Merlin
Arcade Game: Adventure · ZX-Spectrum 48K · 1 players · English
Firebird Software Ltd · 1988 · Pound sterling 1.99
Merlin, 1 of 3
Discussion
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- Control Option
- Interface 2 (right), Kempston Joystick
Play
- merlin_firebird.rzxRZX playback file
- Merlin.z80.zipSnapshot image English30 KB
- Merlin.tzx.zipTape image English39 KB
Documents
- Merlin.txtInstructions English1 KB
Other files
- Merlin (1988)(Firebird Software).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedFirebird Software Ltd → WorldOfSpectrum
Credits
- Mike Westlakecredited
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Scores
In the magazines
- Sinclair User #721988 · Overall6/10
- Your Sinclair #281988 · Overall6/10
- Crash #501988 · Overall40%
Elsewhere on the web
- WorldOfSpectrum 18 votes5.06
In the magazines 9
Your Sinclair #28Apr 1988 · p.888/105/106/106/106/106/10
Graphics 8/10
Playability 5/10
Value For Money 6/10
Addictiveness 6/10
Overall 6/10
Duncan MacDonald 6/10
Firebird £1.99 Reviewer: Duncan McDonald The blurb on the cassette inlay of Merlin is very concise. "Guide Merlin around the mystical kingdom of Camelot collecting stars to recover his lost magic powers." Personally I'd rather guide him down to the pub. It's not that the game's boring: it is, but that's not really the point; it's that with just a bit 'more' bunged into it this game could be really quite good. Crumbs. For those who know what I mean, I can only say that Mike Singleton's Dark Sceptre has met Mastertronics' Feud, but taken an overdose of budget sleeping pills. Where are the other players? Where's the BEEF! For those who don't know what I mean, the graphics are big (big, big, big). Merlin himself is almost 32 feet tall (No he's not). Eerm, Merlin himself is almost half a screen high (that's better), and you guide him through the brightly coloured (ie Feudish) flick screen kingdom, avoiding contact with the 'nasties': ghosts that zwoing up and down; snakes that slither, wither, wivver and funny blobby things that sort of, er, bob. Collect the big yellow stars while trying not to lose your ten lives. Uuuuumm... and that's it. It's not even as if the 'magic stars' give you extra powers which will help you in your quest. No Feud spell casting here, matey. Not on your wibble-stick. Merlin, the game, loses in prolonged playability what it makes up for in graphics. With just that bit extra it could have been fine. (Mind you, maybe Firebird ran out of memory space: I actually lived my whole life, died, and was reincarnated as me again while the game was still loading). I'll base my score on the fact that, a) Merlin is only £1.99 and b) it would be nicer to potter around Camelot armed with some invulnerability pokes. Boing.
Sinclair User #72Mar 1988 · p.356/106/10
Overall 6/10
Chris Jenkins 6/10
Label: Firebird Author: Mike Westlake Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Chris Jenkins While Merlin is a dead standard multi-screen jumping-and-ducking effort, for £1.99 it's worth getting just for the novelty of the giant-sized graphics. Guiding Merlin the wizard around the magic Castle Camelot is made difficult by the hordes of brain-sucking starfish, enchanted books, wiggling ghosts and wriggly snakes. A disintegrating cross indicated your falling life-force as you collide with the nasties, and all you can do is jump over them or duck under them, no mean feat since the Merlin figure is one of the biggest sprites I've ever seen! The backgrounds are beautifully detailed, with suits of armour, bookcases, stairways, battlements and cellars depicted in painstaking detail. The colours are great too, but this unfortunately leads to lots of attribute clash when Merlin walks past the larger objects. Since you don't have to do anything with the stars, and you can't shoot the nasties, the charm of the game might pall fairly quickly; but it looks pretty, and I suppose that's as good a reason as any for forking out your £1.99.
Crash #50Mar 1988 · p.9933%57%41%39%40%53%35%
Presentation 33%
Graphics 57%
Playability 41%
Addictive Qualities 39%
Overall 40%
Gordon Houghton 53%
Nick Roberts 35%
Producer: Firebird Retail Price: £1.99 Author: Mike Westlake Merlin the magician has been absent-minded - and he's ended up searching the dank passageways of King Arthur's Camelot castle for his lost magical powers! To reactivate his stock of skills that would leave Paul Daniels floundering, Merlin must collect the magic stars that lie in Camelot's horizontally-scrolling passages and rooms. He can collect them merely by walking into them, but the positions of some are sure to test his agility, speed and ingenuity. And Camelot is an ancient, strange and mysterious place. Bats, small ghosts and bewitched sweeping brooms occupy dark rooms, just waiting for Merlin to walk in... Merlin's remaining life force is grimly displayed by an emerging gravestone at the bottom left of the screen, and he's got just ten lives to recover those lost powers - if he's ever to say another abracadabra again. COMMENTS Joysticks: Kempston, Sinclair Graphics: large, colourful, but very slow and flickery Sound: irritating
Five foot two, sprite of blue... has anybody seen his spells?
Hack/Poke3
- Your Sinclair #36Dec 1988 · p.34
- Your Sinclair #34Oct 1988 · p.34
- Your Sinclair #33Sep 1988 · p.42
Review2
- BiT #30Mar 1994 · p.29
- Popular Computing Weekly #4Jan 1988 · p.9
CoverGame1
- Sinclair User #132Feb 1993 · p.4
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