Microbot
Arcade Game: Action · ZX-Spectrum 48K · 1 players · English
Softek International Ltd · 1984 · Pound sterling 5.95
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Play
- Microbot.tzx.zipTape image English18 KB
- Microbot.tap.zipTape image English20 KB
Other files
- Microbot (1983)(Softek International).pokPOK pokes file 0 KB
Files and rights
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Credits
- Andrew Bealecredited
- Jack Wilkescredited
- Mervyn BagshawInlay/Poster Art
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Scores
In the magazines
- Your Computer #61984 · Overall2/5
- Crash #21984 · Overall73%
- Big K #31984 · Overall2/3
- Crash #31984 · Overall73%
Elsewhere on the web
- WorldOfSpectrum 6 votes7.17
In the magazines 17
Big K #3Jun 1984 · p.252/32/3
Overall 2/3
Steve Keaton 2/3
QUICK, NURSE - THE SCREENS! MAKER: Softek MACHINE: Spectrum 48K FORMAT: cassette PRICE: £5.95 A fantastic droid voyage, no less! In this new offering from Softek you become a miniscule brain surgeon incarcerated within the bug-ridden bonce of a not-so-super-robot. These bugs are busy sabotaging the poor ol' droid by ripping up his plumbing. As resident micro surgeon you must skate around the 12 sectors of the damaged droid and clean up the mess. You'll need to repel the bugs with your stun balls and repair the dripping pipes before cumulative damage causes the poor old thing to collapse into an undignified pile of nuts and bolts. Then, if you get the damage level down to around 12%, you're transported to another dodgy robot. Some reward, huh? The concept behind Microbot is refreshingly novel; unfortunately it's rather shafted by some sluggish gameplay. Your little micro surgeon can only trundle about in first gear and consequently the ensuing bug-battles are somewhat unexciting. A shame. Still the graphics are very good indeed and there's a wonderful selection of bugs to avoid.
Your Computer #6Jun 1984 · p.592/5
Overall 2/5
Spectrum 48K Shoot-'em-up/Maze £5.95 Softek You are a disgruntled droid who would rather have been a truck driver than a brain surgeon: debugging the large positronic brains of the new batch of QT robots is very risky. Left screen displays a map showing the 12 sectors of the robot brain. Below this are readouts showing damage status and power level. You destroy blue bugs with blue fix-a-tive balls, and yellow ones with yellow ones. You also can drive them away tor a bit with repulsa blobs. Colourful with good graphics.
C&VG (Computer & Video Games) #31May 1984 · p.18
MINI-DOCTOR BIDS TO SAVE ROBOT! Remember the film where a team of doctors is miniaturized and injected into a patient in an attempt to save his life? It was called Fantastic Voyage. In this new game from Softec, the story line is the same except for one twist - the patient isn't human, he's a robot. You play the part of a 4XTC robot surgeon trained to sort out any robots who have a few screws loose or overcharged chips. Armed with a Supa Fix-a-Tive gun and stun balls, you are shrunk down to a few millimetres high and injected into the arm of a bugged robot. But the patient is far more damaged than you first thought. Huge areas of his brain are damaged and you'll have to act fast before his restraint circuits breakdown or he could go berserk and kill hundreds of people. The most likely place of damage is the pipes carrying lubricating fluid and mezo-plasma. To mend them, you must be carrying the correct fixative in the gun and don't forget you only have a limited supply. If you become really tangled, you can use the stun balls as a last resort to drive back the nasty bugs. Microrobot is available for the 48K Spectrum from Softec International and costs £5.50.
Crash #3Apr 1984 · p.7773%
Overall 73%
Producer: Softek, 48K £5.95 (2) Author: Andrew Beale The scene is set inside a robot's head, whose brain is being damaged by bugs (creepy ones). These robots, however, resemble the basement of some rambling Victorian house with purple pipes in 12 chambers. A scanner keeps you informed of where the worst damage is occurring. Your microbot is armed with repulse blobs which keep the nasties at bay for a few seconds, but the only way to kill them off (which must be done if the pipes are to remain in a sound condition) is to use the fix-a-tive blobs in each room. Yellow ones kill yellow bugs (as well as fixing green pipes) and blue ones kill blue bugs (and fix purple pipes). The graphics are excellent and the game is fun to play. It could have done with clearer instructions on playing. But in the end it fails to be quite as addictive as it should be, given all the elements in it. Sensible keys, joystick: Kempston, Sinclair 2, AGF, Protek. General rating: very good and original. Overall CRASH figure 73%.
Crash #2Mar 1984 · p.1673%80%70%65%68%80%73%
Use of Computer 73%
Graphics 80%
Playability 70%
Getting Started 65%
Addictive Qualities 68%
Value For Money 80%
Overall 73%
Unknown
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Producer: Softek Memory Required: 48K Retail Price: £5.95 Language: Machine code Author: Andrew Beale Andrew Beale has done a number of games for Softek and this one will probably be accounted as among the best. It has similarities in its scenario with the 'you're inside this computer' school. In this, possibly your millionth re-incarnation now, you are a microbot, a miniaturised robot, whose task is to enter the electronic brains of proper-sized robots and repair damage to them. The scenario points out that you wanted to be either a Brain Surgeon or a truck driver, and as you couldn't possibly meet the necessary specifications, you had to become a Brain Surgeon! A nice touch about this game is that the inside of these highly advanced but somewhat brain-damaged robots resembles the basement of some huge and rambling Victorian mansion with unlagged heating pipes. There are two types of pipe - purple ones and green ones (scenario explains the difference, but it's all far too high in technology to repeat here) and there are various bugs which are causing damage to the delicate electronic brain. Despite their varied shapes they come in two hues - blue and yellow (this is important, but wait for it). Your job as microbot is to prowl around armed with repulsa blobs and fix the pipes. The repulsa blobs keep the nasties at bay for a mo, but lying around in each brainy chamber are blue and yellow fix-a-rive blobs. Touching one turns microbot into that colour, and if he fires a blob of the correct hue at a nasty of the same colour, the blob will destroy it. But despite all these fun and games, the true nature of the coloured blobs is to fix the pipes. When fired close up a blue blob will fix a damaged purple pipe, and a yellow blob fixes a green pipe. Once used the fix-a-tives are instantly replaced ready for picking up again. The brain consists of twelve chambers, and can be seen to the left of the playing area in plan form. This scanner also informs you of where the worst damage is being done by colour coding. It's frightening! COMMENTS Control keys: A/Z up/down, O/P left/right, M = fire Joystick: Kempston, Sinclair, AGF, Protek Keyboard play: responsive Colour: good Graphics: good Sound: very good Skill levels: 1 Lives: 3 Screens: 12
Broken pipes and brain damage in Microbot.
Advert8
- C&VG (Computer & Video Games) #30Apr 1984 · p.180
- Your Computer #4Apr 1984 · p.217
- Computer ChoiceMar 1984 · p.92
- C&VG (Computer & Video Games) #28Feb 1984 · p.86
- Computer ChoiceFeb 1984 · p.80
- C&VG (Computer & Video Games) #27Jan 1984 · p.85
- Computer ChoiceJan 1984 · p.108
- Your Computer #1Jan 1984 · p.41
Review2
- Games ComputingJul 1984 · p.41
- Popular Computing Weekly #9Mar 1984 · p.60
News/Note1
- C&VG (Computer & Video Games) #31May 1984 · p.18
Feature1
- Computer ChoiceApr 1984 · p.30
Related
- Same entry at
- Spectrum ComputingZXInfo
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