Olympic Challenge
Sport Game: Action · ZX-Spectrum 48K · 4 players · English
Century City Software Ltd · 1984 · Pound sterling 1.99
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Releases
- 1984Century City Software LtdPound sterling 1.99
- 1985Mind Games Espana S.A.Spanish peseta 795.00
Play
- olympicchallenge.rzxRZX playback file
- OlympicChallenge.tzx.zipTape image English15 KB
- OlympicChallenge.tap.zipTape image English16 KB
- OlympicChallenge(MindGamesEspanaS.A.).tzx.zipTape image English14 KB
- OlympicChallenge(MindGamesEspanaS.A.).tap.zipTape image English14 KB
Documents
- OlympicChallenge.txtInstructions English1 KB
- OlympicChallenge(MindGamesEspanaS.A.).txtInstructions Spanish1 KB
Files and rights
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Credits
- A. Wattcredited
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Scores
In the magazines
- Personal Computer News #981985 · Overall4/10
Elsewhere on the web
- WorldOfSpectrum 14 votes4.64
In the magazines 6
Personal Computer News #98Feb 1985 · p.364/104/10
Overall 4/10
Bob Chappell 4/10
PRICE: £1.99 PUBLISHER: Century City [redacted] Puffing up to the finish nine months behind the rest of the field comes this Olympics simulation. This game must have taken to heart the maxim that it's the taking part that counts not the winning, because it certainly isn't a winner. There are ten events in which up to four players can participate. You must pound away on two keys to get results because there's no joystick option. The events include the 100, 400 and 1500 metres, hurdles long jump, high jump, pole vault, shot put and discus. The graphics are not awful, but they're not brilliant and the stadium is nothing more than a grandstand filled with dots for spectators' heads. Your athlete is a stiffly moving matchstick figure. Although the screen instructions are comprehensive, mastering the mechanics of some of the events is sometimes a challenge in itself. For instance, in the long jump you must keep the number one key depressed to build up speed. The matchstick man stays obstinately on the line, then off he suddenly (and woodenly) goes. You're supposed to press the zero key when you want him to jump. Then everything stops until you have ceased pressing another key to set the angle of the jump. This is a cheap game so perhaps it's unfair to criticise it too harshly. But comparing it with Ocean's. Activision's or Quicksilva's superb Olympics simulations, you just can't help concluding that you'd get far better value saving up for one of them.
Review2
- Home Computing Weekly #99Feb 1985 · p.42
- Popular Computing Weekly #49Dec 1984 · p.100
Feature1
- Crash #16May 1985 · p.40
Preview1
- Crash #15Apr 1985 · p.8
News/Note1
- Personal Computer News #90Dec 1984 · p.2
Licensed from
- Olympic Games '84, Los AngelesSports eventunofficial
Related
- Same entry at
- Spectrum ComputingZXInfo
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