Sinclair Library

The Ninja Warriors

Arcade Game: Beat-em-up/Gang · ZX-Spectrum 48K/128K · 2 players · English

Virgin Games Ltd · 1989 · Pound sterling 9.99 · Pound sterling 14.99 disk

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In the magazines

  • Your Sinclair #491990 · Overall70%
  • Crash #721990 · Overall69%
  • Your Sinclair #701991 · Overall65%
  • Your Sinclair #651991 · The Ninja Warriors67%
  • Crash #891991 · The Ninja Warriors16/20

Elsewhere on the web

  • WorldOfSpectrum 8 votes5.12

In the magazines 28

Your Sinclair #70Oct 1991 · p.6065%65%

Your Sinclair

Overall 65%

Jon Pillar 65%

REPLAY Most of JON PILLAR's friends are old speccy games. No one else really understands him... THE NINJA WARRIORS Mastertronic £3.99 Reviewer: Jon Pillar A horizontally-scrolling two-player multiload beat-'em-up which isquite a respectable hackie-baddie and well worth an look. Smart shading spruces up the graphics, gameplay is the same as usual, but the difficulty is pitched about right. An easy game to get into and fun to plod away at. (It was in the Fists Of Fury compilation.)

Excuse me guv, but have you got the price of a cup of tea? Certainly, it's about 50p. Bye!

Crash #72Jan 1990 · p.5274%73%72%65%62%69%71%68%

Crash

Presentation 74%

Graphics 73%

Sound 72%

Playability 65%

Addictivity 62%

Overall 69%

Mark Caswell 71%

Nick Roberts 68%

Virgin Games £9.99 cass, £14.99 disk It's 1993 and sinister dictator Bangler is in control of the city with even the armed forces and the criminal underworld in his power. The citizenry, lead by a guy called Marc (my sort of chap), build two bionic Ninjas to dispose of Bangler once and for all. Dubbed The Ninja Warriors the robotic pals are sent to dish out some rip, mangle and maim fun. Alone, or with a buddy, you control one of the immortal murder machines on their six level horizontally scrolling romp through the devastated remains of a once proud city. Armed with a pair of knives and a limited supply of throwing stars you must Meat soldiers armed with knives, guns and grenade launchers, hunchbacked ground spacers, huge tanks and Ninja swordladies, to name but s few. Not being human you metal hide can take a lot more punishment than mere flesh and bone would, but heave poundings will get you in the end. Levels conclude with a big fatty, and a handy tip is to save your shuriken for these guys, because they are tough. Finally Bangler will be faced, and despite pleading for his miserable life cut down. The game gets off to a good start with a creditable rendition of the arcade title tune. The sprites in The Ninja Warriors are all very nicely detailed, but the game is incredibly tough. Soldiers swarm around the immortal murder machines and end the first few games very quickly. Many fans of the arcade machine will no doubt be put off by the high difficulty level: definitely one for VERY tough joystick bashers only. MARK 71%

Your Sinclair #49Jan 1990 · p.9160%75%80%70%70%70%

Your Sinclair

Life Expectancy 60%

Instant Appeal 75%

Graphics 80%

Addictiveness 70%

Overall 70%

David Wilson 70%

Virgin £9.99 cass/£14.99 disk Reviewer: David Wilson Here comes Ninja Warriors, the great new flight sim from (No, it's not! Ed), er... the rather exciting football management game (Tell the truth, or you'll have to type in Input Output! Ed) (Oh no, anything but that!!) Okay, just when you thought you'd seen more ninja games than you could shake a shuriken at, here comes another! Ninja Warriors is a horizontally scrolling chop-'em-up. The scenario isn't very original either, the usual stuff about evil dictatorships and two super-warriors, (robot ninjas in this case), pitched against all the tyrant's forces. Still, this one does come from The Sales Curve, the people who brought us the Megagame Silkworm. In it, your task is to hack through six levels of soldiers, big nasty robots, tanks, even fire-breathing punk types, to sort out the dictator himself. You're 'packing' two swords and a limited amount of shurikens. This stock is replenished by killing rifle grenade soldiers and certain other baddies so you'd be advised to use them sparingly. The problem is that you can't help involuntarily flinging them all over the shop as you somersault about! It's very tricky! What made the Taito arcade game special was the fact that two players could simultaneously ninja their way over three monitors for ultra-wide-screen action. On the humble Speccy this effect has been 'reproduced' by reducing the screen area to a horizontal strip. It's a bit like watching a movie on TV that's been filmed in Cinemascope - you know, when the picture ends up with a black band at the top and bottom so it can all fit in. Still, I've seen worse! Also, in the arcades there are nice graphical touches when you get hit and start to look more and more robot-like with bits of metal exposed. Slashing baddies with your two short swords produces a bit of gore (not for those of a nervous disposition) and a body on the floor. Though these touches are retained in the 16-bit versions, they ain't in the 8-bit job. When a baddie is despatched, it initiates a routine more akin to someone being beamed up to the Starship Enterprise than 'popping his clogs'. Furthermore, I was only reminded that I was a robot by the nice 128K metallic sound when I took a hit. The main part of the arcade that remains is the two player element, and this it reproduces admirably. The nicely animated huge tank sprites, interspersed on higher levels, are a disappointment though. "Three times hurray!" I cried when I saw them. "Now for some big explosions!" in fact, all that happens is that you chop the man in the turret a few times and then the tank trundles off! Overall then, not really a bad game, but just more samey stuff which doesn't make the most of its arcade original.

Against odds like this you don't even have time to sneeze! Some nifty double sword play is called for here! This is for you, son of Bangler! (That's the tyrant's name.)

Gad! It's a huge tank! Don't be deceived by the way this is reminiscent of a Silkworm nasty. It ain't half as good!

Read it at Your Sinclair Rock'n'Roll Years

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