Mini-Putt
Sport Game: Action · ZX-Spectrum 48K/128K · 4 players · English
Electronic Arts · 1988 · Pound sterling 8.95 · Pound sterling 14.95 disk
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Play
- Mini-Putt.z80.zipSnapshot image English38 KB
- Mini-Putt.tzx.zipTape image English34 KB
Documents
- Mini-Putt.zipInstructions English8 KB
Files and rights
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Credits
- Chris Fayerscredited
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Scores
In the magazines
- Your Sinclair #361988 · Overall5/10
- Crash #591988 · Overall73%
- ACE (Advanced Computer Entertainment) #181989 · Ace Rating623/1000
Elsewhere on the web
- WorldOfSpectrum 7 votes6.43
In the magazines 9
ACE (Advanced Computer Entertainment) #18Mar 1989 · p.87623/1000
ACE (Advanced Computer Entertainment)
Ace Rating 623/1000
Accolade, £8.95cs, £14.95dk C64 version reviewed Issue 6 - ACE rating 586 The graphics did not stretch the 64, so they have translated fairly well. The somewhat silly gameplay has also travelled well. The ball does stop a bit suddenly, but otherwise the game behaves fine.
Your Sinclair #36Dec 1988 · p.956/106/107/106/105/105/10
Graphics 6/10
Playability 6/10
Value For Money 7/10
Addictiveness 6/10
Overall 5/10
Sean Kelly 5/10
Accolade £8.95 cass/£14.95 disk Reviewer: Sean Kelly Mini-Putt is a straightforward simulation of the sport of Crazy Golf. There is one or two player mode, and a choice of four courses, each made up of nine holes. Two of those courses are loaded with the main game, and the other two from the multi-load. And many well known (!) holes, such as the 'windmill' - with revolving windmill blades - the 'castle' and the 'aeroplane' can be found on the courses, as can oodles of bouncy walls, obstacles, hills, hollows and ponds, all determined to send even the most crazy of crazy golfers even crazier. The playing screen is made up of four units, the main one being the view of part of the hole you are playing. Underneath this are (four minus one equals...) three more units. The left unit shows the power needed to accomplish a particular shot, the middle unit, a plan view of the complete hole, and the right unit a list of hole, par, number of putts taken, current value of BP shares... To play a hole, you first move the 'X' on the main screen to the spot where you wish the ball to end up. Next the power of shot needed to get the ball there is noted, and then by cunning use of the fire button, a bit of dexterity and the two scales, you set the speed and accuracy of the shot. How good the shot is depends on whether you get the right speed and accuracy. Once your whack is completed, you'll then see the ball either slowly lolloping along, or thundering around bouncing off everything in sight, depending on how hard you hit it. When it comes to rest, you start again. And... er... that's it. This is one of those games which could, with a little more effort, been quite a funny and addictive game. As it stands, however, there are a number of things which let it down. It is very easy to play, and quite often a hole could be completed by hitting the ball as hard as possible in the direction of a hole. If the hole was surrounded by fairly close walls, then more often than not belting the ball with your club (that's the technical term for the big stick) would result in a ricochet ending up in the hole. Most of the holes had a par of two, which also indicates the ease with which they could be completed. I found the game a little tedious, firstly because of the repetitive nature of taking a shot, and also because more time was spent watching the ball belt around and slowly stopping than actually being involved in the game. In the end it reminded me of a single event in something like Decathlon: where although each event is fairly simple and easy to control, playability is increased by the range of different events. Unfortunately, in Mini-Putt the only variety is from the number of holes, and the game play remained boringly simple throughout. I expect that playing in two-player mode would increase the fun for a while, but again the novelty would wear off pretty fast. Not a game I feel I could recommend to even the most hardened of crazy golf fans. If there are any.
Crash #59Dec 1988 · p.18671%61%21%77%71%73%80%68%71%
Presentation 71%
Graphics 61%
Sound 21%
Playability 77%
Addictive Qualities 71%
Overall 73%
Mark Caswell 80%
Nick Roberts 68%
Phil King 71%
Who said golf was a crazy game? Producer: Accolade/Electronic Arts Par for Course: £8.95 cass, £14.95 disk Author: Chris Fayers Move over Nick Faldo and Co, this is a program which shows how the game should really be played... Having paid for putter and ball you, and up to three friends, choose which of four courses to make fools of yourselves on - Deluxe, Classic, Traditional or Challenge -then input a suitably silly names, like Ian Woosnam. Each of the courses have nine holes and - if you're a real boring fuddy-duddy - you can practise any of them before playing a course in full. Once in play the main part of the screen shows a bird's eye view of whichever part of the putting green you're mucking about on. Below that there's a control panel with a map of the complete hole, power and direction bars, score card and a rather daft for flattering, depending on who you are) picture of you. Once you've placed the cursor where you'd like the ball to go, then set the suitable power and direction (left/right) bars by two presses on the fire button. On first playing I was disappointed there were no windmills or such like, just patches of arrows which alter the direction of the ball. However upon selecting the Classic course I was pleased to discover hazards such as a space shuttle, elephant, jet and even the Taj Mahal. Graphic presentation of the course is just adequate, except for the Classic's obstacles which are quite nicely drawn. With no need to pick a club, watch the wind speed and so on Mini-Putt is really easy to get into - but hard to master. A good, fun game for armchair sportsmen everywhere. MARK 80% THE ESSENTIALS Joysticks: Cursor, Kempston, Sinclair Graphics: a mixture of simple arrows and well-drawn large obstacles Sound: not much, but it isn't important Options: up to four players can take part on any of four courses. Practise any hole option
ONE OVER THE LIMIT? Practise each hole before playing a full round. Try to 'read' the slopes to judge where the ball will go. When putting through a moving object, keep the fire button pressed after selecting the accuracy, the ball will only start moving when you let go. Try to use the slopes to help the ball into the hole.
Preview3
- Crash #53Jun 1988 · p.110
- Sinclair User #74May 1988 · p.88
- Crash #51Apr 1988 · p.118
CompoResult1
- Crash #55Aug 1988 · p.112
CompoEntry1
- Crash #53Jun 1988 · p.32
News/Note1
- Your Sinclair #30Jun 1988 · p.7
Licensed from
Related
- Ports
- (Commodore 64), (NES), (Gameboy/GBA)
- Tags
- Golf, Turn based
- Same entry at
- Spectrum ComputingZXInfo
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