Olli and Lissa
Arcade Game: Platform · ZX-Spectrum 48K · 1 players · English
Firebird Software Ltd · 1986 · Pound sterling 1.99
Also known as Olli & Lissa: The Ghost of Shilmoore Castle (English)
OlliLissa, 1 of 3
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick, Redefineable keys
Play
- olli.zipRZX playback file
- OlliAndLissa.tzx.zipTape image English23 KB
- OlliAndLissa.tap.zipTape image English27 KB
Documents
- OlliAndLissa.txtInstructions English2 KB
Music
- OlliAndLissa.ay.zipRipped in-game/theme music in AY format 9 KB
Other files
- Olli and Lissa (1986)(Firebird Software).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedFirebird Software Ltd → WorldOfSpectrum
Credits
- Ionis Software Internationalcredited
- Roger Danisoncredited
- Jerry Astleycredited
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Awards
Scores
In the magazines
- Sinclair User #561986 · Overall4/5
- Your Computer #111986 · Overall4/5
- Your Sinclair #111986 · Overall9/10
- ZX Computing #321986 · OverallGood
- Crash #341986 · Overall78%
Elsewhere on the web
- WorldOfSpectrum 29 votes7.70
In the magazines 18
C&VG (Computer & Video Games) #62Dec 1986 · p.599/107/1010/109/10
Graphics 9/10
Sound 7/10
Value 10/10
Playability 9/10
Tim Metcalfe
MACHINE: Spectrum SUPPLIER: Firebird PRICE: £1.99 Hoots Mon! There's a ghost loose about this hoose! Could this be the worlds first Scottish game? Who knows - but it's certainly a budget game that thinks it's full-price. Olli & Lisa set out to help Sir Humphrey, resident ghost in the Shilmore Castle somewhere in the Highlands. This ancient pile is threatened with being shipped stone by stone to the US of A by mega millionaire Eugene Portcullis. Sir Humph isn't too keen on the idea and enlists Olli and Lisa's help in getting together the ingredients which will make him invisible and therefore more scary. Those Americans have seen so many monster movies with amazingly horrible special effects that they wouldn't be scared by an ordinary old ghost like Humph - or so he reckons. So he sets old Olli the task of collecting the ingredients for his invisibility brew which are hidden around the castle and protected by the other little gremlins and nestles which inhabit the old pile. Lisa gets to stay by the cauldron and stir the mixture. There are eight ingredients to collect - and you can only move onto a new screen once the particular ingredient you're after has been collected. Humph will tell you what to find to put in the cauldron on screen one in his little speech bubble. If Olli manages to collect an ingredient he gets a big kiss from Lisa in a nicely animated interlude screen. There's a time limit for each task and if you eventually run out of time and lives another neat animated screen comes up which shows Sir Humphrey's ghostly form approaching Olli and battering him with a broom! Ollie has to explore the entire castle inside and out for the things he has to get - but he must always bring them back to the cauldron room where Lisa is stirring the brew. Game play is basic platforms and ladders jumping over nasties - but the nice graphics and humorous little touches make this a really terrific game to play. Olli and Lisa - and old Sir Humphrey are such nice characters I reckon we could be seeing a few sequels to this brilliant budget game. If not - why not?! Olli & Lisa is an entertaining and very attractive game. Great value for money and instantly playable. One of the best budget games for ages.
ZX Computing #32Dec 1986 · p.42ZX Computing GlobertGood
ZX ComputingZX Computing Globert
Overall Good
Firebird 199 Range £1.99 Despite the uninspiring title and the even less inspiring cassette picture, this programme is a gem. Its a "jump-the-levels-and-moving-creatures, collect-the-objects-and-take-them-to-the-right-place" type of game. In this particular variation you have to collect a single item per screen and take it to Lissa (or go close to where she is) so that she can make a potion to make their friendly ghost invisible. Once the ghost is rendered invisible then he can scare off the American purchaser of the castle, who wants to export it to the US of A. Loads of political and social comment here! So what, you say, surely it's yet another manic miner clone? I have to agree, but the animation and backgrounds are nothing less than superb and this lifts it into a different league. The animation of your control character is brilliant, the closest I have seen to cartoon quality yet, and the death and success routines are amusing and pure genius. There is a small amount of flicker in certain positions and, with a few sprite encounters but considering the detail of the background and the characters this could have been much worse. Sound is cleverly used and adds to the game with some recognisable snatches of tunes and the occasional squelch or crunch. Control is a simple matter of left, right and jump and there are eight screens to complete per game. Each screen must also be completed in a limited time and you have the usual three lives. All in all, this is the kind of game which gives a good name to budget programs.
Crash #34Nov 1986 · p.13578%80%77%71%77%85%78%
Use of Computer 78%
Graphics 80%
Playability 77%
Getting Started 71%
Addictive Qualities 77%
Value For Money 85%
Overall 78%
Unknown
Unknown
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Producer: Firebird Retail Price: £1.99 Author: Roger Danison Those dawgawn Yankies are at it again. Trying to buy up our ancestral heritage and ship it back to their homeland to give it a dollop o' culch. This time they're after one of our lesser known historical monuments, Shilmore Castle. Hidden amongst the craggy peaks of the highlands of Scotland the castle is home to no-one but a couple of strange creatures called Olli and Lissa - who kiss each other a lot - and a crabby old ghost called Sir Humphrey. As ghosts are destined always to haunt their own abode, the migration to the US of A means that Sir Humphrey will have to scoot off there too. How will he cope with the culture shock? No green and pleasant land over there, only a lot of smog, the odd mugger or two and plenty of noise in an LA suburb. Olli and Lissa are naturally worried about losing their spooky friend so they set about hatching a plan to scare off Eugene Port-Cullis III (Jnr) away. Sir Humphrey decides that people nowadays don't take ghosties and ghoulies very seriously. All that jangling of chains and going 'Whooo' is very old hat. What is needed is an unseen presence to scare the living daylights out of Eugene P and dissuade him from buying the castle. Unfortunately, Sir Humphrey isn't one of those sophisticated ghosts who can materialise when and where he pleases. In order to make himself invisible he needs a special potion which must be simmered in a moderately hot cauldron for a couple of hours. So this is where Olli and Lissa come in. Olli must scamper around Shilmore Castle collecting the vital ingredients while Sir Humphrey stirs the pot and shouts instructions and Lissa provides moral support - as well as the odd smackerooni for Olli. The only problem is that Shilmore Castle has more than one ghost. Sir Humphrey may be a grumpy old so-and-so, but he's a decent snake at heart. The other ghosts in the castle are a snooty crowd and are rather looking forward to a sojourn in sunny America for a while, out of the way of all those nasty Scottish draughts. They set out to make Olli's task ever more difficult by appearing in his path and dazing the poor mite into losing precious time. There's a strict time limit for each object to be collected shown by a meter at the bottom of the screen. Olli must avoid the obstacles in his path and collect the required ingredient as Sir Humphrey demands. If Olli doesn't make it to the cauldron in time then the game is over and it's back to square one. Each time a nasty ghosty makes contact with Olli he falls over and it takes him some time to recover, meanwhile the clock is being eaten away. However, once Olli manages to get the correct object and put it in Sir Humphrey's pot then he gets a huge girlie kiss from Lissa (eugh!) and progresses to the next screen. There are eight objects in all and once these have been added to Sir H's secret recipe he can down it in true Heeland style and become invisible. Then hopefully Eugene Port-Cullis III (Jnr) will take himself and his horrid entourage back to the States, leaving Olli and Lissa to carry on doing yucky things to each other and Sir Humphrey to get on with some serious spooking. COMMENTS Control keys: definable Joystick: Kempston, Sinclair, Protek/AGF Keyboard play: responsive Use of colour: very competent Graphics: good, if cute Sound: jolly little tune at the beginning Skill levels: one Screens: eight
Lissa stirs the cooking pot while Sir Humphrey gets impatient. Olli descends in search of goodies.
Your Sinclair #11Nov 1986 · p.28Your Sinclair Megagame9/108/1010/109/109/109/10
Your SinclairYour Sinclair Megagame
Graphics 9/10
Playability 8/10
Value For Money 10/10
Addictiveness 9/10
Overall 9/10
Luke C 9/10
Firebird £1.99 Reviewer: Luke C When you see a cheapie 'of this calibre you start to wonder if you should've been quite so critical of them in the past... It's true that I might have dug down deep into my disgusting dictionary of diatribes and found something wrong with this program if it was billed as state-of-the-art and came priced at £9.99. But I'd have had to look hard and besides it's £8.00 cheaper! Set in Shilmore Castle in the Shcottish Highlands (Someone's been at the Shcotch! Ed) the castle ghost Sir Humphrey gets the hump when he finds that a rich Yank is shipping his new property back to the States brick by brick. Sir Humphrey gets it into his head that if he makes a potion from eight ingredients lying around the castle he can become invisible, the humans will be frightened of him and they'll naff off back to Skyscraperville. I only said the game was good - I didn't say the story made sense! And there you have the beginnings of an average platform game, with ghosts and ghoulies skilfully positioned to make each jump very difficult. You play Olli, a cross between one of Snow White's seven dwarves and a Smurf. The graphics are the special event in this game. A look at the start-up screen should convince you... Movement is smooth, and there's a slight dash of humour. If you don't move Olli around for a few seconds, he stands there tapping his oversized footwear, scratching his head while a cartoon bubble appears with a quivering question mark challenging you to make your mind up quickly and move on. And there's a cute bit when your energy runs out and you lose your life - the screen goes black and Olli appears, only to be beaten over the head with an old-fashioned broom by Sir Humphrey. The game is exceptional value for money and a worthy challenge to boot.
Your Computer #11Nov 1986 · p.484/54/5
Overall 4/5
Francis Jago 4/5
Firebird Arcade Adventure £1.99 As we all know, the Americans will stop at nothing to destroy what little English heritage remains. Not content with owning London Bridge, which is now somewhere in the West, some American now wants to buy Shilmore Castle and ship it to that land of all things cheap. In Olli and Lissa, it is your task to prevent that happening. To achieve it you must collect the eight ingredients which will make Sir Humphrey, the castle ghost, invisible. Olli and Lissa has some good graphics, and a fiendishly difficult task.
Sinclair User #56Nov 1986 · p.774/54/5
Overall 4/5
John Gilbert 4/5
Label: Firebird Silver Author: ISI Price: £1.99 Joystick: various Memory: 48K/128K Reviewer: John Gilbert Eugene Port Cullis the third (Jnr), mega millionaire, meanie and well known ghost-gutter, wants Shilmore Castle. He's determined to kick Sir Humphrey, the castle's only haunting attraction, off his historic seat, but Olli and Lissa, have a plan to scare him off. They just have to collect eight ingredients to make Humpy invisible so he can haunt Eugene out of house and home. (Who writes this tripe?) Anyway, Lissa stands at the cauldron while Olli runs and jumps past the not-so-friendly castle ghosts in an effort to collect the goodies and pop them in the pot. If he's not careful he could get a nip from the nasties and a deduction from his energy store. With his energy depleted the game ends and angry Humpy beats him over the head with a broom. The plot is apalling, really. Try this. If he gets an object he collects a kiss from Lissa under the cauldron. Or this: She's a cute little pac-woman who wraps her arms around Olli in an octopus hug at every opportunity. Olli and Lissa is sure a giggle, and little else. There's a lot of Attributes clash and flickers but, the comedy duo carry off the award for best actors in a budget game. That apart, the game has a predictable, if difficult to complete, set of circumstances. Don't expect an incredibly complex game from Olli and Lissa, but if you're into cute and cuddly - like the editor - take a gamble on this ghost story.
20 Chart Busters carries this game and has 6 references of its own.
Tips5
- Sinclair User #123May 1992 · p.18
- Crash #92Sep 1991 · p.42
- Crash #58Nov 1988 · p.46
- Crash #36Jan 1987 · p.105
- Crash #35Dec 1986 · p.85
Hack/Poke2
- Sinclair User #65Aug 1987 · p.16
- Crash #36Jan 1987 · p.105
Review2
- MicroHobby #117Feb 1987 · p.17
- Computer Gamer #19Oct 1986 · p.21
Information1
- SSD-IISep 1999
Preview1
- Crash #33Oct 1986 · p.134
News/Note1
- Popular Computing Weekly #37Sep 1986 · p.53
Related
- Compilations
- 20 Chart Busters, 30 Red Hot Hits
- Ports
- (Amstrad CPC), Olli & Lissa: The Ghost of Shilmoore Castle (Commodore 64)
- Elsewhere
- Speccy Screenshot MapsCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLRZX Archive - YouTubeModern ZX-Retro GamingModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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