3D Maze of Gold
Arcade Game: Maze · ZX-Spectrum 16K · 1 players · English
Gilsoft International · 1982 · Pound sterling 5.95
Discussion
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Credits
Terry Greer is the cover artist for the third and last release by Gilsoft International.
- Control Option
- Kempston Joystick
Play
- 3dmazegold.rzxRZX playback file
- MazeOfGold3D.tzx.zipTape image English6 KB
- MazeOfGold3D.tap.zipTape image English5 KB
Documents
- MazeOfGold3D(EN).txtInstructions English1 KB
Other files
- 3D Maze of Gold (1982)(Gilsoft International).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedGilsoft International → WorldOfSpectrum
Credits
- Tim Gilbertscredited
- Terry GreerInlay/Poster Art
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Scores
Elsewhere on the web
- WorldOfSpectrum 4 votes4.00
In the magazines 24
Crash #3Apr 1984 · p.69
Producer: Gilsoft, 16K £5.95 Author: T Gilberts This is a maze without monsters or robots. The maze is seen from eye level in 3D blocks, so it's a game of orientation and geography. The aim is to wander the maze, collecting gold bars which lie on the floor and get to the levels exit quickly before the value of gold you are carrying tells to zero! This is no easy task, a pencil and pad would help, There are ten levels of play from 0 (Impossible) down to 9 (village idiots). I tried village idiots - and believe me, they have to be university graduates anyway! To help, for levels 4-9 you can select an overhead plan view whenever you want which shows you your position and heading, the exit and positions of all gold bars left to collect, it doesn't show you the walls of the maze - that would be too easy. When you return to the maze itself a display tells you the value of the gold you have collected (falling all the while of course), moves made so far, level of play and a compass with a moving north. For the contemplative, an excellent game with loads of playability. Cursor keys, joystick: AGF or Protek.
Crash #2Mar 1984 · p.52
Producer: Gilsoft, 16K £5.95 Author: T Gilberts This is a maze without monsters or robots. The maze is seen from eye level in 3D blocks, so it's a game of orientation and geography. The aim is to wander the maze, collecting gold bars which lie on the floor and get to the levels exit quickly before the value of gold you are carrying tells to zero! This is no easy task, a pencil and pad would help, There are ten levels of play from 0 (Impossible) down to 9 (village idiots). I tried village idiots - and believe me, they have to be university graduates anyway! To help, for levels 4-9 you can select an overhead plan view whenever you want which shows you your position and heading, the exit and positions of all gold bars left to collect, it doesn't show you the walls of the maze - that would be too easy. When you return to the maze itself a display tells you the value of the gold you have collected (falling all the while of course), moves made so far, level of play and a compass with a moving north. For the contemplative, an excellent game with loads of playability. Cursor keys, joystick: AGF or Protek.
Crash #1Feb 1984 · p.51
Producer: Gilsoft, 16K £5.95 Author: T Gilberts This is a maze without monsters or robots. The maze is seen from eye level in 3D blocks, so it's a game of orientation and geography. The aim is to wander the maze, collecting gold bars which lie on the floor and get to the levels exit quickly before the value of gold you are carrying tells to zero! This is no easy task, a pencil and pad would help, There are ten levels of play from 0 (Impossible) down to 9 (village idiots). I tried village idiots - and believe me, they have to be university graduates anyway! To help, for levels 4-9 you can select an overhead plan view whenever you want which shows you your position and heading, the exit and positions of all gold bars left to collect, it doesn't show you the walls of the maze - that would be too easy. When you return to the maze itself a display tells you the value of the gold you have collected (falling all the while of course), moves made so far, level of play and a compass with a moving north. For the contemplative, an excellent game with loads of playability. Cursor keys, joystick: AGF or Protek.
Advert20
- Home Computing Weekly #30Sep 1983 · p.32
- Popular Computing Weekly #35Sep 1983 · p.18
- Your Computer #9Sep 1983 · p.129
- Popular Computing Weekly #33Aug 1983 · p.24
- Popular Computing Weekly #31Aug 1983 · p.22
- Your Computer #8Aug 1983 · p.62
- Your Computer #7Jul 1983 · p.150
- Popular Computing Weekly #29Jul 1983 · p.24
- Popular Computing Weekly #27Jul 1983 · p.30
- Your Computer #6Jun 1983 · p.40
- Popular Computing Weekly #23Jun 1983 · p.38
- Popular Computing Weekly #25Jun 1983 · p.21
- Personal Computer News #8May 1983 · p.66
- Your Computer #5May 1983 · p.191
- Popular Computing Weekly #19May 1983 · p.36
- Popular Computing Weekly #16Apr 1983 · p.34
- Your Computer #4Apr 1983 · p.27
- Popular Computing Weekly #9Mar 1983 · p.40
- Your Computer #10Oct 1982 · p.105
- Popular Computing Weekly #19Aug 1982 · p.7
Classified1
- Sinclair User #9Dec 1982 · p.81
Licensed from
- Maze WarSoftwareunofficial
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