3 Deep Space
Arcade Game: Shoot-em-up · ZX-Spectrum 16K · 1 players · English
Postern Ltd · 1983 · Pound sterling 7.95
Also known as 3-Deep Space (English)
Discussion
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Remarks
sold with red/blue specs for "real" 3D effect
Play
- 3DeepSpace.tzx.zipTape image English3 KB
- 3DeepSpace.tap.zipTape image English4 KB
Documents
- 3DeepSpace(EN).txtInstructions English4 KB
Other files
- 3 Deep Space (1983)(Postern).pokPOK pokes file 0 KB
Files and rights
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Credits
- Mike Singletoncredited
- Frank MosesInlay/Poster Art
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Scores
In the magazines
- Crash #11984 · Overall44%
Elsewhere on the web
- WorldOfSpectrum 12 votes4.00
In the magazines 29
Crash #3Apr 1984 · p.64
Producer: Postern, 16K £7.95 (1) This is the, by now, famous real 3D game which uses red and blue spectacles to create a three dimensional feeling. Sadly the effect doesn't come off at all, with few people reporting any success with the effect. On top of that, the game itself is not sufficiently exciting enough to be worth the very high price asked. Basically you ship moves vertically at the lefty of the screen, confronting the alien ships which move from right to left. You can 'zoom' in and out of the screen to match the depth of the attacking vessels. 6 control keys, no joystick option, smooth movement but not colourful and only average sound. Overall CRASH rating M/C
Crash #2Mar 1984 · p.48
Producer: Postern, 16K £7.95 (1) This is the, by now, famous real 3D game which uses red and blue spectacles to create a three dimensional feeling. Sadly the effect doesn't come off at all, with few people reporting any success with the effect. On top of that, the game itself is not sufficiently exciting enough to be worth the very high price asked. Basically you ship moves vertically at the lefty of the screen, confronting the alien ships which move from right to left. You can 'zoom' in and out of the screen to match the depth of the attacking vessels. 6 control keys, no joystick option, smooth movement but not colourful and only average sound. Overall CRASH rating M/C
Crash #1Feb 1984 · p.9745%55%40%40%45%40%44%
Use of Computer 45%
Graphics 55%
Playability 40%
Getting Started 40%
Addictive Qualities 45%
Value For Money 40%
Overall 44%
Unknown
Unknown
Unknown
Producer: Postern Memory Required: 16K Recommended Retail Price: £7.95 Language: machine code 3D has often been misnamed in computer games, sometimes only meaning a shape has a shadowed edge to it, but Postern's space game actually employs stereoscopic vision to create a real sense of depth. To play the game you must wear the bicoloured spectacles provided with each cassette. The object of the game is very simple: you command a ship which travels vertically on the extreme left of the screen and you must blast the alien space craft which travel towards it from right to left. There are various types of alien and you score points accordingly. The novel control key is the 'zoom' one. This sends you deep into the screen, or brings you back out. The aliens are all travelling at differing depths across the screen, front or back, and your laser only has any effect if you are at the identical depth to the alien. Similarly they only hit you if you are at the same depth as they are. COMMENTS Keyboard positions: difficult to control with 6 keys Joystick options: none Keyboard play: responsive Use of colour: red, blue and yellow Graphics: simple and smooth, 3D if it works Sound: average Skill levels: 1 Lives: 1
In 3 DEEP SPACE no one can hear you sizzle.
Full-page ad15
- Games ComputingFeb 1984 · p.75
- C&VG (Computer & Video Games) #28Feb 1984 · p.90
- C&VG (Computer & Video Games) #26Dec 1983 · p.104
- Popular Computing Weekly #47Nov 1983 · p.58
- Personal Computing Today #4Nov 1983 · p.61
- C&VG (Computer & Video Games) #25Nov 1983 · p.18
- Your Computer #11Nov 1983 · p.110
- Personal Computer News #30Oct 1983 · p.54
- Home Computing Weekly #31Oct 1983 · p.2
- C&VG (Computer & Video Games) #24Oct 1983 · p.75
- Popular Computing Weekly #43Oct 1983 · p.23
- Your Computer #10Oct 1983 · p.159
- Home Computing Weekly #28Sep 1983 · p.26
- Popular Computing Weekly #37Sep 1983 · p.4
- Popular Computing Weekly #39Sep 1983 · p.2
Advert8
- Your Spectrum #1Jan 1984 · p.82
- Home Computing Weekly #42Dec 1983 · p.2
- Home Computing Weekly #40Dec 1983 · p.84
- Home Computing Weekly #39Nov 1983 · p.2
- Home Computing Weekly #37Nov 1983 · p.2
- Home Computing Weekly #36Nov 1983 · p.30
- Popular Computing Weekly #40Oct 1983 · p.4
- Home Computing Weekly #30Sep 1983 · p.43
Feature1
- Your Sinclair #90Jun 1993 · p.33
Letters1
- Personal Computer Games #3Feb 1984 · p.11
News/Note1
- C&VG (Computer & Video Games) #24Oct 1983 · p.19
Related
- Ports
- (BBC Micro), Deep Space (Commodore 64), 3 Deep Space (VIC-20)
- Same entry at
- Spectrum ComputingZXInfo
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