Sinclair Library

Mario Bros

Arcade Game: Platform · ZX-Spectrum 48K · 2 players · English

Ocean Software Ltd · 1987 · Pound sterling 7.95

Advertisement 1 of 9
Advertisement
Not rated yetSign in to rate it

Discussion

Nobody has started a thread about this yet.

Start a thread

Control Option
Redefineable keys

Releases

Play

Documents

Other files

Files and rights

No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.

Credits

Sign in to credit somebody, or say what these people did.

Scores

In the magazines

  • Sinclair User #631987 · Overall5/5
  • Crash #411987 · Overall45%

Elsewhere on the web

  • WorldOfSpectrum 34 votes5.66

In the magazines 30

Crash #41Jun 1987 · p.2668%59%43%47%41%45%

Crash

Presentation 68%

Graphics 59%

Playability 43%

Addictive Qualities 47%

Value For Money 41%

Overall 45%

Ben Stone

Mike Dunn

Paul Sumner

Producer: Ocean Retail Price: £7.95 Author: Choice Software Winning freedom from a nearby game park, creatures enter the factory where Mario is visiting his brother Luigi. Both set about removing the invading animals from their platform game world. The brothers move left and right along the multi-level floors trying to dislodge the turtles, crabs and flies whilst not losing their own footing on the floors, as their sideways momentum can carry them over an edge, onto a lower level and into the path of an oncoming beast. But Mario and Luigi can move to higher levels or drop down to lower ones as they choose. The creatures, their numbers increasing with time, appear from pipes on the top floor, and touching one, or one of the large rotating discs, causes a brother to lose one of his three lives. Creatures are disabled by jumping up and head-butting the underside of floors which bulge upward. This knocks the pests onto their backs when they can then be kicked to the ground below, otherwise they recover and can knock the brothers off. Be careful however, a second thump can right them and once more they set off. The POW marker on the first floor can be used to stun all creatures on screen, so they can be kicked off cleanly. With all of the creatures removed, the next screen is reached. There's an extra life earned for reaching 30,000 points. COMMENTS Control keys: A/S - left/right, Space to jump Joystick: Kempston, Interface 2, Cursor Use of colour: limited, generally simple Graphics: porky sprites Sound: thin on FX Skill levels: one; one or two players may take part Screens: one layout, different nasties

The porky characters can be effective, but they lack the charisma of the coin-op original.

Sinclair User #63Jun 1987 · p.285/55/5

Sinclair User

Overall 5/5

Graham Taylor 5/5

Label: Ocean Author: Jon Woods Price: £7.95 Joystick: various Memory: 48K/128K Reviewer: Graham Taylor Sometimes I reckon the Japanese have funny brains. This is not a criticism. On the contrary it is a form of praise. What other nation could have invented the Endurance game show? What other nation would have thought of the Sony Walkman? What other nation creates such strange arcade games? Pacman was pretty weird but Mario Bros is weirder. The coin-op game by Nintendo dates back quite a while yet has only now been converted to the Spectrum. Did I say weird? Check this out - the idea of the game is to jump up and down some bouncy platforms trying to knock over a passing turtles (known as shellcreepers on the box). Having up ended one or more turtles you have to kick them. This makes them go away... it'd make you go away too. I should think. The only thing that gets in the way of you flipping the turtles is the fact that they kill you if you bump into them (terror turtles) and there are crabs and fireballs hurtling around the screen. In addition the turtles don't stay flipped for ever - if you don't get to them within a certain time they leap up again. As you can see Mario Bros is very environmentally sound... There are a few things to help you. Best is a sort of super bounce - a 'POW' block that, once hit causes everything currently on screen (almost everything) to flip. The problem is you can only use it a few times before it gets crushed beyond redemption. Gradually the turtles trundle to the bottom of the screen and thence return back up to the top again. This gives rise to the only sure technique I discovered for flipping turtles - if you stand on the highest level but one and wait for turtles to emerge from the top it is usually possible to get them before they drop down. I got through quite a few stages this way. Another technique is the timing of the POW button bounce. If you wait until the last possible moment, before jumping, ie when a turtle is about to reach you, you stand more chance of getting a lot of flipped turtles near you (thus giving you time to go and give them a good kicking). Every few screens or so there's a bonus screen where Mario has to jump from level to level within a strict time limit collecting what look like gold pieces. This being a Japanese game - the country that brought you Endurance - however, they are probably chicken brains. Since I managed to collect the lot within the time limit and after a lot of utterly incompetent jumps I can only surmise it isn't difficult enough. The game actually looks very naff - a real production-line Ocean conversion. It isn't a very difficult game to program yet all we get is the bare minimum - tolerable graphics, tolerable sound. To be fair, the original arcade game hardly broke any barriers, either. The horrible truth though is that Mario Brothers is incredibly good fun, despite all whinging about its simplicity. OK I played it lots - the game idea is ultimately what matters and for some reason, flipping turtles is a winner.

Tips8
Advert6
Hack/Poke4
Full-page ad4
News/Note3
Review2
Offer1

Licensed from

Related

Compilations
Tips Amazing
Ports
(Amstrad CPC), Mario Bros. (Commodore 64), (NES)

Reviews from people here

Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.

This entry89% complete

No description recorded.

Sign in to correct or add to this.

See what has changed about this entry

Share this entry

Hold the rights to this and want it taken down?