Night Shift
Arcade Game: Platform · ZX-Spectrum 48K/128K · 1 players · English
U.S. Gold Ltd · 1991 · Pound sterling 10.99
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- 1991U.S. Gold LtdPound sterling 10.99
- 1991Erbe Software S.A.Spanish peseta 1995.00
- UnknownKixx
Play
- nightshift.rzxRZX playback file
- NightShift48.z80.zipSnapshot image English29 KB
- NightShift.tzx.zipTape image English140 KB
- NightShift128.tap.zipTape image English94 KB
- NightShift(Kixx)(SideA).tzx.zipTape image English95 KB
- NightShift(Kixx)(SideB).tzx.zipTape image English45 KB
Documents
- NightShift.txtInstructions English11 KB
- NightShift(EN).pdfInstructions English529 KB
Music
- NightShift.ay.zipRipped in-game/theme music in AY format 3 KB
Other files
- Night Shift (1991)(US Gold).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Fred GillGame Design/Concept
- Jonathan P. DeanGame Design/Concept
- Christopher GibbsGame Design/Concept
- J.A. SteeleGame Design/Concept
- A. J. RedmerGame Design/Concept
- John MullinsCode
- Nick CookeIn-game Graphics
- Uncle Artcredited
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Awards
- Crash SmashCrash87 · 1991
- Sinclair User SilverSinclair User110 · 1991
Scores
In the magazines
- Sinclair User #1101991 · Overall88%
- Your Sinclair #651991 · Overall89%
- Crash #871991 · Overall96%
- Crash #901991 · Overall96%
Elsewhere on the web
- WorldOfSpectrum 20 votes8.00
In the magazines 28
Crash #90Jul 1991 · p.3496%96%
Overall 96%
Mark Caswell 96%
EXCELLENT CITY How many times have you seen a review in CRASH and thought 'Wow, that's a skill game, I'll go out and buy it', only to find it's not on the shelves yet. Or, if you've got some dosh, just can't decide which game to buy? Help is at hand, shopper! You've just bought a first class ticket and arrived at Excellent City, where the best games of the last few months live. Here's MARK CASWELL, who pipes 'Prepare to be dazzled (dudes)!' NIGHT SHIFT US Gold £10.99 Night Shift employs you as a factory hand in the Lucasfilm(™) toys factory. As either Fred or Fiona Fixit, you must produce a set amount of character toys within the time limit or be fired. The Beast is a machine that builds the toys, although it often breaks down. But you and your handy tool box come to the rescue, so (hopefully) production is kept at the optimum. Gameplay is like a chaotic puzzle game, combined with platforming action(strange, I know). The first few levels are simple to complete but as you go on more and more goes wrong with the Beast - it's enough to send you slightly mad (bibble, bibble). It's great fun to run up and down the Beast fixing all the faults that crop up but it's frustrating when a million things go wrong, usually all at once. It received a 96% rating (one of the highest marks in recent months) and deserved it, too. A 'must-buy'.
Your Sinclair #65May 1991 · p.6690%35%83%80%89%89%
Life Expectancy 90%
Instant Appeal 35%
Graphics 83%
Addictiveness 80%
Overall 89%
Jonathan Davies 89%
US Gold £10.99 cass only Reviewer: Jonathan Davies Have you ever been in the position where you really haven't a clue what's going on? (Not even the faintest inkling.) Like when you wake up halfway through an episode of Twin Peaks. Or you're in the middle of making a packet-mix cake and you realise you've thrown away the instructions. If not then your first game of Night Shift will come as quite a revelation. It's just like that, only worse. Hundreds of times worse. Right from the outset it's been designed to be confusing. It soon becomes apparent from reading the first few pages of the instructions that you're in charge of a large machine (called the BEAST) into one end of which are put raw materials and out of the other emerge dolls of various shapes and colours. At the beginning of each shift you're given a production quota to be a achieved - any dolls past this mean extra pay. WH R 'S THE '' GON ? Easy enough? Ahem. Although the inner workings of the machine have been clarified since the game came out on the 16-bits they're still pretty tricky to get your head round. Suffice to say that it's split into various components which each perform part of the manufacturing process. To make things harder, whoever wrote the manual has decided to miss out all the 'e's and even leave out pages. Amusing or irritating? I'll leave it to you to decide. (But it annoyed the hell out of me, I'll tell you that for nowt.) There is some compensation. To start off with most of the machine is automated, leaving you to deal with the 'simpler' bits and pieces. All the same, your first few games are likely to consist mainly of head-scratching, chin-rubbing and quite a lot of swearing. Once you're past that first initial hurdle (which isn't helped by some very unclear graphics in places), and dolls start rolling off the production line to the accompaniment of a range of clunking and chuffing noises, things get a lot more interesting. There's lots of dashing about to be done, switching conveyor belts backwards and forwards, pressing buttons, adjusting valves, collecting stuff and generally keeping an eye on things. And that means testing your platform gaming skills to their limit over the 3 or 4 vertically-scrolling screens that contain the machine. Things gradually tougher and tougher as more and more is left under your control (so it's probably just as well there's a password to each level). Night Shift positively oozes playability, and secretes quality for that matter. So crap it's not. A deluge of corkingly original ideas and slick execution throughout make it as near as dammit an essential purchase. In fact, if it wasn't for a faint question mark over its addictiveness Night Shift would be a Megagame for sure. But it's not. Missed it by a pinch as they say. (Sorry.)
1. Get on your bike and do the business. 2. Make sure the switches are working in harmony. 3. Plugs - kick them to make sure they're firmly in their sockets. 4. A spanner - pick it up for extra points (and it might come in handy later). 5. This is the head mould for a toy. 6. And this is where it goes.
Fred hops onto his 'bicyclette' to create enough pedal power to start up the furnace. (Waggle enough and those 2 bulbs above your head begin to flicker on and off.)
No, it's not toothpaste! These are you tubes of paint. Be sure to keep the paint vats clean or the paint will be ruined. (Oh no!)
Pick your partners! (Not that it makes a blind bit of difference to how you play the game of course.)
GET FRUITY! Just for you, here's a couple of level codes... LEVEL 2 Cherry Banana Banana Lemon LEVEL 3 Banana Cherry Pineapple Blue Thing LEVEL 4 Pineapple Lemon Pineapple Pineapple
LEMMINGS For some reason, from Level onwards, lemmings appear and start giving you hassle. There are 2 sorts - male and female... CLIFF Throws switches, unplugs things and causes no end of trouble. JODEE Keeps hugging you a bit like a leech (only furrier). They're best combatted by kicking them, trapping them or hoovering them up.
PICKY-UPPY THINGS And what they do! SPANNER Tightens nuts. MATCH Lights things. BALLOON For going up. UMBRELLA For going down. TRAP For catching lemmings. HOOVER For sucking them up. (I say! Ed) $ Your score. CANDLE Time counter.
Crash #87Apr 1991 · p.39Crash Smash92%94%85%95%94%96%97%94%
Presentation 92%
Graphics 94%
Sound 85%
Playability 95%
Addictivity 94%
Overall 96%
Mark Caswell 97%
Nick Roberts 94%
US Gold £10.99 The Beast might sound as if it belongs to some sword and sorcery game, but it's the huge machine that produces all the toy dolls from Lucasfilm Games, like Star Wars and Indiana Jones. These toys are so popular their production has to run overnight, and it's as either Fred or Fiona Fixit that you must complete an order within the allotted time, or it's the royal order of the boot for you, matey! And the boss is so tight-fisted that you're the only person overseeing the production, so it's lucky for you that the Beast is automated. The game starts with you being given the order form for the current level. At first it's fairly easy, as only a couple of different character dolls need to be completed. The first task is to power up the huge machine, achieved by jumping on a bicycle and peddling like mad! You then have to run and jump up the Beast to fix the inevitable faults that crop up, which include lighting and adjusting the Bunsen burner, kicking a plug, tightening screws, adjusting conveyor belts, mixing paints and plenty more besides. To help you there's a tool box (situated in the middle of the status panel); collectable items appear every so often and when picked up are shown in this display. Things like matches, spanners, balloons and umbrellas help you to keep your job. At the end of the night (level), the timer (a candle) burns right down and the results of your efforts are totted up. If you've completed the required amount of toys you receive a hefty bonus, but rejects are deducted from your pay. As you go on, more characters have to be made, Lemmings and Larry the Lawyer run around hassling you and more and more goes wrong with the Beast... Argggh!! (I think I'm going to sit in a corner and cry!) Night Shift is easily one of the most frustrating games I've ever played. Even the first few levels are difficult to keep up with, but they're simple compared to later ones, when you need several zillion pairs of eyes to keep track of what's going on. Graphically, Night Shift's very good, although there's a bit of colour clash - but that's not a problem because you're too busy running around like a mad thing to take much notice. It makes a very refreshing change to see an original game and Night Shift gets a big thumbs up from me (US Gold will be receiving my bill for psychiatric treatment). MARK 97%
Get Night Shift's Beast started with a quick jump on the bike!
Sinclair User #110Apr 1991 · p.10Sinclair User Silver85%82%87%89%88%88%
Sinclair UserSinclair User Silver
Graphics 85%
Sound 82%
Playability 87%
Lastability 89%
Overall 88%
Andrea Walker
Garth Sumpter 88%
Unknown
Label: US Gold Code: John Mullins Memory: 48K/128K Price: £10.99 Tape Disk: N/A Reviewer: Garth Sumpter Good job opportunities are not so easy to come by these days - unless you happen to land a job with Industrial Might and Logic. In US Gold's latest offering you are an employee with a mission. The factory makes dolls by heating resin, and using conveyor belts to get the heads and bodies to the bonding unit. The output of the factory is totally automated and it's your task to make things run smoothly and increase output. If you do, you'll be increasing your own input of large houses, fast cars and all the other trappings of success. (Except ulcers, playing gold and being extremely boring and talking about yourself a lot!) Industrial Might and Logic, have equal opportunities; you decide to be either male or female at the start - and opportunity denied the rest of us without the recourse to expensive and painful surgery. As Fred or Fiona Fixit, you must rectify the lack of productivit, at the automated factory by leaping around the massive machinery and making sure that the Beast runs like clockwork. To do this you have your trusty toolbox containing the seven tools at your disposal - your hands for pulling switches and turning valves; spanners for tightening bolts that come undone: matches which you need to light the Bunsen burner that heats the resin; an umbrella which you can use to get from the top of the Beast-like machine to the bottom quickly and a balloon to get you to the top. The last two items seem unlikely things to find in a toolbox; a Venus Fly Trap and a vacuum cleaner. Use them to get rid of the ruddy annoying lemmings that turn up to trouble you. It's a very complicated game; you must make sure that each production process is fully working in order to produce your dolls. But, it's highly entertaining. The graphics are good and colour has been used selectively to good effect. And with 30 levels of the machine to uncover, should keep you working at it for hours - even into your own Nightshift.
And your duties for this evening are to produce five white coloured dolls. Easy.
Here we are at the top of the beast where there's a spanner to pick up.
Here's hard working Fred Fixit with his executive bicycle. - He's got the power!
BUGGER OFF LEMMINGS The lemmings are a pain in the ankle for you. Jodee lemming, will attach herself to your legs (down Shep!) and hampster your progress. Her friend Cliff Lemming, who only appears on later levels, just runs around reversing conveyor belts, turning switches and generally really doing things that aren't mice. Get rid of both of them by using either the vacuum cleaner or the Venus Fly Trap and if Cliff's on the scene, get rid of hi double quick!
LEMMING FAX Peruvian lemmings can live a long time but usually don't because they tend to throw themselves off cliffs in large numbers. No-one is quite sure why, but it has been suggested by a Dr Anthony Appleton that the sea reminds them of their mothers and it is an uncontrollable urge to be reunited with them that drives them to commit suicide in such large numbers. It has also been suggested that Dr Appleton is nothing more than a cheap con-artist and has bee getting fat for years doing lecture tours of Britain expounding his theory to bast numbers of suicidal lemming keepers.
TIPS On the first level you must get on the bike and pedal to make up some power for the generator. The more power you put in, the faster the two lights flash. Make sure that all the jacobs ladders are moving the same direction. (i.e. clockwise or anticlockwise.) then the heads and bodies should all arrive at the binding machine at the right time. Go to the top of the 'Beast' and light the bunsen burner to heat up the resin. On level one, the bolt at the top of the machine is loose. (It bobbles around). Tighten it up with a spanner. Now go left and kick the plug into the socket by pushing left/right and down on the joystick and the production process will begin. After every three or four levels, new parts of the machine will uncover themselves and after two levels you must also paint the dolls. The colour is shown on your jobsheet and where necessary (e.g. Green) you must mix it into the Vat using the switches on the Red, Yellow and Blue point tubes. If an unwanted colour is in the Vat, use the toilet chain to flush it out. The hourglass gives you extra time and the $ gives you overtime cash. Don't use the umbrella or the balloon on early levels - you REALLY need them later on.
MAX carries this game and has 4 references of its own.
MicroHobby issue 210: Tape 37 carries this game and has 2 references of its own.
Tips6
- Sinclair User #115Sep 1991 · p.22
- Crash #90Jul 1991 · p.25
- Your Sinclair #67Jul 1991 · p.31
- Crash #89Jun 1991 · p.19
- Crash #88May 1991 · p.32
- ACE (Advanced Computer Entertainment) #43Apr 1991 · p.80
Full-page ad5
- C&VG (Computer & Video Games) #112Mar 1991 · p.108
- Your Sinclair #63Mar 1991 · p.32
- Sinclair User #108Feb 1991 · p.9
- ACE (Advanced Computer Entertainment) #41Feb 1991 · p.132
- C&VG (Computer & Video Games) #111Feb 1991 · p.38
Hack/Poke3
- Sinclair User #128Oct 1992 · p.14
- Sinclair User #119Jan 1992 · p.13
- Your Sinclair #71Nov 1991 · p.53
Review3
- BiT #5Feb 1992 · p.6
- MicroHobby #210May 1991 · p.32
- ACE (Advanced Computer Entertainment) #42Mar 1991 · p.54
Preview2
- Your Sinclair #60Dec 1990 · p.98
- MicroHobby #205Dec 1990 · p.16
Solution1
- Sinclair User #122Apr 1992 · p.14
Map1
- Your Sinclair #69Sep 1991 · p.34
CoverGame1
- Crash #90Jul 1991 · p.8
Feature1
- MicroHobby #211Jun 1991 · p.52
CompoEntry1
- Your Sinclair #65May 1991 · p.73
Licensed from
- Night ShiftSoftwareLucasfilm Games
Related
- Compilations
- MAX, Crash issue 90: Presents 26, MicroHobby issue 210: Tape 37, Tips Amazing, Tips Amazing
- Ports
- (Amstrad CPC), (Commodore 64), (Amiga), (Atari ST)
- Same entry at
- Spectrum ComputingZXInfo
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