Sinclair Library

Soul of a Robot

Arcade Game: Platform · ZX-Spectrum 48K · 1 players · English

Mastertronic Ltd · 1985 · Pound sterling 1.99

Also known as Nonterraqueous II (English)

Nonterraqueous, 2 of 5

NonterraqueousInto Oblivion

Game map 1 of 8
Game map
Not rated yetSign in to rate it

Discussion

Nobody has started a thread about this yet.

Start a thread

Play

Documents

Other files

Files and rights

No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.

Credits

Sign in to credit somebody, or say what these people did.

Scores

In the magazines

  • Sinclair User #461986 · Overall3/5
  • Your Sinclair #21986 · Overall6/10
  • Crash #251986 · Overall75%

Elsewhere on the web

  • WorldOfSpectrum 19 votes7.37

In the magazines 10

Your Sinclair #2Feb 1986 · p.248/106/104/107/106/106/10

Your Sinclair

Graphics 8/10

Playability 6/10

Value For Money 4/10

Addictiveness 7/10

Overall 6/10

Steve Malone 6/10

Mastertronic £1.99 Reviewer: Steve Malone Despite its title, this gameis not a philosophical discourse on whether a machine has a soul - score 100 points for each deterministic fallacy disproved, it's instead one of those games where you enter the lair of an evil genius in order to save mankind. On the face of it, Soul is an ordinary arcade adventure featuring Mastertronic's improved graphics. There's the usual series of obstacled rooms to get through, filled with mobile nasties, and commands to fire and pick up useful objects. However, you won't get out of a section until you find the key. Since both these objects are fairly well hidden, players might find themselves doing a lot of wandering around before finding them. Luckily, the constant buffering you get from the nasties doesn't mean you lose a life, it just diminishes your energy. But be warned! I had to restart the game when my robot got itself stuck between a platform and a spaceship!

Read it at Your Sinclair Rock'n'Roll Years

Crash #25Feb 1986 · p.11472%71%75%75%71%84%75%

Crash

Use of Computer 72%

Graphics 71%

Playability 75%

Getting Started 75%

Addictive Qualities 71%

Value For Money 84%

Overall 75%

Unknown

Unknown

Unknown

Producer: Mastertronic Retail Price: £1.99 Language: Machine code Author: Stephen N Curtis and Mark Jacobs Remember Nonterraqueous? The game with the name that everyone practised pronouncing in secret until they got it off pat and then amazed their friends with lines like "I was playing Nonterraqueous the other day." Soul of a Robot is Nonterraqueous Two - in Nonterra One you failed in your mission to destroy the evil dictator computer controlling the planet Nonterraqueous. The little rotodroid fellow didn't get through, and now the evil computer that runs things is getting really mean. The computer is becoming more and more unstable as time goes on and the planet's inhabitants are getting more and more worried the computer's threatened to self destruct any day now, and if it goes up, so does the planet. Sudden death for everyone, so Plan B swung into action. The people of the planet built a robot, a robot with a built in bomb and the mind of a man. That mind - the robot's soul - is in torment. All it wants to do is end the mental pain by exploding its on-board bomb and destroying itself. Cunningly, the people who built this robot programmed it to self-destruct only when it was very close to the nasty computer. Close enough to destroy the machine that threatens the very existence of the planet. Your mission is to guide this tormented, bomb-carrying robot through the maze to the evil pile of binary bits. The playing area is a 16 x 16 maze, divided into three sections. You can only move between sections by teleport, and you have to find the transporter key to activate the system. You're cast into the first section and you must find a way through to the third section, where the evil hardware is lurking. Each of the cells in the maze occupies several screens, so the game takes place in a large environment. As you might expect, there is a host of obstacles and creatures which bar your way, and apart from route planning, some pretty nifty manoeuvres are called for. As you pass the edge of a screen the display flicks to the next location. Only the top two thirds of the display is taken up by the interior of the current cavern - the bottom third displays status information, including how many of the five lives you began with are remaining, the level of the maze you are in and the amount of 'psyche' remaining. Psyche is a measurement of your robotic energy - when it runs out, it's time to start a new life... The robot has a number of different modes of transport. Its most basic movement is left and right along the floor of the different caverns. Jumping is in true Underwurlde style, with the hero taking a flying leap every time you press up or run off the edge of a platform. The force with which you jump can be altered with the W key and a bar in the status area indicates how powerfully you are set to sproing. If you wiggle the joystick up and down in a Decathalon style frenzy, the robot waves his arms manically, and he takes flight each arm stroke pushing him higher into the air. The trouble is that this somewhat jerky flying method drains psyche… so should be used sparingly. Taking to great a tumble can prove fatal, too and once you start falling it's too late to flap your arms. When you start the game, pressing fire has no effect. You've got a gun, but no ammunition, so if you want to make life a little easier for yourself, Task One should be to find some ammo and pick it up. COMMENTS Control keys: Q jump, O left, P right. W change leap strength, A pick up, E's to fly, SPACE to fire Joystick: Kempston, Sinclair and Protek Keyboard play: responsive, but can get awkward Use of colour: cheerful, with a few attribute clashes Graphics: some very nice touches on the backdrops Sound: spot effects Skill levels: one Screens: hundreds and hundreds

Sinclair User #46Jan 1986 · p.203/53/5

Sinclair User

Overall 3/5

Clare Edgeley 3/5

Publisher: Mastertronic Price: £1.99 Memory: 48K Joystick: Sinclair, Kempston, Protek How can you possibly make your way round a maze when everything you touch sends you tumbling? The aim is to find the master computer and blow yourself up to save the robot race - a slightly different variation on an age old story line. The computer is hidden in the third section of the maze. To exit a section you must first find the transporter key and then the transporter room. You can leap into the air to jump on or over obstacles, and laser blast the aliens, many of which confront you in the form of a skull. There is a rather macabre flavour to Soul of a Robot - the sides of the screens are embellished with the skeletons of long forgotten monsters, and skulls are the main form of decoration throughout. There are five jump settings allowing you to leap short or long distances. Each time you touch an obstacle, or one of the aliens, you are sent flying and each move needs careful timing and a lot of patience. Soul of a Robot is the sequel to Nonterraqueous which is easier and more enjoyable to play.

Read it at Sinclair User Magazine Online

Hack/Poke4
Tips1
Review1
News/Note1

Related

Ports
(Amstrad CPC), (MSX)
Tags
Robots

Reviews from people here

Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.

This entry89% complete

No description recorded.

Sign in to correct or add to this.

See what has changed about this entry

Share this entry

Hold the rights to this and want it taken down?