Auf Wiedersehen Monty
Arcade Game: Platform · ZX-Spectrum 48K/128K · 1 players · English
Gremlin Graphics Software Ltd · 1987 · Pound sterling 7.95
MontyMole, 4 of 6
Discussion
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Music References
Includes the following music: [128K] "God Save The Queen", national anthem of the United Kingdom [Gibraltar and Montos]; Leo Caerts, "Y Viva España" [Spain]; Claude Joseph Rouget de Lisle, "La Marseillaise", national anthem of France [France]; Franz Joseph Haydn, "Das Lied der Deutschen", national anthem of Germany [West Germany]; W.A. Mozart, Symphony No. 40 in G minor K 550, I. Molto allegro [Austria]; Klaus Günter Neumann et al, "Tulips from Amsterdam" [Netherlands]; Derek Scott, "Swedish Chef", from The Muppet Show [Sweden]; Eduardo Di Capua and Alfredo Mazzucchi, "'O Sole mio" [Italy]; Joseph Stein, Fred Ebb, John Kander, Zorba [Greece]; Melchior Franck, "Lauriger Horatius" [via association with "The Red Flag", hymn of the UK Labour Party] [East Germany, Czechoslovakia, Yugoslavia]
- Control Option
- Interface 2 (right), Kempston Joystick
Releases
- 1987Gremlin Graphics Software LtdPound sterling 7.95
- 1987Erbe Software S.A.
- 1987Kixx
Play
- aufmonty.rzxRZX playback file
- AufWiedersehenMonty.tzx.zipTape image English91 KB
- AufWiedersehenMonty.tap.zipTape image English46 KB
- AufWiedersehenMonty(ErbeSoftwareS.A.).tzx.zipTape image English46 KB
- AufWiedersehenMonty(Kixx).tzx.zipTape image English46 KB
- AufWiedersehenMonty.tap.zipTape image English46 KB
Documents
- AufWiedersehenMonty.txtInstructions English6 KB
- AufWiedersehenMonty_German.txtInstructions German9 KB
- AufWiedersehenMonty(ErbeSoftwareS.A.).txtInstructions Spanish2 KB
- AufWiedersehenMonty(MULTI-LANG).pdfInstructions Multi-language: English, German158 KB
Music
- AufWiedersehenMonty.ay.zipRipped in-game/theme music in AY format 12 KB
- AufWiedersehenMonty.mp3.zipSampled in-game/theme music in MP3 format 8,853 KB
Other files
- Auf Wiedersehen Monty (1987)(Gremlin Graphics Software).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedGremlin Graphics Software Ltd → WorldOfSpectrum
Credits
- Shaun Hollingworthcredited
- Peter M. Harrapcredited
- Chris Kerrycredited
- Steve Kerrycredited
- Colin Dooleycredited
- Greg A. Holmescredited
- Terry Lloydcredited
- Ben Daglishcredited
- David BracherInlay/Poster Art
Sign in to credit somebody, or say what these people did.
Awards
Scores
In the magazines
- Sinclair User #631987 · Overall5/5
- Your Sinclair #181987 · Overall9/10
- Crash #401987 · Overall85%
- Your Sinclair #301988 · Auf Weidersehn Monty9/10
- Your Sinclair #781992 · Auf Wiedersehn Monty89%
Elsewhere on the web
- WorldOfSpectrum 114 votes8.38
Awards and competitions
Crash Readers Awards 1987
- 1Best Platform Game
In the magazines 72
Your Sinclair #78Jun 1992 · p.54
Jon Pillar
WHAT A BARG! Summertime, summertime, summer, summer, summertime! Hurrah - summer is here! And what better way to celebrate the advent of sunny, carefree days than by locking yourself in your bedroom and playing a load of Speccy games? With the seemingly unstoppable spread of budget software, we here at YS thought it would be quite a wheeze to sort out the brass from the dross. So take your seats and upset your neighbour's popcorn as JON PILLAR whisks you with shameless bias through a roundup of the best £3.99ers around. PLATFORM GAMES 4. Auf Weidersehn Monty Kixx/Issue 18 Reviewer: Jon Pillar The mighty moles finest hour, this game combines collecting skills with lateral thinking as you leap all over Europe in an attempt to escape the law. Cunningly addictive with a fair spread of incredibly bad puns.
Your Sinclair #18Jun 1987 · p.91Your Sinclair Megagame9/108/109/109/109/109/10
Your SinclairYour Sinclair Megagame
Graphics 9/10
Playability 8/10
Value For Money 9/10
Addictiveness 9/10
Overall 9/10
Marcus Berkmann 9/10
Gremlin Graphics £7.95 Reviewer: Marcus Berkmann What? Auf Wiedersehen? Or is this merely Au Revoir? Whichever the case, it's certainly not Bog Off, 'cos Gremlin has kept up the Monty tradition and put together a really top hole multi-screen platform game. So what's the latest? As you may remember from our preview in the March issue, Monty's done a runner and has holed himself up in Gibraltar. But Intermole are on his trail, so unless he finds a solution quick, serious chokey is 3-1 on as his likely fate. Monty's no mug - all he wants out of life are peace and quiet plus a steady income and a harem of luscious molettes obeying his every whim. What blue-blooded mole wouldn't? Monty's only chance is to rush around Europe blagging enough money to let him buy the legendary Greek island of Montoss, where he can settle down far away from Plod and extradition treaties. And he needs your help... Of course Europe's changed a bit since you went on holiday last year. Then it had streets, towns, rivers, that kind of thing. Now it's chock full of platforms and ladders, which is just as well for Monty since this is the environment he knows and loves best. As well as picking up travellers cheques along the way (people are so careless), Monty also finds all sorts of items that will help him get out of all sorts of bother. Italy in particular is a very dangerous place to venture if you don't go prepared. At Pisa Juliet is far from being the sensitive flower she's always been painted as - she'll need mollifying with a suitable gift. And talking about paintings, remember what happens to you if you don't give de Mafia what dey want. Piaow!! Thud. And a concrete coffin. Every Monty game introduces some new element to the mole's behaviour and Auf Wiedersehen Monty is no exception. Somersaulting's clearly out of fashion - dahling wahling, ballet's in now. Monty's graceful leap is a marvellous bit of animation, as is his pirouette when he uses one of the new springy platforms. Eat your heart out, Baryshnikov! (Bless you! Ed). Monty also spends much of his time suspended from suction pads on ceilings - a useful device when there's no floor to speak of and you can't swim. Watch out too for bottles of glug - they give you not only points but a hangover too, and their effect is not always predictable. Vital for success are the air tickets littered around the place - these let Monty fly from one airport to another and cut out many of the more awkward screens. When you're flying you can nibble the backs of the other planes for lots of extra points. There is of course loads more. Much of the fun of the Monty games is finding it all out for yourself, so I won't tell you about the Danish bacon, Gorbachev's head or the dodgy lift. But as you'd expect, the game's littered with the sort of visual puns and japes the Gremlin gagsters are famous for, and should you get that far, you'll enjoy every one of 'em, it's hard to believe that this is the mole's last outing, but if so this is a worthy send-off. (PS For an early laff, wait a couple of minutes on the options screen before you start and see what the two Montys get up to!)
Here we are on one of the later screens, not far in fact from your destinations, the isle of Montoss. Odd, isn't it, the way that Olympus, home of the Gods, is decorated with cheesy bathroom tiles? This represents the Airport and so a short cut to another country. Each of these takes you to one place and one only - you'll find out by trial and error. Make sure the Airport symbol is blue, or else it won't work! When the brick in the backgrounds is not as other brick, there's usually something afoot. In this case you can burrow through it, making it possible to get into the screen this way, and also to get that travellers cheque in the corner. Fab, eh? Here's your ticket to ride - in fact it's such a cheapo air company you've got to fly the crate as well! You've got two tickets at the moment, and you can only carry four things, so it may not be worth picking one up this time through. People do drop their dosh in the daftest of places, don't they? You'll need to collect an awful lot of these before you can afford even a grain of sand on Montoss, so get every one going.
Sinclair User #63Jun 1987 · p.785/55/5
Overall 5/5
Graham Taylor 5/5
Label: Gremlin Author: In-house Price: £7.99 Joystick: various Memory: 48K/128K Reviewer: Graham Taylor Monty is back. Never has a mole known such longevity. People expect certain things from Monty games, flying leaps and being squidged by giant steamhammers being two of them. The good thing about all the Monty games is the way they have managed to take that basic Manic Miner format whilst ringing some fresh changes. In Auf Wiedersehen Monty the novel ingredients are objects to be collected (linked via some excruciating puns to various European landmarks) and a nifty little plan - Monty gets to fly across Europe. Provided, of course he managed to collect a ticket. Within the basic idea of travelling around Europe, collecting the right objects and taking them to the right places there are hundreds and hundreds of bouncing things, platforms (bouncy and non-bouncy, frogs, rabbits, impassable holes, assorted leaps (long, short and ludicrous) in fact everything you'd want in a good platforms and ladders extravaganza. You want a plot? Oh well, Monty, is still on the run and is trying to earn enough money to buy himself a hideaway - a little island in the sun. Getting that money depends on Monty successfully completing a whole series of tasks in various countries around the world. For example, if Monty should manage to find the odd Mona Lisa knocking around, he might want to earn a bit of cash by taking to a fence. But what sort of fence and where? That's the sort of thing you have to figure out... It is possible to travel around most of Europe by finding your way through it screen by screen but it is sometimes necessary (and quicker) to use a plane. Airports are found in a number of locations - if Monty has an air ticket, The air flight section is fun, the mole dons old-style flying gear and does dog fights over the clouds. I won't repeat some of the jokes, but you can imagine that, given that there are such puns as the leaning tower of pizza - things aren't too highbrow... The placement of the platforms and the ladders is brilliantly infuriating - half the time it seems impossible and the whole thing is made even more difficult to judge because of Monty's peculiarly Supermanesque style of jumping (a sort of up, up and away leap) at 45 degrees. I failed to get off the first platform for the first few goes but eventually managed to make my way through the first dozen or so screens. The first thing everyone who played the game did was drink the bottles of wine - this was a big mistake as Monty goes completely erratic and wanders about all over the screen (straight into a passing frog). Monty is not original in design but is still incredibly inventive - more inventive than half a dozen superficially more original games. If you ever liked one platform and jumping game - buy this it's one of the best and pretty funny too.
Crash #40May 1987 · p.3483%78%80%80%77%85%
Presentation 83%
Graphics 78%
Playability 80%
Addictive Qualities 80%
Value For Money 77%
Overall 85%
Mike Dunn
Paul Sumner
Richard Eddy
Producer: Gremlin Retail Price: £7.95 Author: Peter Harrap The good life is over for Monty the chubby mole. Having escaped from prison to a hideaway in Gibraltar, the villainous burrower from Monty on the Run finds that he's no longer safe from the attentions of Intermole, the international crime fighting organisation. Monty's only hope of salvation lies on a Greek island, but only if he can acquire sufficient monies to buy it. Before he can do that the rascally digger must pass through Europe, performing at least one task in each of its nations. The continent consists of 80 platform-filled screens. These can be slippery or sticky; disappear beneath the mole's paws; blow him into the air or allow him to go walkabout on their undersides. Monty moves left and right, and travels upwards by bouncing or using ladders. As he progresses, the scratching scoundrel comes across items to help him to complete the required tasks, these include airline tickets and even the Mona Lisa. Such objects must be picked up (by walking into them) and taken to the right place before they can be of use. Up to four of these articles can be carried at any one time, with these displayed at the bottom left of the screen. Money is gathered in the form of lost Eurocheques, or earned whenever Monty completes a dodgy bit of business. Points are also scored, and a further six lives acquired, by picking up objects. Mr Mole's account is displayed at the bottom centre of the screen, with the points total to its left. If this excavating escapee is ever to possess his Greek molehill, there are hazards which he must overcome or avoid. Monty isn't a good swimmer, and can drown in water, ball bouncing beasts brain him, flying hamburgers finish him off, and bottles of drink intoxicate him. Initially the mole has six lives, with those remaining displayed at the bottom of the screen. Air tickets let you into the Air Terminals, from here you can fly to another location and straight into a dog-fight with the Intermole airforce. Clock up the points and broken baddies by shearing off the Intermole tailplanes. Only when every task in the game has been completed, every Eurocheque collected and Monty's Swiss bank account number discovered, can the money be called safe and the island purchased. That done, our hero can toast his future and look out for a gangster's mole. COMMENTS Control keys: Q left, W right, P up, L down Joystick: Kempston, Cursor, Interlace 2 Use of colour: a multitude of colours with few clashes Graphics: familiar Monty Mole style Sound: a happy title tune and adequate spot effects - 128 version contains nice music throughout Skill levels: one Screens: eighty
Like any good tourist Monty likes to get to the top of the Eiffel Tower.
Monty Mole is back again, bouncing, leaping and flying through Pete Harrap's mean caverns.
C&VG (Computer & Video Games) #67May 1987 · p.188/107/109/1010/10
Graphics 8/10
Sound 7/10
Value 9/10
Playability 10/10
Paul Boughton
MACHINES: CBM 64/Spectrum/Amstrad/MSX SUPPLIER: Gremlin Graphics PRICE: £9.99/£14.99 (CBM and Amstrad cassette and disk), £7.99 (Spectrum/MSX) The world's most hunted mole now becomes the most travelled mole as Monty travels Europe, haunted and hunted by the police - Intermole, actually - in a bid to find freedom, peace and quiet. Yes, Monty's back in another Gremlin escapade, Auf Wiedersehen Monty. This is Gremlin's fourth Monty game and, if the title is anything to go for, the last. Somehow I don't think that will turn out to be true. Anyway, for those who have encountered before, here's a brief outline of his history. Mr Mole was locked up by the law for taking coal to keep warm. He escaped and eventually fled abroad, lying low in Gibraltar. But his safe haven has been blown and he's on the run again. The game's challenge is to take Monty across Europe, raising enough money for him to buy a Greek island by the name of Montos from which there is no chance of extradition. Basically the game comes down to a real treat for platform freaks as Monty explores screen after screen, solving easy puzzles, difficult puzzles and some puzzles which unless I had been told the answer, I don't think I'd have got in a long, long time. If you take the time to map out the game, you'll find in turns into something which looks like a map of Europe. Scattered around the screens are a multitude of objects, some useful, some lethal, others red herrings. Each country has an apt problem to solve. In France Monty might just come across the Mona Lisa. If he could sell it, the money will be useful. And in Monaco Monty should really try and repair his car so he can compete in the Grand Prix. If he should win, the prize money won't go to waste. Scattered around the playing screens are plane tickets. Collect the ticket and get to an airport and Monty can travel to another country. One piece of advice. It always pays to make Monty jump up and down if he appears to be in an impossible position with nowhere to go. In lots of places he will just bounce straight up, possibly out of trouble. If you've got all the other Monty games, then you probably be panting to get to grips with this one and won't need much encouragement to this. However, if you want a hugely challenging, addictive and entertaining platform game, then Auf Wiedersehen Monty is the one for you.
ZX Computing #37May 1987 · p.31ZX Computing Monster Hit
ZX ComputingZX Computing Monster Hit
GREMLIN GRAPHICS RETURN WITH AN OLD FAVOURITE. Gremlin £7.95 The software industry seems to be getting a bit nostalgic at the moment. First, Imagine and Gremlin came out with updated versions of Breakout (and CRL have got one on the way too). And now Gremlin have brought about the return of the platform game and Monty Mole. What's more, these old games still seem to have a bit of life left in them, and they're giving a lot of the more 'advanced' software titles a run for their money. Having survived his last couple of adventures, Monty has decided to go off on a bit of 'round the world sightseeing'. The eighty screens of Auf Weidersehn Monty are named after various tourist traps, and the screens are arranged in roughly geographical order to give you a rough idea of how to find your way around. The titles of a lot of the screens are irrelevant really. Though some of them do bear some sort of resemblance to the places they're named after (the Pyrenees screen, for instance, is a bit hilly and the monster-sprites are shaped like bulls), most of the screens are just an excuse for a lot of platforms and ladders, crushers, sprites, and deadly spikey things that have to be avoided at all costs. And it's all good fun, as you might expect (not terribly original, I have to admit, but fun all the same). Of course, a platform game's not a platform game without a few dozen objects to collect, tucked away ion various awkward corners. In line with the game's globe-trotting theme the main thing that Monty has to collect is a number of Eurocheques which bump up his money score, but there are also a lot of other objects which have different properties, and it's up to you to find out what does what. This is where the names of the screens can come in useful. For instance, there's a wheel which might not seem like much use on its on, but when you take it to Monaco (for the Grand Prix) you'll gain extra points. And there are also objects which have some effect on Monty himself - extra lives, alcohol which gets him drunk, even a cheat mode if you find the right object. It doesn't require state of the art programming skills to write a game like this, but it does take a lot of thought to get the design of the screens right. Many a platform game has died a death because it was just too hard to be enjoyable, but Gremlin have gotten the balance just about right here. The game is hard enough to be addictive and a little bit infuriating, but if you can't get at all the object on the screen it's still reasonably easy for you to move on and explore another part of the game so that you don't get bored by dying in the same place over and over. The graphics are good - all the sprites are quite large and smoothly animated, and Monty responds well to both keyboard and joystick control. I've always enjoyed platform games and Gremlin's Monty series has provided some of the better examples of the genre. Apart from a few pretty feeble budget titles there hasn't been a decent platform game released for a while, so Monty's return is very welcome. Now, what with the return of Breakout and Monty Mole, the only question is "when does The Return Of Jet Set Willy arrive"?
10 Great Games II carries this game and has 10 references of its own.
Multimixx 5 carries this game and has 2 references of its own.
Hack/Poke12
- Sinclair User #126Aug 1992 · p.13
- Crash #91Aug 1991 · p.49
- ACE (Advanced Computer Entertainment) #33Jun 1990 · p.89
- Crash #59Dec 1988 · p.44
- Crash #58Nov 1988 · p.56
- YS Smash TipsAug 1988 · p.4
- Your Sinclair #26Feb 1988 · p.46
- Your Sinclair #20Aug 1987 · p.78
- Sinclair User #65Aug 1987 · p.18
- Sinclair User #65Aug 1987 · p.16
- Crash #43Aug 1987 · p.60
- Crash #41Jun 1987 · p.48
Full-page ad11
- Your Sinclair #18Jun 1987 · p.1
- Sinclair User #62May 1987 · p.35
- Your Sinclair #17May 1987 · p.16
- Crash #40May 1987 · p.27
- C&VG (Computer & Video Games) #67May 1987 · p.75
- Computer Gamer #26May 1987 · p.9
- Sinclair User #61Apr 1987 · p.31
- Your Sinclair #16Apr 1987 · p.34
- Crash #39Apr 1987 · p.103
- C&VG (Computer & Video Games) #66Apr 1987 · p.88
- Computer Gamer #25Apr 1987 · p.9
Tips9
- Your Sinclair #56Aug 1990 · p.30
- Your Sinclair #53May 1990 · p.34
- C&VG (Computer & Video Games) #85Nov 1988 · p.103
- YS Smash TipsAug 1988 · p.4
- Crash #54Jul 1988 · p.37
- Your Sinclair #24Dec 1987 · p.30
- Your Sinclair #22Oct 1987 · p.26
- C&VG (Computer & Video Games) #71Sep 1987 · p.63
- Sinclair User #66Sep 1987 · p.6
News/Note6
- C&VG (Computer & Video Games) #70Aug 1987 · p.12
- C&VG (Computer & Video Games) #67May 1987 · p.8
- ZX Computing #36Apr 1987 · p.4
- Computer Gamer #24Mar 1987 · p.8
- ZX Computing #35Mar 1987 · p.4
- Your Sinclair #14Feb 1987 · p.7
Advert6
- C&VG (Computer & Video Games) #69Jul 1987 · p.90
- Crash #41Jun 1987 · p.91
- Sinclair User #63Jun 1987 · p.81
- C&VG (Computer & Video Games) #68Jun 1987 · p.98
- Computer Gamer #27Jun 1987 · p.45
- Computer Gamer #24Mar 1987 · p.20
Preview6
- Computer Gamer #26May 1987 · p.55
- C&VG (Computer & Video Games) #66Apr 1987 · p.105
- Sinclair User #60Mar 1987 · p.108
- Your Sinclair #15Mar 1987 · p.44
- Crash #38Mar 1987 · p.120
- C&VG (Computer & Video Games) #65Mar 1987 · p.101
Review3
- Your Sinclair #78Jun 1992 · p.74
- Your Sinclair #30Jun 1988 · p.64
- MicroHobby #131Jun 1987 · p.15
Map3
- Sinclair User #66Sep 1987 · p.6
- Your Sinclair #21Sep 1987 · p.52
- Crash #42Jul 1987 · p.54
CompoEntry3
- Sinclair User #61Apr 1987 · p.95
- C&VG (Computer & Video Games) #66Apr 1987 · p.40
- Your Sinclair #15Mar 1987 · p.7
CompoResult2
- Your Sinclair #21Sep 1987 · p.75
- Sinclair User #65Aug 1987 · p.22
Offer2
- C&VG (Computer & Video Games) #69Jul 1987 · p.12
- C&VG (Computer & Video Games) #68Jun 1987 · p.12
Information1
- SSD-IISep 1999
Feature1
- Crash #51Apr 1988 · p.57
Solution1
- Crash #45Oct 1987 · p.56
Remakes
- Auf Wiedersehen Monty2001PC/Windows
Damien Green
Related
- Compilations
- 6 Game Action Pack, 10 Great Games II, Multimixx 5, Dix Jeux Fantastiques, Poke City, Tips Amazing, Load 'n' Run issue 40, ZX-Spectrum Vega, The Spectrum
- Ports
- (Amstrad CPC), (Commodore 64), (Commodore Plus/4), (MSX), (Atari 8-bit)
- Tags
- AY Sound
- Elsewhere
- Speccy Screenshot MapsWikipediaMobyGamesRZX ArchiveThe TipshopUVLRZX Archive - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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