Moria
Adventure Game: Dungeon Crawl · ZX-Spectrum 16K · 1 players · English
Severn Software · 1983 · Pound sterling 5.95
Also known as Mines of Moria (English), ZX Spectrum Moria (English)
Discussion
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Releases
- 1983Severn Software Sold as Mines of Moria, ZX Spectrum MoriaPound sterling 5.95
- 1983Riko Data
Play
- Moria.z80.zipSnapshot image English4 KB
- Moria.tzx.zipTape image English11 KB
- Moria(RikoData).tzx.zipTape image English11 KB
Documents
- Moria.txtInstructions English3 KB
Files and rights
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Credits
- Mike Howardcredited
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Scores
Elsewhere on the web
- WorldOfSpectrum 5 votes3.20
In the magazines 51
Crash #4May 1984 · p.76
Producer: Severn, 16K £4.95 The Mines of Moria are the ancient home of Durin's folk from Tolkien's Lord of the Rings. Long deserted, the mines contain old hoards of jewels and gold, guarded by the ancient and evil terrors of earlier ages. You're inside - the problem is getting out alive. Monsters include Trolls, Orcs, Balrogs or Wargs. Doors can be opened by force spells or bribery of the door wards. Spells can be bargained for from wizards, and traders sell you wound ointment. Control is by the cursor keys, you can go up and down or use a warp which transports to other locations on a random floor. Watch out for the two-part load. The game itself is a mix. The screen shows you a plan of the floor with a list which lets you know the level you are on and room number occupied, weaponry and armorial status, number of wounds, strength, gold collected, jewels collected and spells available. A line at the bottom informs you of what's going on and asks whether or not to fight on meeting monsters. Room visited are plotted on the map, showing monsters encountered. It becomes difficult to manoeuvre after a while. A reasonable game.
Crash #2Mar 1984 · p.67
Producer: Severn, 16K £4.95 The Mines of Moria are the ancient home of Durin's folk from Tolkien's Lord of the Rings. Long deserted, the mines contain old hoards of jewels and gold, guarded by the ancient and evil terrors of earlier ages. You're inside - the problem is getting out alive. Monsters include Trolls, Orcs, Balrogs or Wargs. Doors can be opened by force spells or bribery of the door wards. Spells can be bargained for from wizards, and traders sell you wound ointment. Control is by the cursor keys, you can go up and down or use a warp which transports to other locations on a random floor. Watch out for the two-part load. The game itself is a mix. The screen shows you a plan of the floor with a list which lets you know the level you are on and room number occupied, weaponry and armorial status, number of wounds, strength, gold collected, jewels collected and spells available. A line at the bottom informs you of what's going on and asks whether or not to fight on meeting monsters. Room visited are plotted on the map, showing monsters encountered. It becomes difficult to manoeuvre after a while. A reasonable game.
Crash #1Feb 1984 · p.64
Producer: Severn, 16K £4.95 The Mines of Moria are the ancient home of Durin's folk from Tolkien's Lord of the Rings. Long deserted, the mines contain old hoards of jewels and gold, guarded by the ancient and evil terrors of earlier ages. You're inside - the problem is getting out alive. Monsters include Trolls, Orcs, Balrogs or Wargs. Doors can be opened by force spells or bribery of the door wards. Spells can be bargained for from wizards, and traders sell you wound ointment. Control is by the cursor keys, you can go up and down or use a warp which transports to other locations on a random floor. Watch out for the two-part load. The game itself is a mix. The screen shows you a plan of the floor with a list which lets you know the level you are on and room number occupied, weaponry and armorial status, number of wounds, strength, gold collected, jewels collected and spells available. A line at the bottom informs you of what's going on and asks whether or not to fight on meeting monsters. Room visited are plotted on the map, showing monsters encountered. It becomes difficult to manoeuvre after a while. A reasonable game.
Advert48
- Popular Computing Weekly #19May 1984 · p.8
- Personal Computer Games #6May 1984 · p.124
- C&VG (Computer & Video Games) #31May 1984 · p.154
- Your Computer #5May 1984 · p.112
- Crash #3Apr 1984 · p.71
- Popular Computing Weekly #15Apr 1984 · p.8
- Personal Computer Games #5Apr 1984 · p.116
- C&VG (Computer & Video Games) #30Apr 1984 · p.66
- Your Computer #4Apr 1984 · p.28
- Sinclair User #25Apr 1984 · p.61
- Crash #2Mar 1984 · p.44
- Sinclair User #24Mar 1984 · p.36
- C&VG (Computer & Video Games) #29Mar 1984 · p.54
- Computer ChoiceMar 1984 · p.39
- Your Computer #3Mar 1984 · p.86
- Popular Computing Weekly #11Mar 1984 · p.8
- Your Computer #2Feb 1984 · p.109
- Popular Computing Weekly #6Feb 1984 · p.6
- C&VG (Computer & Video Games) #28Feb 1984 · p.66
- Crash #1Feb 1984 · p.83
- Sinclair User #23Feb 1984 · p.48
- Computer ChoiceFeb 1984 · p.30
- Your Computer #1Jan 1984 · p.36
- Sinclair User #22Jan 1984 · p.95
- C&VG (Computer & Video Games) #27Jan 1984 · p.52
Related
- Elsewhere
- UVL
- Same entry at
- Spectrum ComputingZXInfo
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