Metro-Cross
Arcade Game: Action · ZX-Spectrum 48K · 2 players · English
U.S. Gold Ltd · 1987 · Pound sterling 8.99
Also known as Metrocross (English)
Discussion
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Known Errors
The game instructions refer to blue cans, green cans, and so on which give different bonuses - but the ZX Spectrum version is monochromatic, and all cans look exactly the same!
- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1987U.S. Gold Ltd Sold as MetrocrossPound sterling 8.99
- 1987Erbe Software S.A.
- 15 Aug 1988KixxPound sterling 2.99
Play
- metrocross.zipRZX playback file
- Metro-Cross.tzx.zipTape image English51 KB
- Metro-Cross.tap.zipTape image English26 KB
- Metro-Cross(ErbeSoftwareS.A.).tap.zipTape image English24 KB
- Metro-Cross(Kixx).tzx.zipTape image English51 KB
Documents
- Metro-Cross.txtInstructions English1 KB
- Metro-Cross(ErbeSoftwareS.A.).txtInstructions Spanish1 KB
Other files
- Metro-Cross (1987)(US Gold).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Nick Brutycredited
- Paul CannyInlay/Poster Art
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Awards
Scores
In the magazines
- Sinclair User #641987 · Overall5/10
- Your Sinclair #201987 · Overall8/10
- Crash #421987 · Overall77%
- Your Sinclair #351988 · Overall9/10
- Crash #581988 · Overall80%
Elsewhere on the web
- WorldOfSpectrum 25 votes7.57
In the magazines 31
Crash #58Nov 1988 · p.10980%80%
Overall 80%
Phil King 80%
OLDIES UNLIMITED This month see the inimitable PHIL KING scouring through the CRASH back issues for that crucial information on all the rereleases between now and mid-November. Take it away Phil... Metrocross Producer: Kixx Out of Pocket: £2.99 Original Rating: 77% Converted by US Gold from a 1982 Namco coin-op, the Spectrum version of Metrocross was originally released in July 1987. This futuristic game involves roller-skating down a scrolling track shown in isometric 3-D. This chequered track has not been kept in the best of shape, however, and some of the squares slow the skater down. Yet more obstacles to a relaxing skate are numerous hurdles and fast-rolling barrels. Although collision with these obstacles doesn't harm the hero it eats up the valuable time allowed to complete each level. With the track in such a poor state of repair it's a good job there are some useful items to be collected along the way. These include two kinds of can: one type speeds the skater up, the other gives bonus points when kicked. Even more helpful are springboards for extra large leaps and a skateboard which allows the hero to zoom down the track. In play the first few levels are far too easy, which is probably more the fault of the coin-op than conversion itself and at least its does get harder as the game goes on. The actual programming is admirable, with attractively shaded graphics which cleverly avoid colour clash by splitting the screen horizontally. Playability also ranks high, and the game was probably originally slightly underrated. It's certainly well worth a look at the new low price, especially if you're a fan of the ageing coin-op.
Your Sinclair #35Nov 1988 · p.88Your Sinclair Best Buy9/109/10
Your SinclairYour Sinclair Best Buy
Overall 9/10
Marcus Berkmann 9/10
BARGAIN BASEMENT Cheaper than a speeding bullet. Leaps small molehills at a single bound! Is it a bird? Is it a Wankel rotary engine? No, it's 'budget king' Marcus Berkmann with the latest in budget software. METROCROSS Kixx £2.99 Reviewer: Marcus Berkmann Metrocross is another of US Gold's sterling conversions. And this one's a real ripper, better to my mind than even Gauntlet or Uridium (both of which, to some extent, have been superseded). This is a superbly addictive game, in which you race or, roller skates along a series of courses coping with all manner of nasty hazards. Yes, yes, I know, everyone's done a version of this - everyone always does - but this one's the business, with gameplay, graphics and speed all beyond compare. It's all against the clock, so you have to move a bit sharpish, but this one is one of those excellent pieces of software that's easy to get into and devilishly hard to suss out completely - the ideal balance, to my mind. It's rare that we give a re-release a nine, but this one's a cert, John.
Your Sinclair #20Aug 1987 · p.258/108/107/108/108/108/10
Graphics 8/10
Playability 8/10
Value For Money 7/10
Addictiveness 8/10
Overall 8/10
Tony Lee 8/10
US Gold £8.99 Reviewer: Tony Lee This is an interesting game! It's taken from the arcade game of the same name, which I had great fun with earlier this year. The main idea is to run through several screens against the clock, which may sound easy, but believe me, guv, it isn't. For one thing, there's almost no possible way to miss all the obstacles, as these take up more of each screen than the track. There are black squares to slow you down, hurdles to dodge or jump, gigantic coke cans that roll towards you, and various dodgy squares - if you stand on these they either open up and swallow you or spring up, catapulting you into the air. And there are the rats! These pesky rodents speed towards you, latch onto you and slow you down. The only way to shake them off is to jump, or move from left to right rapidly. Of course, you're not stuck out there with no help at all. You have no gun, or indeed weapon of any kind, but there are various helpful items scattered about the place for you to use. These include small coke cans which give you weird powers if you jump on them, or extra points it you just kick them. If you jump on the blue ones the time stops for two seconds, while the green cans double your speed. However, all you Speccy players can disregard this totally useless piece of information, 'cos all the cans in the Speccy version are drawn in black and white, so it's a case of pot luck as to what you'll get when you jump on them. Other helpful things are the springboard and the skateboard. The springboard does exactly what it says - catapults you further into the screen, while the skateboard lets you skate through black squares without losing speed. One warning, though - after hitting any nasties you lose all your extra powers, and don't jump on a skateboard, or you'll lose that as well. The graphics are well animated, especially when your little man is beetling along on his skateboard. One major gripe, though is that after the end of the game, the hi score and command screens pass in the blink of an eye, so you can't see how well you did, and you can't change any of the functions. The game seems hard, but after a couple of goes you'll get into it, I promise. It looks like US Gold has realised just what you can do with a Speccy and is putting the knowledge to really good use!
Crash #42Jul 1987 · p.2475%74%80%75%77%
Presentation 75%
Graphics 74%
Playability 80%
Addictive Qualities 75%
Overall 77%
Mark Rothwell
Mike Dunn
Nick Roberts
Producer: US Gold/Namco Retail Price: £8.99 You are in a race against time across a chequerboard floor... and hazards like potholes, hurdles, tumbling crates, Coke cans and rats get in your way and can cause you to stagger, tall and lose time. Land on a green square, and you're all but brought to a halt. But you can gain extra energy by jumping accurately onto springboards, landing on skateboards or kicking green cans, and hurry toward completing one of the 24 levels before time runs out. Points are scored for every three squares moved in this conversion of the famous Namco arcade original, for swapping skateboards and for passing beneath a bridge at the end of a stage. Kicking blue cans also earns you points, and jumping on them stops the timer for two seconds. Ready, steady, go... COMMENTS Control keys: definable, four directions and jump required Joystick: Kempston, Interface 2, Cursor Use of colour: yellow floor, blue walls monochrome effect Graphics: neatly defined and effective animation over smooth scrolling floor Sound: simple'knocked-over' and jumping FX Skill levels: one Screens: 24 levels
Roaring along on Stage Four, but whoops! That's you flying through the air just under the 'R' and 'O' of Metro.
Stage Five, and the hurdles and slow-down pads appear.
Sinclair User #64Jul 1987 · p.575/105/10
Overall 5/10
Jim Douglas 5/10
Label: US Gold Author: In-house Price: £8.99 Joystick: various Memory: 48K/128K Reviewer: Jim Douglas I tried very hard indeed to like Metrocross. In theory it sounds like a cracking effort and the shots (of the arcade version) on the back of the box promise all manner of wonderful excitement - don't they always? Licenced from the Namco arcade game of the same name, Metrocross involves racing along from the left-hand part of the play area to the right in a style not entirely a million miles away from the ill-fated inspector Gadget (see last ish) while avoiding assorted obstacles such as potholes and pressure pads. Everything (apart from the back wall, which doesn't count anyway, as it has no purpose) is black and white, which makes reading the instructions a little confusing eg: Blue cans - kick them and you score points/ Green Cans - Speed cans which double your speed. Each of the twenty-four levels has a time limit which, when exceeded, will cause your fairly poorly defined character to be electrocuted on the spot. Each level also offers a different arrangement of obstacles, although there are relatively few types of obstacle. There's the "green tile" (which is in fact black) which will slow you down by 75% and the hurdle which you must leap. There are also numerous rats which scurry about and will gnaw away at your ankles if you don't kick them away. At sporadic intervals along the course you'll encounter "blue cans" (white) which can be kicked off the screen for bonus points. There's a skateboard, too, which while offering moderate novelty interest as you glide over the ground, arms waving oddly at your sides, doesn't do a whole of the game in the last interesting stakes. The main problem with Metrocross is that it just isn't particularly exciting. It's far too easy in the early stages (no-one should be able to score upwards of 50,000 in their first game on anything) and by the time it actually gets difficult to complete a level, you'll have been playing it for so long that it will be quite a relief to be able to stop for a while.
Arcade Force Four carries this game and has 10 references of its own.
Hack/Poke7
- Sinclair User #124Jun 1992 · p.13
- Sinclair User #112Jun 1991 · p.21
- C&VG (Computer & Video Games) #93Aug 1989 · p.27
- Crash #59Dec 1988 · p.60
- YS Smash TipsAug 1988 · p.30
- Your Sinclair #24Dec 1987 · p.24
- Sinclair User #68Nov 1987 · p.16
Full-page ad7
- C&VG (Computer & Video Games) #68Jun 1987 · p.131
- Crash #41Jun 1987 · p.131
- Computer Gamer #26May 1987 · p.2
- C&VG (Computer & Video Games) #67May 1987 · p.116
- Crash #40May 1987 · p.23
- Your Sinclair #17May 1987 · p.87
- Sinclair User #62May 1987 · p.26
News/Note4
- Popular Computing Weekly #34Sep 1988 · p.26
- C&VG (Computer & Video Games) #68Jun 1987 · p.9
- Popular Computing Weekly #22Jun 1987 · p.53
- Sinclair User #62May 1987 · p.20
Review3
- MicroHobby #138Jul 1987 · p.22
- C&VG (Computer & Video Games) #69Jul 1987 · p.20
- Popular Computing Weekly #18May 1987 · p.53
Tips2
- MicroHobby #157Dec 1987 · p.42
- Sinclair User #65Aug 1987 · p.16
Advert1
- Crash #60Jan 1989 · p.17
CompoResult1
- Crash #43Aug 1987 · p.88
CompoEntry1
- Crash #41Jun 1987 · p.120
Licensed from
- Metro-CrossArcade coin-opNamco Ltd
Related
- Compilations
- Play It Again, Arcade Force Four, Coin-Op Connexion, Les Tresors de U.S. Gold
- Ports
- (Amstrad CPC), (Commodore 64), (NES), (Amiga), (Atari ST)
- Elsewhere
- Speccy Screenshot MapsLost in TranslationWikipediaFRGCBStrategyWikiMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingRZX Archive - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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