Sinclair Library

Mission Impossible

Arcade Game: Shoot-em-up · ZX-Spectrum 16K · 1 players · English

Silversoft Ltd · 1983 · Pound sterling 5.95

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Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedSilversoft Ltd → WorldOfSpectrum

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In the magazines

  • Sinclair User #221984 · Gilbert Factor6/10
  • Crash #11984 · Overall80%
  • Crash #21984 · Overall80%
  • Crash #31984 · Overall80%

Elsewhere on the web

  • WorldOfSpectrum 12 votes6.83

In the magazines 40

Crash #3Apr 1984 · p.6480%

Crash

Overall 80%

Producer: Silversoft, 16K £5.95 (1) Author: Jeremy Brown This is a Lander type game where you must guide your craft down to a planet's surface and rescue stranded astronauts or miners or something and return them to the mothership above. To get down to the planet you must dodge your way through the masses of asteroids, and then return through layers of enemy shipping. Controls provide a retro rocket for braking, important when landing as an inaccurate or fast landing results in death. In the return journey the retro becomes a gun to shoot at the aliens. On higher levels there is also a force field as added hazard. Throughout, the graphics are very good and move smoothly. Thus is a very difficult game and bound to be addictive. Takes time to get good at it. Sensible control keys, joystick: AGF, Protek or Kempston, 3 playing speeds, over 50 screens, generally recommended. Overall CRASH rating 80% M/C.

Read it at Crash - The Online Edition

Crash #2Mar 1984 · p.4780%

Crash

Overall 80%

Producer: Silversoft, 16K £5.95 (1) Author: Jeremy Brown This is a Lander type game where you must guide your craft down to a planet's surface and rescue stranded astronauts or miners or something and return them to the mothership above. To get down to the planet you must dodge your way through the masses of asteroids, and then return through layers of enemy shipping. Controls provide a retro rocket for braking, important when landing as an inaccurate or fast landing results in death. In the return journey the retro becomes a gun to shoot at the aliens. On higher levels there is also a force field as added hazard. Throughout, the graphics are very good and move smoothly. Thus is a very difficult game and bound to be addictive. Takes time to get good at it. Sensible control keys, joystick: AGF, Protek or Kempston, 3 playing speeds, over 50 screens, generally recommended. Overall CRASH rating 80% M/C.

Crash #1Feb 1984 · p.1480%70%85%80%85%80%80%

Crash

Use of Computer 80%

Graphics 70%

Playability 85%

Getting Started 80%

Addictive Qualities 85%

Value For Money 80%

Overall 80%

Unknown

Unknown

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Producer: Silversoft Memory Required: 16K Recommended Retail Price: £5.95 Language: machine code Author: Jeremy Brown Mission Impossible is a Lander type game, where you must guide your shuttle craft down from the mother ship to the planet surface below and rescue stranded miners from the colony, and then return them to the mothership. The title describes the game very well and only seasoned arcade players with lightning reflexes should apply for the pilot's job! There are three landing pads on the planet and you must touch down accurately using your retro rockets to slow - a fast landing can kill. Four layers of moving asteroids must be avoided on the way down. Having collected a miner the return trip is even more fraught, for the sky has now filled up with enemy alien craft. The retro-rocket can be used as a laser to blast them away before the tricky docking manoeuvre with the mothership. Should you get through a few screens another hazard is introduced, a force field through which you must find your way. COMMENTS Keyboard positions: Z/X left/right, SPACE retro/fire Joystick options: Kempston, AGF or Protek Keyboard play: responsive Use of colour: good Graphics: good Sound: average Skill levels: up to you, but 3 speeds Lives: 3 Screens: over 50

Safely down and only another hundred men to rescue - it looks like MISSION IMPOSSIBLE.

Sinclair User #22Jan 1984 · p.396/10

Sinclair User

Gilbert Factor 6/10

FEW REWARDS IN DIFFICULT MISSION Silversoft is not exaggerating very much when it calls one of its new releases Mission Impossible. Something like a cross between Frogger and Lunar Landing, the game features a space vessel which has been sent to rescue a group of astro-miners trapped on Titan. As it descends from the mothership, the vessel has to avoid a barrage of meteors, any of which will destroy it, and it has to drop squarely on a landing pad if it is not to crash. On the way up, a host of alien spacecraft bar your way bit you can blast them with your laser, scoring points each time. Finally, connecting with the mothership is as difficult an operation as landing successfully. The game promises 50 screens of ever-increasing difficulty but unless you are an expert arcade player you are unlikely to get beyond the first screen. Less expert players will find the game finishes very quickly and will have to wait for the title screen to appear and clear again before starting another game, which could prove discouraging. The graphics are simple and it seems likely that only those with a taste for difficulty will find this a rewarding exercise. Mission Impossible is obtainable from Silversoft, [redacted], and costs £5.95.

Read it at Sinclair User Magazine Online

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