Madballs
Arcade Game: Action · ZX-Spectrum 48K/128K · 1 players · English
Ocean Software Ltd · Dec 1987 · Pound sterling 7.95
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 3 Dec 1987Ocean Software LtdPound sterling 7.95
- 1988Erbe Software S.A.
Play
- Madballs48.z80.zipSnapshot image English22 KB
- Madballs.tzx.zipTape image English25 KB
- Madballs128.tap.zipTape image English21 KB
- Madballs(ErbeSoftwareS.A.).tzx.zipTape image English18 KB
Documents
- Madballs.txtInstructions English6 KB
- Madballs(ErbeSoftwareS.A.).pdfInstructions Spanish82 KB
- Madballs(EN).pdfInstructions English245 KB
Music
- Madballs.ay.zipRipped in-game/theme music in AY format 2 KB
Other files
- Madballs (1988)(Ocean Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Steve Lambcredited
- Jas C. Brookecredited
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Scores
In the magazines
- Sinclair User #711988 · Overall7/10
- Your Sinclair #271988 · Overall8/10
- Crash #501988 · Overall65%
Elsewhere on the web
- WorldOfSpectrum 13 votes4.62
In the magazines 21
Crash #50Mar 1988 · p.9478%74%67%57%65%59%70%66%
Presentation 78%
Graphics 74%
Playability 67%
Addictive Qualities 57%
Overall 65%
Gordon Houghton 59%
Mark Caswell 70%
Mike Dunn 66%
Producer: Ocean Retail Price: £7.95 Author: Steve Lamb Dust Brain is a ball among balls on the planet Orb. But can he conquer the career mountain and become top dog on this planet of rotundity? At least it's a bit easier than locating the voice of centrist liberalism. You see, Orb is a planet of solid platforms and black grid areas into which other Madballs can be knocked and captured by Dust Brain - to sit upon his potential planet-ruling cabinet. This hooligan political team sits in a tube beneath the main screen. After trapping a captive from one level, Dust Brain can begin his search for another cabinet member by finding an exit and moving to the next level. But its 'do as you would be done by' on democratic Orb, and all the other Madballs are out to knock their compatriot off the platforms. And our hero can only survive the fall if he has already captured other Madballs - each one captured gives him an extra life. All the Madballs interact, bouncing off each other and the scenery according to their relative speed and strength. For instance, the stronger a Madball, the more difficult it is to deflect from its path. And trampolines, springboards, catapults, ramps, pyramids and oil slicks all can all bring a little extra bounce, speed and direction into the Madballs' lives. But even globes need a gobble, and the Madballs' different nutritional requirements - which range from cabbages to fish heads and bones to Coke - can be gathered to increase their energy. (Every Madball has its own energy level, indicated by a revolving striped pole.) As Dust Brain plies his career path through this world of lovable bouncers - originally a TV cartoon, then a range of toys - he can stack up points by squashing fried eggs and knocking off Madballs and the universally hated 'undistinguished Bureaucrats'. COMMENTS Joysticks: Cursor, Kempston, Sinclair Graphics: monochromatic play area viewed from above, detailed balls Sound: wild and wacky... but not very good
Ball's well that ends swell.
Social democracy was never so bouncy.
Your Sinclair #27Mar 1988 · p.686/108/106/109/108/108/10
Graphics 6/10
Playability 8/10
Value For Money 6/10
Addictiveness 9/10
Overall 8/10
Tony Lee 8/10
Ocean £7.95 Reviewer: Tony Lee How about this for weird! A game license based on a totally nutty range of kids toys. Madballs are horrible squidgy little lumps of plastic that can be bounced around, or filled with liquid, each one having a different face and character (any resemblance to this reviewer is totally coincidental). After a couple of games I discovered why the title Madballs was chosen - the gameplay is so frustrating that it leaves you in a fuming, angry, hair-pulling state yelling "SPHERICAL OBJECTS" at the top of your voice! Not that Madballs is a poor game - far from it. After sticking at it for hours on end I began to get somewhere and finally sussed out enough details to jot down this review. The ultimate aim is to become the top ball, and this is done by bouncing other Madballs into a goal. There are eight balls to collect. Each has a different character and power/energy levels. Once captured, a Madball can be swopped for the one you are controlling, by leaping over an empty dustbin (don't ask me why! I'm only playing the game). Madball land is made up of several oddly shaped platforms with scenery that can either help or hinder you. Things like ramps or pyramids either slide the ball into more danger, or give it a nasty pain in the urals. Trampolines and catapults give your balls extra elasticity which can bring a tear to the eye at times. So watch out fellow ball bouncers. I quickly discovered Madballs was another version of an old Mastertronic game Motos, but with knobs on. Simply (simply - that's a laugh!) knock the other inhabitants of Madball world off the beaten track and proceed to the next level. Easier said than done. Controlling your balls (oo-er) is very, very hard, especially when the bureaucrat balls lay into you. But I feel this works in the game's favour. You just have to find out what's around that next corner, so you'll press the 'new game' button without thinking. I enjoyed Madballs, even though I smashed three joysticks in the process. Maybe the graphics look a little washed out, but when you get into the game that is hardly noticeable. The scrolling gets nine out of ten, the sound, a feeble three. The only major drawback I found, was not being able to squash the chickens that made the Commodore version even better to play! It's weird, it's freaky. It's the most frustratingly addictive game I've played all month. Nuff said!
Sinclair User #71Feb 1988 · p.887/107/10
Overall 7/10
Jim Douglas 7/10
Label: Ocean Author: Steve Lamb Price: £9.95 Memory: 48K/128K Joystick: various Reviewer: Jim Douglas Madballs are these little tennis ball sized spheres that are incredibly ugly. In Madballs, the game, you are an ambitious Madball who wants to become the top Madball on the planet Orb by becoming leader of the gang of Madballs. You play a splendid little fellow by the name of Dust Head and he must travel about the various areas of Orb recruiting the different members for your gang. To recruit them, you have to gently let them know that you wish them to join. By gently, I mean you have to push them off the walkway you are currently on. Once they have graciously agreed to join, they appear in a little box under the main screen. On the various levels are different balls. They range from the fast but weak Screamin Meemie to the slow but very strong Freeky Fullback. Some are very easy to recruit, some are damn difficult. But it's not just the Madballs that inhabit the peaceful (Eh?) land of Orb. The nasty officious Bureaucrats also roam the wold, and if you kill one of them, you'll score a lot of points. Once you have collected one or more balls, you can change between them by landing in an open dustbin. Also, as well as the dustbins, there are various other items scattered about. Things like trampolines and catapults increase your bounce, and ramps and pyramids can help or hinder your depending on how you use them, but I'm not going to give that away. The graphics are very Bounderesque, with a ball getting bigger and smaller to show an overhead view of a ball bouncing. At first the controls are very hard to master, and you find yourself bouncing off the edge of the walkway you are on via all manner of objects. Then you can start really getting into the game, which, though not earth shattering, is not all that bad. Admittedly, a bit more colour could have been used on the mostly monochrome playing area, the gameplay could have been a little easier to get to grips with, but still, it gets involving, and you soon find yourself egging your little on screen counterpart on with cries of "Go on" and "Get 'im". If you like games that need a bit of thought, buy this. If you just want a fast blast, maybe not.
News/Note5
- Your Sinclair #24Dec 1987 · p.7
- Popular Computing Weekly #51Dec 1987 · p.25
- Sinclair User #68Nov 1987 · p.8
- C&VG (Computer & Video Games) #73Nov 1987 · p.12
- Popular Computing Weekly #38Sep 1987 · p.5
Advert4
- Crash #49Feb 1988 · p.92
- The Games Machine #3Feb 1988 · p.2
- C&VG (Computer & Video Games) #76Feb 1988 · p.14
- Your Sinclair #25Jan 1988 · p.125
Review3
- MicroHobby #164Mar 1988 · p.40
- ACE (Advanced Computer Entertainment) #4Jan 1988 · p.74
- The Games Machine #2Dec 1987 · p.56
Full-page ad3
- Crash #48Jan 1988 · p.160
- C&VG (Computer & Video Games) #74Dec 1987 · p.38
- Your Sinclair #24Dec 1987 · p.51
Preview3
- Sinclair User #70Jan 1988 · p.115
- Your Sinclair #25Jan 1988 · p.11
- Crash #47Dec 1987 · p.132
Licensed from
- AmToy IncBrand
Related
- Compilations
- Poke City
- Ports
- (Amstrad CPC), (Commodore 64)
- Same entry at
- Spectrum ComputingZXInfo
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