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Automania

Arcade Game: Platform · ZX-Spectrum 48K · 1 players

Mikro-Gen Ltd · 1984 · Pound sterling 6.95

Also known as Manic Mechanic (English)

Wally Week, 1 of 6

Pyjamarama

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Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

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In the magazines

  • Sinclair User #311984 · Gilbert Factor6/10
  • Crash #71984 · Overall88%
  • Personal Computer News #751984 · Overall Value3/5

Elsewhere on the web

  • WorldOfSpectrum 103 votes8.26

In the magazines 53

Crash #17Jun 1985 · p.108

Crash

Ben Stone

Robin Candy

Use of Computer: 92% Graphics: 89% Playability: 86% Getting Started: 83% Addictive Qualities: 88% Value for Money: 91% Overall: 88% Automania heralded the coming of WALLY WEEK and of the HYPER load. Basically the aim of the game was to collect the pieces of the various cars and put them together. The problem with this was that your a WALLY so nothing is simple even the BP cans have turned against him and Wally must beware of the malevolent tyres. The game is played over two screens, one screen where you get the various parts of the car and the other where you assemble it all. As more and more cars are assembled the first screen gets increasingly difficult. There are ten cars to be built the first a 2CV and the last being a Rolls Royce. Automania is a straightforward platform game, which even by today's standards is pretty good. The graphics have never really been bettered by any other platform game, they are big and clear, though there are a couple of attribute problems. The sound was pretty good with a continuous tune throughout the whole of the game. Probably one of the best features of the game were the credits that rolled up the screen at the beginning of the game. Automania is still one of the best platform games around and worth buying. RC Automania still outshines many of today's software. Its graphics are well animated and there are few attribute problems, which still corrupt many new games. I think it's a little less playable and addictive than it was eight months ago. Nobody has, as yet, tried to copy the idea behind Automania and if they do they will have to try very hard to better it. If you want a good game to start off your software collection BUY Automania. BS (Rob) The ratings for Automania still stand really, in fact it may have been a bit underrated. (Ben) I wouldn't argue much with the ratings perhaps 2% off playability and addictive qualities, and I'd knock a couple of % off the value as well.

Read it at Crash - The Online Edition

Your Spectrum #9Nov 1984 · p.604/5 HIT5/5 HIT4/5 HIT

Your Spectrum

David Lester 4/5 HIT

Roger Willis 5/5 HIT

Ron Smith 4/5 HIT

JOYSTICK JURY Success in the charts doesn't always mean it's the best game around. Check out the thoughts of our jury this month - Ron Smith, Roger Willis and David Lester - and you'll see what we mean... AUTOMANIA Mikro-Gen £6.95 Ron: Wally, the manic mechanic, has got to build 10 cars. What could be simpler? Well, after playing this game for a while, the answer's got to be 'just about anything!' Wally's first job is to go along to the stores and collect the first part he needs - however, this is no ordinary storeroom. Most of the spare parts have taken on a life of their own, rolling about menacingly (if you can call a gentle rolling movement 'menacing' that is). Anyway, avoiding these, Wally must climb the ladders and jump across holes in the crumbling floors until he finds the part he's looking for; once he's got it, it's back to where he started. Thus, the game continues until the first car's built... and then it's on to the next car. Whew! The theme's original (although jumping over moving objects and climbing ladders certainly isn't!) and graphics, colour and speed arc all used to good advantage. The presentation and execution of the game are excellent.

Read it at Your Spectrum Unofficial Archive

Sinclair Programs #24Oct 1984 · p.29

Sinclair Programs

June Mortimer

WE LOOK AT THE LATEST SPECTRUM RELEASES TO DISCOVER JUST WHAT JACK WAS DOING UP THAT BEANSTALK. AUTOMANIA The screen shows lots of levels, connected by ladders with obstacles to trip over, and holes to fall through. You control a character who moves around the screen, collecting objects to assemble on the other screen. No, wait; this time the character you move is an endearing cartoon of a garage mechanic. No, of course you haven't seen it before. You have to assemble a car, you see, and the program plays a Laurel and Hardy theme and... why are you looking so bored? For those of you who have not seen variants on this game a thousand times before Automania is produced by Mikrogen, [redacted] and costs £6.95.

Sinclair User #31Oct 1984 · p.436/106/10

Sinclair User

Gilbert Factor 6/10

Richard Price 6/10

AUTO-CUE FOR WALLY Memory: 48K Price: £6.95 Joystick: Kempston, Interface Two Manic Miner has set a standard which is very hard to beat and there are by now many variants on the split-level hazard avoidance game. Automania produced by Mikro-Gen, is one respectable version. The scenario is a garage workshop where Wally, the rather untidy mechanic, is attempting to assemble cars. Wally must negotiate suitably automobile hazards to leave the workshop and enter the stock room to collect the next part for the car he is putting together. On the ground floor tyres bounce along and must be jumped over to avoid instant termination. Ladders lead to the two other tiers. Those platforms have moving gaps. If Wally falls he is killed. There are also various items littered about which must be hurdled. The hazards change after each car is completed and become progressively more difficult, though the format is essentially the same. That results in a repetitive quality which, if you're not overkeen on the scenario, can seem monotonous after a while. The graphics are bold and colourful and Wally responds well to the controls, though he strolls along at a leisurely pace to make jumping more hazardous. There is a full demo mode, high score facility and timer. Mikro-Gen also offer a £100 prize for the month's highest score. Although the alternative title on the insert is 'Manic Mechanic' this program, whilst difficult and well-made, does not have the range of screens of Miner Willy's nightmare world and loses out by inviting comparisons.

Read it at Sinclair User Magazine Online

Personal Computer News #75Aug 1984 · p.384/53/54/53/53/5

Personal Computer News

Playability 4/5

Lasting Appeal 3/5

Use Of Machine 4/5

Overall Value 3/5

Bryan Skinner 3/5

NAME: Automania PRICE: £6.95 SYSTEM: Spectrum 48K PUBLISHER: Mikro-Gen [redacted] FORMAT: Cassette OTHER VERSIONS: None OUTLETS: Retail MANIC MECHANIC Wally Week is here. No, it's not, a week for wally activities, like the silly season in Fleet Street. Wally Week is merely the hero. OBJECTIVES Wally must put ten cars together, each of which has six components which he must collect from the store room and take to the assembly area. IN PLAY There's an option of musical accompaniment, which sounds like the Laurel and Hardy theme. There's a demo mode which pulls up a credit screen: Lighting by Eddy's Son etc. Wally starts at bottom left of the store room. There are three levels and three ladders, one central at the lowest level, the other two at left to right leading from the second to third levels. The platforms forming the second and third floors are shown as two cross-hatched gangplanks whose ends move towards and away from the middle. As each different car is completed, the layout of the store room changes and Wally gains an extra life. On the lowest level two wheels wobble from side to side, crossing at the foot of the ladder, while what looks for all the world like a hover-tele moves from left to right and back. Naturally, you must jump over these, as well as static items such as kettles and cans of oil which can fatally trip you up. The first item to collect from stores may be, for example, something like the lower half of a nearside door, though sometimes it's difficult to recognise the part until it's fitted to the car. Collecting the first component involves climbing the central ladder, jumping right to one of the tricky moving gangplanks, and you're there. Moving over an item picks it up automatically. With parts collected, it's back down the ladder to the assembly room where the screen is much the same. Additional hazards are cooling fans, pistons with swinging con-rods, nuts and bolts or learner plates which fall at random from the ceiling. It's best to avoid letting these land on you - the result is RIP and loss of one of Wally's three lives. In the assembly area, Wally takes the part to the car, leaping into the air to position upper parts. Each piece has a time limit, so those bits in the further regions of the store room are especially tricky. VERDICT It's not an easy game, but the lack of variation will deter many from going for Mechanic of the Year.

Crash #7Aug 1984 · p.792%89%86%83%88%91%88%

Crash

Use of Computer 92%

Graphics 89%

Playability 86%

Getting Started 83%

Addictive Qualities 88%

Value For Money 91%

Overall 88%

Unknown

Unknown

Unknown

Producer: Mikrogen Memory Required: 48K Retail Price: £6.95 Language: Machine code Meet a new hero - your average British Worker by the name of Wally Week. Wally Week is destined for big things - like a three percent wage rise next month. Wally works on a car assembly line, in fact he is the assembly line. In this highly original platform type game you must help Wally build a series of cars. The game has two basic screens, starting off in the stock room. There are three platforms with a single ladder to the first level and two at either end from the second to the third. On the two upper levels are situated the six parts of a car. What you do is walk Wally along the floor, up the ladders and collect the parts, one at a time and then take them down and through the door to the assembly room. This contains a large hydraulic lift, and on its first level are some of the already assembled bits of a car. When Wally walks his collected stock part over the appropriate area of the vehicle the carried part is automatically deposited in its correct position. Then it's back to the stock room for the next bit. Each piece has a time limit. Sounds simple enough, even for your average British workman. But then, this is a computer game so nothing is as it looks! The factory is populated with robots and bouncing tyres which kill on contact, and from the overhead gantries in the assembly room, falling air cooling blades cause problems. Fortunately, Wally can jump. To add to his problems the gantries in the stock room keep moving in and out and in difficult positions are various static objects which are designed to tempt an honest man away from his work like teapots (mind the oil cans as well). When (if) all six parts are correctly assembled, the car is driven off to be replaced by the rudiments of the next one. In all there are ten cars to build starting off with a humble 2CV and ending up with... ah, well that's up to you. COMMENTS Control keys: preset - Q/A up/down, O/P left/right, M to jump, but all keys may be user-defined Joystick: ZX 2, Kempston, and almost any other via UDK Keyboard play: very responsive Use of colour: very good Graphics: superb, with excellent animation Sound: great tune (continuous) with well used sound effects - sound may be switched off Skill levels: 1 Lives: 3 Screens: 2 but with 10 cars to build in each Originality: very original use of traditional game components

Wally Week and the 2CV.

Read it at Crash - The Online Edition

10 Mega Hits carries this game and has 10 references of its own.

Microvalue 6 Pack carries this game and has 1 reference of its own.

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