Oh Mummy
Arcade Game: Maze · ZX-Spectrum 16K · 1 players · English
Gem Software · 1983 · Pound sterling 4.95
Also known as Oh Mummy!! (English)
Discussion
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- Control Option
- Redefineable keys
Releases
- 1983Gem Software Sold as Oh Mummy!!Pound sterling 4.95
- 1986Sinclair Research Ltd
Play
- ohmummy.rzxRZX playback file
- OhMummy.tzx.zipTape image English5 KB
- OhMummy(SinclairResearchLtd).tzx.zipTape image English5 KB
- OhMummy(SinclairResearchLtd).tap.zipTape image English6 KB
Documents
- OhMummy.txtInstructions English0 KB
Other files
- Oh Mummy (1984)(Gem Software).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedSinclair Research Ltd → WorldOfSpectrum
Credits
- Daren Whitecredited
- John Linecredited
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Scores
In the magazines
- Crash #11984 · Overall69%
- Crash #21984 · Overall69%
- Crash #31984 · Overall69%
Elsewhere on the web
- WorldOfSpectrum 34 votes6.38
In the magazines 27
Your Spectrum #3May 1984 · p.706/107/106/10
John Hall 6/10
Mark Knight 7/10
Tony Samuels 6/10
Your Spectrum is continuing to scour the country's computer clubs to get the undiluted thoughts, feelings and impressions of dedicated games enthusiasts - thus providing our readers with unbiased evaluations. Any club wishing to offer their reviewing services should contact Ron Smith, Spectrum Soft, [redacted]. This month we visited the Heald Green Computer Club (which meets fortnightly at the Public Hall, [redacted], on Wednesdays from 7.30 to 10.30pm). Three of the club's leading members each played the games we gave them for review and in some cases found them so well-conceived and written, went completely over the top with the superlatives. In others, the games were deemed to be re-hashes of old ideas and evaluated accordingly. The club was formed four months ago, and has already managed to attract over 40 enthusiasts. All members are being brought up to the same standard of proficiency by the more experienced members who are running formal courses in both Basic and machine code. Membership is offered at a very reasonable rate, and all enquiries should be referred to Tony Samuels on [redacted] (after 6pm). Tony, incidentally, is currently working on a new program for the Spectrum (called Ugh - see Rumbles in this issue) which will be available from Softek in the near future. OH MUMMY Gem Software £5.95 You're on an expedition to the ancient Pharaoh's tomb, to control a party of explorers so that they bump into five royal mummies. You do this by finding keys, treasure and magic scrolls, all the time avoiding the tomb's guards.
Crash #3Apr 1984 · p.7369%
Overall 69%
Producer: Gem Software, 16K £4.95 (1) You are in charge of a party of archaeologists exploring Egyptian tombs. Each tomb has 5 levels, and on each you will find treasure houses, a scroll, a key, a mummy of the royal family, and two guardians. As soon as you enter a tomb, one of the guardians will be awakened and start chasing you. The other remains dormant unless you are unlucky enough to uncover it. You may only exit a tomb once the key has bean uncovered, and you can kill off a guardian only after the scroll has been found. This may not sound like a 'painter' but in reality it is. The tomb is divided into squares with pathways between them. As you zip along a trail of dots shows your route and when all four sides of a square have been uncovered the contents of the square are revealed. It seems quite easy at first but at higher speeds and skill levels it becomes more addictive as the guardians become more intelligent. Excellent user-defined keys, joystick: AGF or Protek via cursors, good colour and graphics, 15 skill/speed levels, overall CRASH rating 69% - more fun than addictive perhaps, M/C.
Crash #2Mar 1984 · p.5669%
Overall 69%
Producer: Gem Software, 16K £4.95 (1) You are in charge of a party of archaeologists exploring Egyptian tombs. Each tomb has 5 levels, and on each you will find treasure houses, a scroll, a key, a mummy of the royal family, and two guardians. As soon as you enter a tomb, one of the guardians will be awakened and start chasing you. The other remains dormant unless you are unlucky enough to uncover it. You may only exit a tomb once the key has bean uncovered, and you can kill off a guardian only after the scroll has been found. This may not sound like a 'painter' but in reality it is. The tomb is divided into squares with pathways between them. As you zip along a trail of dots shows your route and when all four sides of a square have been uncovered the contents of the square are revealed. It seems quite easy at first but at higher speeds and skill levels it becomes more addictive as the guardians become more intelligent. Excellent user-defined keys, joystick: AGF or Protek via cursors, good colour and graphics, 15 skill/speed levels, overall CRASH rating 69% - more fun than addictive perhaps, M/C.
Crash #1Feb 1984 · p.3475%65%69%80%55%70%69%
Use of Computer 75%
Graphics 65%
Playability 69%
Getting Started 80%
Addictive Qualities 55%
Value For Money 70%
Overall 69%
Unknown
Unknown
Unknown
Producer: Gem Software Memory Required: 16K Recommended Retail Price: £4.95 Language: machine code You are in charge of a party of archaeologists exploring Egyptian tombs, Each tomb has five levels, and on each you will find treasure, a scroll, a key, a mummy of the royal family, and two guardians. As soon as you enter a tomb one of the guardians will be awakened and start chasing you. The other will remain dormant unless you are unlucky enough to uncover it. Fortunately when you uncover the magic scroll, one of the guardians will be killed off. You can only exit a tomb once the key has been uncovered. After completing all five tombs you move on to another five where the guardians are more cunning. The game resembles a grid/painter type in as much as the buried artifacts all lie within 20 squares. These are uncovered by taking 'your party' round all four sides of a square, whereupon the contents are made visible. Any guardian that has come to life and not been killed off with a scroll, will follow you onto the next level! Treasure houses, of which there are a few, are good for hiding in if you get into a tight corner. COMMENTS Keyboard positions: user-defined Joystick options: cursor controllers via user-defined Keyboard play: responsive Use of colour: good Graphics: good Sound: good Skill levels: fifteen Lives: five
I want my Mummy!
Advert23
- Your Spectrum #8Oct 1984 · p.77
- Your Spectrum #6Aug 1984 · p.20
- Home Computing Weekly #70Jul 1984 · p.4
- Home Computing Weekly #72Jul 1984 · p.19
- Home Computing Weekly #68Jun 1984 · p.13
- Your Spectrum #4Jun 1984 · p.20
- Home Computing Weekly #66Jun 1984 · p.15
- Home Computing Weekly #62May 1984 · p.19
- Home Computing Weekly #60May 1984 · p.13
- C&VG (Computer & Video Games) #31May 1984 · p.143
- Your Spectrum #3May 1984 · p.92
- Personal Computer Games #5Apr 1984 · p.141
- C&VG (Computer & Video Games) #30Apr 1984 · p.155
- Your Spectrum #2Mar 1984 · p.32
- Popular Computing Weekly #5Feb 1984 · p.44
- Crash #1Feb 1984 · p.37
- Home Computing Weekly #47Jan 1984 · p.17
- Popular Computing Weekly #1Jan 1984 · p.44
- Popular Computing Weekly #3Jan 1984 · p.40
- Popular Computing Weekly #49Dec 1983 · p.46
- Popular Computing Weekly #51Dec 1983 · p.52
- Popular Computing Weekly #45Nov 1983 · p.56
- Popular Computing Weekly #47Nov 1983 · p.25
Licensed from
- AmidarArcade coin-opunofficialKonami Ltd
Related
- Compilations
- Soft 888
- Ports
- (Amstrad CPC)
- Elsewhere
- WikipediaCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopRZX Archive - YouTubeModern ZX-Retro GamingSpectrum Computing RZX - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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