Sinclair Library

Microball

Arcade Game: Pinball · ZX-Spectrum 48K · 4 players · English

Alternative Software Ltd · 1988 · Pound sterling 1.99

Inlay - Back 1 of 5
Inlay - Back
Not rated yetSign in to rate it

Discussion

Nobody has started a thread about this yet.

Start a thread

Releases

Play

Documents

Other files

Files and rights

No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.

Credits

Sign in to credit somebody, or say what these people did.

Scores

In the magazines

  • Sinclair User #711988 · Overall6/10
  • Your Sinclair #281988 · Overall4/10
  • Crash #501988 · Overall41%

Elsewhere on the web

  • WorldOfSpectrum 10 votes5.90

In the magazines 4

Your Sinclair #28Apr 1988 · p.863/105/104/104/104/104/10

Your Sinclair

Graphics 3/10

Playability 5/10

Value For Money 4/10

Addictiveness 4/10

Overall 4/10

Tony Worrall 4/10

Alternative £1.99 Reviewer: Tony Worrall Cripes! A pinball simulation on the Speccy. I haven't seen one of these for a long, long time. Macadam Bumper was the last, and that was light years ahead of this budget offering from Alternative. In fact there's not an awful lot to say about Micro Ball. If you go for pinball machines it may satisfy you for a while, but it will bore the pants off anyone else. The trouble is Micro Ball is so average. Neither mega-good or terribly bad - just oh-so-average. It is perfectly adequate as a simple pinball conversion, but there is nothing special about it. Nothing flashy, nothing different enough in the programming to make you suit up and take notice. It features, if you really want to know, a four player option, two flippers (wow!), a selection of very complicated bonuses and a useful tilt button. The ball can travel at a fairly nifty pace at times which makes it interesting to play, but because of a bug in the layout the ball sometimes gets stuck making a system reset the only way to continue. Bad news. It is below par budget fare (try saying that fast!), but if you like this kind of thing it could be good value. One thing's for sure - it will never turn you into a pinball wizard.

Crash #50Mar 1988 · p.9650%43%55%36%41%39%47%38%

Crash

Presentation 50%

Graphics 43%

Playability 55%

Addictive Qualities 36%

Overall 41%

Gordon Houghton 39%

Mike Dunn 47%

Nick Roberts 38%

Producer: Alternative Software Retail Price: £1.99 Author: Steve Evans The pinball table awaits your pleasure... A ball is fired on to a sloping table, and once on the table can't fall off - there's a surrounding retaining wall. But the ball can run through a gap at the lower end of the table, and the challenge in Microball - as in real-life pinball - is to use a pair of flipper-like bats to deflect the ball when it runs toward that gap. (If it does, it's lost and the next of five balls appears.) Bounced back up the table by a flipper, the ball rebounds around a network of circular bumpers and other targets, collecting points. Hitting targets in particular combinations earns bonus points, and other targets activate a score-multiplier - it doesn't just add points but can double or even quintuple your score. An extra ball is awarded after 250000, 480000 and 720000 points. COMMENTS Joysticks: None Graphics: simple, not unlike the real thing Sound: simple, not unlike the real thing Options: one to four players, if they can't be bothered to find the real thing

Bugged: Microball

Sinclair User #71Feb 1988 · p.916/106/10

Sinclair User

Overall 6/10

Jim Douglas 6/10

Label: Alternative Software Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Jim Douglas I was never convinced of the virtues of pinball on a computer. I mean, it's all very well to convert an arcade game to the Spectrum, but the main attraction of pinball is the physical effect of the solid steel ball rumbling up and down the table end ricocheting off anything in the vicinity. All the usual pinball features are included (there's even a tilt option) and the ball moves around smoothly enough to make the game playable. You can adjust the power of the initial 'pull' which sends the ball spinning, and there's a reasonable amount of skill needed if you're to get the right angle off your flipper. Another good point - four players can play in competition, with all scores displayed authentically to the left of the machine. The most annoying thing is that there's only one table to play on. After a while you'll get to know the workings of the table inside and out, and it really wouldn't have been too tricky to incorporate a bit more variety.

Preview1

Related

Ports
(Amstrad CPC), (BBC Micro), Micro Ball (Commodore 64), (Acorn)

Reviews from people here

Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.

This entry89% complete

No description recorded.

Sign in to correct or add to this.

See what has changed about this entry

Share this entry

Hold the rights to this and want it taken down?