Mario Bros
Arcade Game: Platform · ZX-Spectrum 48K · 2 players · English
Ocean Software Ltd · 1987 · Pound sterling 7.95
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- Control Option
- Redefineable keys
Releases
- 1987Ocean Software LtdPound sterling 7.95
- 1987Erbe Software S.A.
- 1987IBSA
- 1987Musical 1 S.A.
Play
- MarioBros.z80.zipSnapshot image English24 KB
- MarioBros.tzx.zipTape image English22 KB
- MarioBros(+2).tzx.zipTape image English27 KB
- MarioBros(ErbeSoftwareS.A.).tzx.zipTape image English20 KB
- MarioBros(IBSA).tzx.zipTape image English20 KB
Documents
- MarioBros.txtInstructions English3 KB
- MarioBros(ErbeSoftwareS.A.).pdfInstructions Spanish16 KB
- MarioBros(MULTI-LANG).pdfInstructions Multi-language: English, French, German488 KB
Other files
- Mario Bros (1987)(Ocean Software).pokPOK pokes file 0 KB
Files and rights
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Credits
- C.T.credited
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Scores
In the magazines
- Sinclair User #631987 · Overall5/5
- Crash #411987 · Overall45%
Elsewhere on the web
- WorldOfSpectrum 34 votes5.66
In the magazines 30
Crash #41Jun 1987 · p.2668%59%43%47%41%45%
Presentation 68%
Graphics 59%
Playability 43%
Addictive Qualities 47%
Value For Money 41%
Overall 45%
Ben Stone
Mike Dunn
Paul Sumner
Producer: Ocean Retail Price: £7.95 Author: Choice Software Winning freedom from a nearby game park, creatures enter the factory where Mario is visiting his brother Luigi. Both set about removing the invading animals from their platform game world. The brothers move left and right along the multi-level floors trying to dislodge the turtles, crabs and flies whilst not losing their own footing on the floors, as their sideways momentum can carry them over an edge, onto a lower level and into the path of an oncoming beast. But Mario and Luigi can move to higher levels or drop down to lower ones as they choose. The creatures, their numbers increasing with time, appear from pipes on the top floor, and touching one, or one of the large rotating discs, causes a brother to lose one of his three lives. Creatures are disabled by jumping up and head-butting the underside of floors which bulge upward. This knocks the pests onto their backs when they can then be kicked to the ground below, otherwise they recover and can knock the brothers off. Be careful however, a second thump can right them and once more they set off. The POW marker on the first floor can be used to stun all creatures on screen, so they can be kicked off cleanly. With all of the creatures removed, the next screen is reached. There's an extra life earned for reaching 30,000 points. COMMENTS Control keys: A/S - left/right, Space to jump Joystick: Kempston, Interface 2, Cursor Use of colour: limited, generally simple Graphics: porky sprites Sound: thin on FX Skill levels: one; one or two players may take part Screens: one layout, different nasties
The porky characters can be effective, but they lack the charisma of the coin-op original.
Sinclair User #63Jun 1987 · p.285/55/5
Overall 5/5
Graham Taylor 5/5
Label: Ocean Author: Jon Woods Price: £7.95 Joystick: various Memory: 48K/128K Reviewer: Graham Taylor Sometimes I reckon the Japanese have funny brains. This is not a criticism. On the contrary it is a form of praise. What other nation could have invented the Endurance game show? What other nation would have thought of the Sony Walkman? What other nation creates such strange arcade games? Pacman was pretty weird but Mario Bros is weirder. The coin-op game by Nintendo dates back quite a while yet has only now been converted to the Spectrum. Did I say weird? Check this out - the idea of the game is to jump up and down some bouncy platforms trying to knock over a passing turtles (known as shellcreepers on the box). Having up ended one or more turtles you have to kick them. This makes them go away... it'd make you go away too. I should think. The only thing that gets in the way of you flipping the turtles is the fact that they kill you if you bump into them (terror turtles) and there are crabs and fireballs hurtling around the screen. In addition the turtles don't stay flipped for ever - if you don't get to them within a certain time they leap up again. As you can see Mario Bros is very environmentally sound... There are a few things to help you. Best is a sort of super bounce - a 'POW' block that, once hit causes everything currently on screen (almost everything) to flip. The problem is you can only use it a few times before it gets crushed beyond redemption. Gradually the turtles trundle to the bottom of the screen and thence return back up to the top again. This gives rise to the only sure technique I discovered for flipping turtles - if you stand on the highest level but one and wait for turtles to emerge from the top it is usually possible to get them before they drop down. I got through quite a few stages this way. Another technique is the timing of the POW button bounce. If you wait until the last possible moment, before jumping, ie when a turtle is about to reach you, you stand more chance of getting a lot of flipped turtles near you (thus giving you time to go and give them a good kicking). Every few screens or so there's a bonus screen where Mario has to jump from level to level within a strict time limit collecting what look like gold pieces. This being a Japanese game - the country that brought you Endurance - however, they are probably chicken brains. Since I managed to collect the lot within the time limit and after a lot of utterly incompetent jumps I can only surmise it isn't difficult enough. The game actually looks very naff - a real production-line Ocean conversion. It isn't a very difficult game to program yet all we get is the bare minimum - tolerable graphics, tolerable sound. To be fair, the original arcade game hardly broke any barriers, either. The horrible truth though is that Mario Brothers is incredibly good fun, despite all whinging about its simplicity. OK I played it lots - the game idea is ultimately what matters and for some reason, flipping turtles is a winner.
Tips8
- Sinclair User #120Feb 1992 · p.14
- Sinclair User #116Oct 1991 · p.17
- Sinclair User #109Mar 1991 · p.20
- Crash #61Feb 1989 · p.41
- Your Sinclair #34Oct 1988 · p.26
- MicroHobby #145Sep 1987 · p.28
- Your Sinclair #21Sep 1987 · p.53
- Crash #42Jul 1987 · p.52
Advert6
- Sinclair User #64Jul 1987 · p.53
- C&VG (Computer & Video Games) #69Jul 1987 · p.129
- Crash #41Jun 1987 · p.5
- C&VG (Computer & Video Games) #68Jun 1987 · p.115
- Your Sinclair #17May 1987 · p.98
- Sinclair User #62May 1987 · p.3
Hack/Poke4
- YS Smash TipsAug 1988 · p.29
- Your Sinclair #28Apr 1988 · p.29
- Sinclair User #66Sep 1987 · p.12
- Crash #43Aug 1987 · p.60
Full-page ad4
- Sinclair User #63Jun 1987 · p.42
- Your Sinclair #18Jun 1987 · p.67
- C&VG (Computer & Video Games) #67May 1987 · p.115
- Computer Gamer #26May 1987 · p.83
News/Note3
- C&VG (Computer & Video Games) #81Jul 1988 · p.12
- Popular Computing Weekly #18May 1987 · p.53
- Your Sinclair #16Apr 1987 · p.112
Review2
- MicroHobby #139Jul 1987 · p.15
- C&VG (Computer & Video Games) #69Jul 1987 · p.46
Offer1
- C&VG (Computer & Video Games) #79May 1988 · p.103
Licensed from
- Mario BrosArcade coin-opNintendo Inc
Related
- Compilations
- Tips Amazing
- Ports
- (Amstrad CPC), Mario Bros. (Commodore 64), (NES)
- Tags
- Turn based
- Elsewhere
- Lost in TranslationWikipediaCentre for Computing HistoryMobyGamesThe TipshopModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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