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Babaliba

Arcade Game: Maze · ZX-Spectrum 48K · 1 players

Dinamic Software · 1984 · Spanish peseta 1800.00

Johnny Jones Saga, 2 of 4

SaimazoomAbu Simbel Profanation

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Kempston Joystick

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Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedSilversoft Ltd → WorldOfSpectrum

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In the magazines

  • Crash #191985 · Overall48%

Elsewhere on the web

  • WorldOfSpectrum 43 votes7.44

In the magazines 5

Crash #19Aug 1985 · p.1652%65%46%65%57%42%48%

Crash

Use of Computer 52%

Graphics 65%

Playability 46%

Getting Started 65%

Addictive Qualities 57%

Value For Money 42%

Overall 48%

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Producer: Silversoft Memory Required: 48K Retail Price: £6.95 and £7.95 respectively Language: Spanish machine code Author: Victor Ruiz These two games, which are sold separately, form a two part graphical adventure game. The central character is a chap called Professor Indiana Smith (no relation to the Joneses) and his ultimate goal is to rescue poor Victor and nick a bit of loot (salvage treasure) in the process. In the first game, Saimazoom, our hero is trying to explore a hundred-screen region for some treasure. In effect this area is a maze because hills, rivers and trees act as barriers. As Smith wanders about the joint he will occasion upon a variety of items, most important of which are canisters of water his water level is always falling and needs constant topping up. Other finds include canoes, pickaxes, guns, keys et al (AI plays no part however). These items are placed into a 'bag' able to contain only four items, which are shown on the side of the playing area. Now, if Smith finds himself in a tight spot because he is being chased by the Tibag Indians or the occasional wild animal the assorted goodies can come in very handy. The canoe can be used to escape over a river, the gun to kill or the pickaxe to move mountains. These objects can only be used once, so if you cross a river you must find another to come back. One item that can be retained takes the form of a key. Some of the treasure could be locked in one of the strange locked rooms the key will let you in for a quick explore but mind the snakes. For his second mission Smith finds himself in the gardens of Baba Liba. His task: rescue Victor, find the treasure and pinch a princess. Again the garden forms a vast maze except that this time the barriers cannot be penetrated. You must use your skill to find a route and get the three keys that allow you into the palace. There are even more nasty people and unpleasant wildlife to deal with but at least you have the means. You start the game with 14 short-fuse bombs. If you find your path blocked by something, drop a bomb and dash into another screen, put your fingers to your ears and wait. When you return the personage will have been killed. Alas one cannot use bombs for blowing up the shrubbery, then the task of reaching the palace would be just too easy. COMMENTS Control keys: O/P left/right, Q/A up/down, Space to fire Joystick: Kempston Keyboard play: good choice of keys Use of colour: very basic Graphics: neat but dated Sound: limited Skill levels: 1 Lives: 4 and 3 Screens: 100 each

Professor Indiana Smith languishes in the garden of the Palace of Baba-Liva, prior to meeting a sticky end, no doubt.

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  • Babaliba
    2005PC/Windows, Linux

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