingly endless city street shooting your little pop gun at marauding cavemen and deformed shoppers alike, whilst avoiding black undefinable things in the road. The scrolling is astoundingly slow, tedious pixel by tedious pixel and the controls respond very sluggishly. Bad news in an action game. One nice touch is the way they have avoided the game slowing when there is a lot on screen by making the game to impossibly slow that if it slowed down any more, it wouldn't be moving. Har har. Awful.
Crash #50Mar 1988 · p.9930%21%31%21%26%36%22%
Presentation 30%
Graphics 21%
Playability 31%
Addictive Qualities 21%
Overall 26%
Bym Welthy 36%
Nick Roberts 22%
Producer: Entertainment USA Retail Price: £1.99 It's 1999. You're leading a mean squad of three dudes trained to perfection as killing machines, members of the police SWAT (Special Weapons And Tactics) division. The mission this time is to rout out a nest of terrorists in a district of Los Angeles and release their hostages. This should have been an operation as sharp as a Bic disposable razor - well, probably a little sharper than that. But to complicate matters, a few civilians remain in an evacuated area and neither they nor the hostages must be harmed by you and your men. Your squad is on toot patrolling through the vertically scrolling streets of LA. You control the leader of your team, who is at the front of the patrol. When the terrorists home in on him, lobbing grenades, he must move fast -and risk the hidden snipers. If the leader falls in action, his place is immediately taken by another squad member; when he in turn needs a body bag, the final man is on his own. Each member of the team is equipped with a gun, but only the leader's can be controlled. He can fire in the direction that he moves, and diagonally - always taking care not to hit innocent civilians, which knocks the points off him. Reach the junction where the terrorist leader hangs out, and you'll find those hostages. Now things can really get tough. COMMENTS Joysticks: Cursor, Kempston, Sinclair Graphics: poorly-defined characters, bad use of colour Sound: very basic
Los Angeles Sprites Wander Around Tediously.
20 Chart Busters carries this game and has 6 references of its own.
Review1
- MicroHobby #169May 1988 · p.41
News/Note1
- Popular Computing Weekly #3Jan 1988 · p.10
Related
- Compilations
- 20 Chart Busters, 30 Red Hot Hits
- Ports
- (Amstrad CPC), (Atari 8-bit), S.W.A.T. (Commodore 64)
- Elsewhere
- MobyGamesRZX ArchiveThe TipshopUVLSpectrum Computing RZX - YouTubeModern ZX-Retro GamingModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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