Master Mariner
Strategy Game: Management · ZX-Spectrum 48K · 1 players · English
Atlantis Software Ltd · 1984 · Pound sterling 1.99
Discussion
Nobody has started a thread about this yet.
Play
- MasterMariner.tzx.zipTape image English26 KB
- MasterMariner.tap.zipTape image English28 KB
Documents
- MasterMariner.txtInstructions English2 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Andy Morgancredited
Sign in to credit somebody, or say what these people did.
Scores
In the magazines
- Crash #91984 · Overall71%
- Big K #81984 · Overall2/3
Elsewhere on the web
- WorldOfSpectrum 15 votes7.00
In the magazines 6
ZX Computing #16Dec 1984 · p.123
Clive Smith
Now this is tantalising and frustrating, and not for the easily discouraged. Master Mariner is written for the 48K Spectrum, and as the title may suggest it's about shipping. You are Captain of a sailing shipcalledthe'TitanTrader' and you have to sail from one port to another carrying various cargoes which you have to buy and sell. Of course, it's not that simple as you have to contend with other factors. First you have to borrow money from the finance company so you can buy your cargo, as well as paying harbour fees, wages and the dreaded income tax, plus a host of other charges which crop up in the game. As well as handling the financial side there is, of course, the sailing side of it. You don't actually sail or steer the ship on screen, you just type in your destination and by clever graphics watch your ship sail out of the harbour. This isn't as easy as it sounds because en route you may meet pirates or run into bad weather and even lose all you cargo. You have a choice of cargoes which you can carry and prices are different at each port. So if you bought arms in London and sailed to Liverpool you may findthey are cheaper when you get there and so you will lose money if you sold them. The graphics are well drawn but are only there for your amusement. Great game this, one I can recommend to anyone. NB. The editor is a sneaky fellow. After I wrote this thinking it was a full price game he tells me its one of the new cheap range series! In this case it's fantastic value for money.
Sinclair Programs #25Nov 1984 · p.32
June Mortimer
AS THE CHRISTMAS SOFTWARE GOES ON SALE SPECTRUM OWNERS ARE SPOILED FOR CHOICE. Two years ago it was possible to produce a simple game for the Spectrum, market it, and expect it to sell in large numbers. Since then the market has changed considerably. A game costing around six pounds is expected to be original and of high quality, and the more straightforward games will not sell. However, there is still a market for these games, although it is located in a much lower price bracket. Atlantis are supplying games for this market, and are selling games for the 48K Spectrum, priced at £1.99 each. Master Mariner is a revival of that hardy perennial Ocean Trader. The player owns a boat which must be taken from harbour to harbour, buying and selling goods. Hazards are many: storms, sea mists, pirates, high taxes or simply a run of bad luck. A slow-moving game, delayed frequently by animated representations of the boat setting off to sea, or goods being unloaded. Vagan Attack sets the player moving around the galaxy, trying to find and destroy enemy ships and bases. Although the title and cover suggest that this is a fast-moving, shoot-'em-up game it more closely resembles a simulation, for moves are made slowly and with thought. The instructions are confusing and the screen display and diagrams not entirely clear, so the first few games played are more a stab in the dark than complex space war simulation. Master Mariner, Eights and Vagan Attack are all produced for the 48K Spectrum by Atlantis Software, [redacted].
Big K #8Nov 1984 · p.220/33/32/32/32/3
Graphics 0/3
Playability 3/3
Addictiveness 2/3
Overall 2/3
Dave Rimmer 2/3
MAKER: Atlantis FORMAT: cassette PRICE: £1.99 In which you captain the good ship 'Titan Trader' and attempt, by buying goods at one port and selling them at another around the coast of Britain, to become a millionaire. As in real life, that's a little difficult. Especially as you've no idea what the selling price is going to be until you've arrived at your destination and clocked the menu and options thereabouts. Marred by some of the most mind-numbingly sluggish graphic sequences in the history of computer gaming and made damn near impossible in the early stages by a series of random and improbable disasters that hit you every single time you set sail (pirates, sea mists, customs officials who always know when you've got arms or bullion on board), it's actually pretty entertaining in the buy/sell stages. 'Coals To Newcastle' would have been a much better title.
Crash #9Oct 1984 · p.19N/A62%71%74%65%81%71%
Use of Computer N/A
Graphics 62%
Playability 71%
Getting Started 74%
Addictive Qualities 65%
Value For Money 81%
Overall 71%
Unknown
Unknown
Unknown
Producer: Atlantis Memory Required: 48K Retail Price: £1.99 Language: Machine code Author: Andy Morgan It's a cold grey, misty morning in early spring. As you walk down the quayside you stop and look up at the seagulls wheeling high above the dockyard... So commences the amazingly long sheet of atmospheric instruction to this sailing/finance strategy game from Atlantis. Some of this intro is just colourful background, but it does also contain warning hints about the storms and having to jettison cargo to stay afloat, sudden sea mists and collisions, arming your ship against pirates, being aware of loan sharks, paying your harbour dues, paying your crew and insurance costs and so on. After a misspent life at sea, rounding the Horn, you have amassed a sum big enough to buy your own vessel called the Titan Trader which can carry up to 50 units of cargo. You may choose from 5 types of cargo, general goods, arms (for which you will need a license although they are obtainable on the black market as illegal cargo), coal, whiskey and bullion. You may sail between any of 5 ports, being Southampton (where you start), Swansea, Liverpool, London and Newcastle and it takes one week per trip including time spent in port. Your ultimate aim is to make £1m and retire. Sounds ideal! The playing screen is divided into two areas. At the top is your bank balance, the amount you already owe the finance company including interest (it starts at £7,000), the units of cargo your ship can carry and the types of cargo for reference. Below the line is the command area. You may elect to buy or sell, and the respective prices per cargo type are shown on the right. On leaving a port, the screen cuts to a shot of the docks with your ship sailing out. In between ports, the various hazards already mentioned will randomly occur. If you have paid your crew enough they may even repel the cut-throat pirates of Long John Quicksilva! COMMENTS Control keys: simple prompted input Use of colour: good Graphics: clearly laid out text in Spectrum character set, neat, detailed drawings for sailing and unloading screens Sound: simple tune and some effects beeps Skill levels: 1
Leaving port on the ebb tide, The Titan Trader sets sail for Newcastle.
Lloyd Magram Shipping Co. Starts life with high hopes of retirement!
Information1
- SSD-IISep 1999
Review1
- Popular Computing Weekly #36Sep 1984 · p.52
Related
- Compilations
- Sinclair Game Compilation
- Elsewhere
- Centre for Computing HistoryUVL
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.
No description, tag recorded.
Sign in to correct or add to this.
Hold the rights to this and want it taken down?

