Magnets
General: Education · ZX-Spectrum 48K · 2 players · English
Macmillan Software Ltd + Sinclair Research Ltd · 1984 · Pound sterling 9.95
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Play
- Magnets.tzx.zipTape image English14 KB
- Magnets.tap.zipTape image English13 KB
Documents
- Magnets(EN).pdfInstructions English317 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedSinclair Research Ltd → WorldOfSpectrum
Credits
- Five Ways Software Ltdcredited
- Stuart HughesInlay/Poster Art
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Elsewhere on the web
- WorldOfSpectrum 2 votes6.00
In the magazines 11
Crash #5Jun 1984 · p.68
Roger Kean
Producer: Sinclair/Macmillan Memory Required: 48K Retail Price: £9.95 Language: Machine code Author: Five Ways Software Ltd Magnets is part of the Science Horizons Series of software, and is educationally aimed to give an understanding of the polarity of magnets. This might sound like a rather dry subject, but the model has been simplified so that the attraction force operates only in two dimensions, and the scenario has been provided as a draughts board game. The result is an entertaining game of strategy. It is played on a 12 by 12 square grid between two players or one against the computer. Each player has five supermagnets, one on the board at a time and 10 pawn magnets with a force value of one. The supermagnets are lettered A to E and each has an increasing power. Each player's pawn magnets may be used to attract or repel the opponent's. A player may also combine his own magnets by lining them up so that their values are added together, and sucking up an opponent's pawn magnets will result in their value being added to the winner's pawn magnet. A further 25 pawns are stored in a bank and may be brought out on to the board at will. To win you must either conquer all you opponent's supermagnets, or remove all your opponent's pawn magnets from the board. CRITICISM Magnets is a game of very simple graphics and with a rather simplistic attitude towards the way they work. It's rather doubtful that anyone will really come away knowing much more about them beyond the fact that like poles repel and unalike poles attract and that a stronger magnet is, capable of exerting a greater force over a weaker one. However, what does have to be said is that the resulting game is curiously satisfying, involving quite a lot of skill in the manoeuvering of pieces to gain the upper hand. The game comes complete with detailed playing and objective instructions. COMMENTS Control keys: Y/N up down, G/J left/right, C to rotate, SPACE to move cursor Use of colour: very simple, red, green, white and black Graphics: just grid and colour blocks
A red pawn magnet has just blown away one of Green's few remaining super magnets.
Advert6
- Your Computer #1Jan 1984 · p.31
- Computer ChoiceJan 1984 · p.49
- C&VG (Computer & Video Games) #27Jan 1984 · p.127
- Personal Computer News #40Dec 1983 · p.69
- Home Computing Weekly #41Dec 1983 · p.65
- Home Computing Weekly #38Nov 1983 · p.57
News/Note3
- ZX Computing #11Feb 1984 · p.83
- Computer ChoiceJan 1984 · p.9
- Popular Computing Weekly #46Nov 1983 · p.5
Review1
- Home Computing Weekly #48Feb 1984 · p.36
Related
- Elsewhere
- Centre for Computing HistoryUVL
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- Spectrum ComputingZXInfo
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