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Mad Mix Game

Arcade Game: Maze · ZX-Spectrum 48K · 1 players

Topo Soft · 1988 · Spanish peseta 875.00

Also known as Mad Mix Game: The Pepsi Challenge (English)

MadMixGame, 1 of 2

Mad Mix 2

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Remarks

Licenced by Pepsi for their 'Mad Mix Game: The Pepsi Challenge' campaign. This version is different from the original Spanish version: The main character sprite is different, and there are some levels missing.

Music References

Includes the following music: L. v. Beethoven, Symphony No. 5 in C Minor op. 67, I. Allegro con brio; Luigi Boccherini, string quintet No. 5 in A major op.13 G 281, III. Minuetto; Gioacchino Rossini, Air from The Barber of Seville

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Files and rights

Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedTopo Siglo XXI → WorldOfSpectrum

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Scores

In the magazines

  • Sinclair User #791988 · Overall74%
  • Your Sinclair #361988 · Overall8/10
  • Crash #581988 · Overall85%
  • ACE (Advanced Computer Entertainment) #151988 · Ace Rating524/1000
  • The Games Machine #141989 · Overall44%

Elsewhere on the web

  • WorldOfSpectrum 96 votes8.18

In the magazines 33

The Games Machine #14Jan 1989 · p.4144%

The Games Machine

Overall 44%

Spectrum 48/128 Cassette: £7.99, Diskette: £11.99 Amstrad CPC Cassette: £7.99, Diskette: £11.99 Commodore 64/128 Cassette: £7.99, Diskette: £11.99 Atari ST £14.99 DON'T GET MAD... If you waded through the thronging masses at the PC Show this year, you may have seen some of The National Computer Games Championship, sponsored by Pepsi-Cola and organised by Newsfield. The final of this quest to find the champion gamesplayer was played on this game. The plot of this simple maze game involves Mad, the yellow, round Pepsiman creature under your control. It was his family's job to keep Pepsivillage free of ghosts, but his father was afraid of the apparitions, and so they were left to run not. Angered, Mad decided to follow in the footsteps of his grandfather, the Mad Elder, and rid Pepsivillage of ghosts in the Pepsiman Challenge. Fifteen scrolling mazes represent the village in which you guide Pepsiman. To complete a maze, the spheres which line the corridors are eaten. Naturally, there are adversaries to make this a problem, commonly in the form of generated ghosts. Also appearing are Ladybothers who make a nuisance of themselves by replacing spheres, but Repugnants are worse - they clamp spheres to the floor of the maze. The only way to free them is to transform yourself into Pepsidigger by passing over the appropnate special square. PACKED MAZES Other squares turn you into Angry-Pepsiman - he can eat enemies, or a Pepsipotamus who squashes adversaries but cannot eat spheres. You transform into a Pepsiship by travelling on rails - your movement is limited to left and right along the rail, but you can shoot enemies above. The Pepsitank is used similarly, it can only move in one direction but fires in two. There are two special maze features: auto squares - usually laid out in patterns - are marked with arrows which force you in the direction they point. L-shaped trap doors flip over as they are used, blocking the way back, they may only be entered from the correct direction. If this all seems like Pac-Man with additional features, that's because it is. Toposoft, the programmers, have only thinly disguised the original, keeping ghosts as the bad guys and even using a round yellow hero. Additional enemies and forms of powered-up Pepsiman do not help the basically repetitive, frustrating and boring gameplay. Although lacking some of the features, the 3-D leaps of Pac-Mania are much more playable, proving that plagiarism doesn't always pay.

A familiar-looking hero with familiar-looking enemies in a familiar game design - C64 screen.

Mad really must go on a diet before he goes dotty - Amstrad screen.

The Mad Mix Game - let your taste decide - ST screen.

"Additional enemies and forms of powered-up Pepsiman do not help the basically repetitive, frustrating and boring gameplay."

AMSTRAD CPC Overall: 37% The Amstrad playing area is remarkably small, yet the maze within the rock border jerks terribly as Pepsiman crawls around the screen. The slow speed isn't helped by the crude percussive beeps which accompany the action, and although colourful, graphics are gaudy and ghost sprites blocky.

ATARI ST Overall: 39% To call the title music unusual is by no means a compliment. Droning lead sounds and white-noise drums grate on the ears while in-game sound effects are criminally simple for a 16- bit, particularly the hiss of gunfire. Graphics are detailed and colourful, but tiny: the lumbering Pepsipotamus is only slightly larger than the ghosts. Noticeably juddery scrolling further spoils the visuals.

COMMODORE 64/128 Overall: 43% The bouncing Toposoft logo and wobbling text on the title screen are the most impressive features. In play, the screen scrolls smoothly and swiftly - it's the fastest version - and this adds playability. Bas-relief background graphics are pleasant but bland, and sprites have a blocky, black outline. Sound effects are adequate but there are some rapidly-annoying jingles, the worst of which is triggered for no apparent reason.

OTHER FORMATS MSX owners will be unexcited to hear that a version for them (cassette £7.99) will be available shortly.

ACE (Advanced Computer Entertainment) #15Dec 1988 · p.564/103/105/106/10524/1000524/1000

ACE (Advanced Computer Entertainment)

Graphics 4/10

Audio 3/10

IQ Factor 5/10

Fun Factor 6/10

Ace Rating 524/1000

Graeme Kidd 524/1000

US Gold's soft drink. What's a Corona Bubble doing, getting fizzical in the Pepsi Mad Mix game? Well, this cute, grinning little bubble has gone undercover, changed drinks and called himself Mad. What more do you need to know? Poor old Mad finds himself in the Pepsi Village, a sequence of fifteen tricky mazes, and his task in life is to stomp through the corridors gobbling up bubbles lying on the floor. And if the bubbles remind you of Power Pills, you wont be surprised to learn that a quartet of ghosts also roam the streets of Pepsitown. There's no fruit to gobble up - after all, Pepsi comes in one flavour only - but on the plus side, Max can step on panels on the floor and temporarily mutate himself into other creatures... like a ghost-stomping hippo. Treading on another icon makes Max a Pac Drac - he grows fangs and can suck the aura out of ghosties, sending them Pacing, back to their electro lair. The rotund hero has a total of five alter egos into which he can mutate in order to deal with the hazards encountered on the mission - ghosts aren't all that are out to stop him on his quest, and as you might expect, life gets more difficult on later levels. For instance, Max can't move on to another maze until all the bubbles have been cleared from the current suburb of Pepsi Village: on the second level, a bubble-blowing ladybird creature roams around undoing his work, and needs to be stomped. A few neat touches embellish the basic Pacman gameplay, but the Pepsi Mad Mix game offers little new or exciting, other than bubble-gathering and the chance to win a prize in the joint promotion between US Gold and Pepsi Cola. Remember: take the bubbles out of Pepsi and it goes flat... Reviewer: Graeme Kidd RELEASE BOX Spect, £7.99cs, £11.99dk, Reviewed C64/128, £7.99cs, £11.99dk, Out Now Ams, £7.99cs, £11.99dk, Out Now Atari ST, £14.99dk, Imminent Amiga, £T.B.A., T.B.A. Predicted Interest Curve 1 min: 60/100 1 hour: 58/100 1 day: 68/100 1 week: 35/100 1 month: 23/100 1 year: 8/100

In PacDrac mode, the fanged bubble sees off a ghostie.

Your Sinclair #36Dec 1988 · p.469/108/107/108/108/108/108/10

Your Sinclair

Graphics 9/10

Playability 8/10

Value For Money 7/10

Addictiveness 8/10

Overall 8/10

Gwyn Hughes 8/10

Rachael Smith 8/10

HEAD TO HEAD PACMANIA V MADMIX Pick a Pacman! Calling a temporary truce to test out two variations on the arcade classic are the one-time YS lovebirds, Gwyn 'Ghost Gobbler' Hughes and Rachael 'Power Pills' Smith. Its amaze-ing how they'll make the peace for a few pounds. MAD MIX US Gold £7.99 cass/£11.99 disk Reviewer: Rachael Smith, Gwyn Hughes PACMANIA Grandslam £8.95 cass Reviewer: Rachael Smith, Gwyn Hughes Rachael: History time! First there was Pong, then came Space Invaders and Defender... Gwyn: ...And then came Pacman! Rachael: But games grew more elaborate. There was Elite and Lords Of Midnight and Driller and then... Gwyn: ...And then came Pacman again! Rachael: Yes, even though programming has reached the pinnacle of sophistication, there are still thrills to be found in the old faves. Witness the great Breakout revival which has arcaders busting their blocks in a zillion different ways (Remember YS's very own Batty?) Pacman was first of the maze games complete with all the collecting and dodging you could hope for and not an alien in sight. Pacman was different... Gwyn: Yes Pacman was boring. I can remember typing in a version of the game on my ZX81 and regretting the time I'd wasted! Rachael: Wha'! I You don't like little round hereos? Gwyn: No, I think they're a load of balls. Rachael: And what about mazes. You must like Hampton Court? Gwyn: I don't know - I've never got my hampton caught! Rachael: Gak, I can see this is going to be a bundle of fun. Load the first game, Maestro, and away we go... PSYCHO PACMAN Rachael: Yes, Pac-Mania is taking the country by storm as the big P goes crazy. Grandslam's official licence of the arcade machine is a classic conversion, complete with power pills which let you munch on ghosts, fruits to collect and weap around tunnels which take you and those pesky ectoplasms from one side of the maze to the other. But where Pac-Mania really differs is in its scenery. Instead of the old over the top 2D view you get a 3D view into the landscape, which scrolls smoothly around. Pac-Mania starts in Block Town, an easy level to get your appetite going. Pacman's Park, which follows, is tougher. A tunnel means you're in more danger from ghosts popping up where you least expect them. By level three, Sandbox Land, things really are getting tough. The troublesome spooks can jump across the blocks to cut you off, and the tunnel is a dual carriageway affair. But the Jungly steps is the most spectacular landscape, a steep climb with lots of angry ghosts who will catch you unless you're very lucky and reach a power pill. Though the game runs on 48K there's a bonus for 128K owners - the tape automatically discovers how much memory you've got and crams in a musical soundtrack if there's room... Gwyn: It doesn't take machine code to tap my memory. I can remember a million games more interesting than this one. What the gormless tottie has failed to tell you is none of the levels is awesomely large. In fact they're pretty puny. Even the programmers seemed aware of this so once you've completed Pac Park for the first time, you have to do it all again before you move on. The same with successive levels. The whole thing is too easy and desperately dull. Rachael: Not fair. You can go to any of the first three levels automatically, so you don't have to play the less challenging ones, and there's a nice 'credit' feature which sometimes gives you 10 seconds to return to the level you just lost, if you want. Gwyn: Big deal - a free chance to prolong the tedium. You can send this one packaging, as far as I'm concerned! CRAZY IRISHMEN Rachael: Crazy Irishmen - Mad Micks - Geddit! (Yes, and so will you if you crack any more like that! Ciaran) Mad Mix is not a Pacman game. Of course it features mazes, spheres to eat ghosts and the like, but that's not Pacman chasing - it's Pepsiman! Pepsiland's landscapes are much more varied than Pacland's. There are one way systems which, when you get into them, drag you round until you've destroyed all their tiles, and trap doors to block off passageways. And somebody must have spiked Pepsi's soft drink with something psychadelic because Pepsiman keeps changing into other forms. 'Cos as well as the ghost-eating Angry Pepsiman there's the Pepsipotomus, a Pepsidigger and even a Pepsispaceship and Pepsitank which add a shoot 'em up element when you tread on the right squares. And you'll need all the help you can get because there are several foes. As well as Ghosts there are Ladybothers, who create new spheres spheres where you've eaten them, and Repugnants, who can 'clamp'spheres and make them inedible, just like the repugnant traffic warden who clamped my motor last Saturday. Gwyn: Of course he's not repugnant as this game. Sure there's more to do but the playability isn't as hot as it could be. The first round is so open-plan that you can't plan a proper course - the secret of success in all maze games. Things do look up in round two 'though, and round three is quite pretty! Rachael: I'd tend to agree on the play balance, but once you get into it, Mad Mix probably has more lasting value. Gwyn: If you mean it's sticky, like the soft drink it's been licensed from, you could be right. But I reckon too much of it would rot your teeth! TO P OR NOT TO P? Gwyn: What can I say? Neither of these games is exactly a major contribution to computer science. In fact they're such a step back I'd like to lose both of them in a maze. Dull and repetitive, but if I had to choose, I'd say Pac-Mania has it on playability even though it may bore you to death with deja vu. Rachael: Now that old misery guts has gone I can honestly say that it's good to see Pac back. Okay, so there are better games, but this is just the sort of simple entertainment that appeals to us simple souls. Hardened gamers probably will work their way through Pac-Mania more quickly so Mad Mix is probably their mega mix. However if you're a Pac purist you'd do well to go for the Grandslam game.

In Sandbox Land the tunnel contains a problem. There are three pills stuck up a dead end which is very nasty if a ghost should suddenly appear. It may be worth leaving these till last, so you'll teleport to the next level once you eat them, if you're trapped. Followers of fashion will notice that Pac looks an awful lot like Smiley. Couldn't be he's into Acid House too, could it?

No 3D for Pepsiman but a nice bas-relief effect shows off the scenery, even if the graphics aren't quite up to Pa standards. Here Peps - who looks more like a Corona 'fizzical' bubble - slides along a one way system, unable to stop himself. But the Angry Pepsiman symbol at the end means that he won't come out of it unprotected. With his teeth bared he can bite into the ghosts.

Rachael sure knows where her cherry is as she moves in for a bonus. But beware those ghosts milling around below. Bonuses flash in the window to the right whenever they appear in the maze and include apples, sweets, speed pulls and temporary ghost gobbling potions. A nice touch is that when you kill a ghost its eyes float around the maze until it returns to base to be reborn.

Tripping along the high road, Pepsiman has just popped through a trapdoor. These L-shaped road blocks tip over if you approach them from the correct direction, which can be useful if you've a ghost in hot pursuit - but be warned because if he's too close on your heels he'll get through with you. The white dots show where the spheres were and if the Ladybother passes over them, where new ones will appear.

Read it at Your Sinclair Rock'n'Roll Years

Crash #58Nov 1988 · p.8682%82%86%85%85%86%87%78%

Crash

Presentation 82%

Graphics 82%

Playability 86%

Addictive Qualities 85%

Overall 85%

Mark Caswell 86%

Nick Roberts 87%

Phil King 78%

Get fizzical with nasty ghosts Producer: US Gold Price of Power Pills: £7.99 cass, £12.99 disk Author: Rafael Gomez, graphics by Roberto P Acebes (Toposoft) Michael Jackson and Tina Turner, move over - you've just been replaced by a computer! Although thousands of Spectrums are unlikely to be singing and dancing in TV commercials, a great many will undoubtedly be running the first Pepsi Challenge game - Mad Mix Game. The link with Pepsi-Cola is not just a gimmick though, as players who reach a preset score in the game will earn the right to take part in the Pepsi Challenge itself and automatically be entered in a tree draw with the promise of great prizes from Pepsi and US Gold. After a particularly groovy version of Beethoven's 5th Symphony, play begins, with the pint-sized, but rotund hero scurrying around the first smoothly-scrolling maze Pac- Man-style with a horde of ghosts in pursuit. Gobbling up little dots is the hero's favourite pastime, and when all the current level's dots have been consumed he is magically transported to a new maze. All sounds a bit like Pac-Man, you may think? Well the basic concept is identical, but Mad Mix Game offers a host of original features such as pills which turn him into a fat and well-animated, hippopotamus to crush those nasties and a sabre-toothed demon to guzzle ghosties - he obviously has a taste for spirits! Whether you really like the game depends on if you love or loathe the genre; if you don't then steer clear. But with its many enhancements, Mad Mix Game offers Pac-Man fans some decidedly frantic fun. Mad Mix Game does to Pac-Man what Arkanoid did to Breakout, great fun! PHIL 78% THE ESSENTIALS Joysticks: Cursor, Kempston, Sinclair Graphics: although the play area is monochromatic, the hero transforms into a variety of well-animated characters Sound: Beethoven's 5th Symphony title tune and good chomping effects Options: definable keys

Another action-packed screen from US Gold/Pepsi's Mad Mix Game.

Chomp, chomp as an extremely large hippo enters the arena.

GETTING MIXED UP? Save the ghost-stunning power pills till you really need them - there is nothing more annoying than having ghosts on your tail and nothing to zap them with. Work out a route for clearing each screen, it will help you in future games, as you will know exactly where you're going. Clear the right-hand side of Level One first; the left side is made easier by the spaceship transformer Use a power pill to clear the area near the ghosts' den.

Sinclair User #79Oct 1988 · p.6478%71%84%75%74%74%

Sinclair User

Graphics 78%

Sound 71%

Playability 84%

Lastability 75%

Overall 74%

Tony Dillon 74%

Label: US Gold Author: Topo Soft Price: £8.95 Memory: 48K/128K Joystick: various Reviewer: Tony Dillon You can't beat an old formula, I always say. Take all the big hits. Where did they originate? Nemesis? Nothing but Defender with make up. Gauntlet? Pacman in wolf's clothing. Mad Mix? Pacman with a couple of graphical frills. I think I can safely state without fear of being sued by US Gold; there is very little distinction between the two, other than the new version having nice, big graphics, a more than slightly cutesy feel, and a large scrolling play area, rather like a 2-D Pacmania. The idea is to guide your little ball-like figure around a large scrolling wraparound maze, collecting all the little pills that scatter the pathways whilst avoiding the free roaming Ghosts who want nothing more than to spin you round and make you disintegrate. To combat the ghosts, you are supplied with a limited amount of special pills, that do special things. (Snaff snaff - JD). The icon that looks like a set of vampire's gnashers effectively turns you into a vampire. Whilst in the form of a creature of the night you can do all the normal things, such as eat the pills, and you can also kill the ghosts by running into them. The Hippo icon changes you from a lovable little ball, to a cute and cuddly hippo. Sweet in every way, until it sits on you. Unfortunately you can't collect any pills when in this mode, but God help anyone who gets in your path! As well as the basic maze, there are lots of extra features included within the game's many levels. Doors built like rockers block pathways and can only be opened from one direction. Of course, once opened, they rock over and have to be opened from the opposite side. Small gun tunnels transform your little Pac into a gun for the duration he's in the tunnel, so there's a little bit of blasty action to be found. Also scattered about on some pathways are rows of icons with arrows printed on them. These route, along the direction of the arrows, and this can have you going in circles. There is no way to get off until you reach the end of the route, and if there's a nasty waiting for you there, tough luck. There's a nice little tune to boot, as well as some blips and blops during the game. Apart from that, there's not a lot else I can say about the sound. The game plays easily as well as it's arcade grandaddy. No, don't laugh, that's a good thing. A lot of the old tricks still work well. Things like turning just before your reach a corner to get round it faster. Mad Mix is a great game, despite the outdated idea. I was pleasantly surprised, and you've got to remember, it is the official PEPSI CHALLENGE game.

MicroHobby issue 199: Tape 22 carries this game and has 2 references of its own.

Hack/Poke5
Two-page ad5
Preview4
Review3
News/Note3
Map2
Advert1
CompoResult1
CoverGame1
CompoEntry1
Feature1
Tips1

Licensed from

Remakes

Related

Ports
(Amstrad CPC), Mad Mix Game: The Pepsi Challenge (Commodore 64), (MSX), (Atari ST)

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