Oblivion
Arcade Game: Action · ZX-Spectrum 48K · 1 players · English
Alpha-Omega Software · 1986 · Pound sterling 1.99
Discussion
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- Control Option
- Kempston Joystick
Play
- oblivion.rzxRZX playback file
- Oblivion.z80.zipSnapshot image English14 KB
- Oblivion.tzx.zipTape image English16 KB
Other files
- Oblivion (1986)(Alpha-Omega Software).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedAlpha-Omega Software → WorldOfSpectrum
Credits
- Simon Morriscredited
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Awards
Scores
In the magazines
- Crash #351986 · Overall45%
- Sinclair User #581987 · Overall1/5
- Your Sinclair #131987 · Overall4/10
- ZX Computing #331987 · OverallGrim
Elsewhere on the web
- WorldOfSpectrum 15 votes3.33
In the magazines 7
Sinclair User #58Jan 1987 · p.391/51/5
Overall 1/5
Graham Taylor 1/5
Label: Alpha Omega Author: Simon Morris Price: £1.99 Joystick: various Memory: 48K/128K Reviewer: Graham Taylor Oblivion is well, pretty bad. Actually Oblivion looks like the sort of game software houses use as the 'demo' for easy-to-use games creator programs (that don't sell). It's probably distantly related to some of Jeff Minter's ideas but really is as thrilling as a lecture on flower arrangement. The front end of the game is misleadingly neat, big graphics for the joystick and keyboard select options - currently toggled choice waggles. Pretty slick you think. But no. You are an Ostrich. Pretty macho eh? You have to walk or run across dozens and dozens an dozzzzennnnnssss of screens. Each screen with a small troup of tiny non-animated sprites (well they sometimes bounce up and down a bit. Sometimes your bird jumps over them, sometimes you shoot at them. On and on I passed through many levels, retired from the profession, bought a cottage had grandchildren and died and still it went on. Forty different levels and not a one less than completely dull. I know it's budget but honestly I'd rather go to Billingham.
Your Sinclair #13Jan 1987 · p.553/105/104/104/104/104/10
Graphics 3/10
Playability 5/10
Value For Money 4/10
Addictiveness 4/10
Overall 4/10
Rick Robson 4/10
Alpha-Omega £1.99 Reviewer: Rick Robson Pow-ee' Zap' Ker-rang' Oblivion doesn't come with any sounds effects, so good ol' me bungs 'em in for free. Trouble is Oblivion doesn't come with much of anything. The star of this game is an ostrich (you heard, bird brain), an ostrich with no name and a miner's lamp disguised as a ray gun strapped to his bonce. The long necked one has three lives and can move laterally, giving it slightly more manoeuvrability than a Sunday lunch. It has to travel between two unnamed cities (everything in this game is anonymous) avoiding many evils falling - light bulbs, exploding grapes and 'thin wobbly things'. Some of these, like the space ships, zap you, but many, like the spooks, just have to be avoided. This is done by jumping cos ostriches, like dodos, can't fly. And like dodos, this game's in severe danger of extinction. Alpha's own blurb says of Oblivion that to describe it is completely impossible. Which shows a conciseness we wish the programmers had used. Condemn this to oblivion, if it wasn't an ostrich, this game would be a total turkey.
ZX Computing #33Jan 1987 · p.40ZX Computing Glob MinorGrim
ZX ComputingZX Computing Glob Minor
Overall Grim
Alpha-Omega £1.99 This isn't "the best pure arcade game I've ever seen," as the cassette inlay claims, in fact it isn't anywhere near it. But if you're looking for a very simple old-fashioned shoot 'em up of the sort that was popular about three years ago then this is probably right up your street. Oblivion reminds me of a Jeff Minter intergalactic Llamas type shoot 'em up. You control what looks like an emu who walks from left to right across screenfulls of ghosts and spaceships and aliens who are all approaching from the opposite direction and are ready to blast the tail feathers off you if you're not equally quick on the trigger. As I mentioned, it's all very Minter-ish, with a moving background of stars to give an outer space effect, and your emu bounces around quite nicely as he spits fire across the screen. It would be nice it you could fire and walk from left to right - you can slow down your walking, which results in you sliding backwards to the left hand side of the screen, but you don't actually change direction so you're a bit limited in manoeuvreabillty. It's the sort of game that doesn't require amazing graphics to be effective - its simply a question of whether or not you enjoy this type of simple target shooting. The game only supports a fixed set of keyboard controls or a Kempston joystick so you should bear that in mind if you're going to buy it.
Crash #35Dec 1986 · p.3552%46%52%56%46%51%45%
Use of Computer 52%
Graphics 46%
Playability 52%
Getting Started 56%
Addictive Qualities 46%
Value For Money 51%
Overall 45%
Unknown
Unknown
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Producer: Alpha-Omega Retail Price: £1.99 Author: Simon Morris Plot, ha! Who needs a plot? Look, there's just no way you are going to stick to any sort of plot together around a game like this. Just look at the basic material. There is a robot ostrich running along a wooden conveyor belt shooting things. Now naturally there are a few conceptual problems here. Why would anyone make a robot ostrich? O.K. so some nutter builds an ostrich. Just about the least likely thing he is going to do with it is give it a laser canon and put it on a hostile wooden conveyor belt. So what do you do? Well, our ostrich has to get past forty waves of aliens as it waddles along the belt. It can move left and right, jump and fire. The meanies move in different ways depending on the wave it's on. Such lethal doobries as aliens, rocks and ghosts come at our intrepid ostrich. But, fortunately, our metallic hero represses his natural urge to bury his head in the sand, and blasts away. Trouble is, the laser only fires horizontally, and, as the laser is attached to his head, this means that anything at knee level is a bit of a poser. Contact with any of the meanies results in the loss of one of your three lives. Some even fire back! It's just not fair. After forty waves of this mindless violence the ostrich arrives at his destination. Then of course he starts all over again. COMMENTS Control keys: CAPS SHIFT left, Z right, SPACE fire, ENTER jump. Joystick: Sinclair, Cursor Keyboard play: reasonable Use of colour rather drab Graphics: uninspired Sound: minimal Skill levels: one Screens: one
What's this? The manic ostrich is blasting bods.
News/Note2
- Your Sinclair #11Nov 1986 · p.5
- Popular Computing Weekly #39Sep 1986 · p.45
Tips1
- YS Smash TipsAug 1988 · p.34
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