Ometron
Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English
Software Projects Ltd · 1983 · Pound sterling 5.95
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Play
- Ometron.tzx.zipTape image English12 KB
- Ometron.tap.zipTape image English14 KB
Documents
- Ometron.txtInstructions English2 KB
Other files
- Ometron (1983)(Software Projects).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Simon Munnerycredited
- Roger TissymanInlay/Poster Art
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Scores
In the magazines
- Crash #31984 · Overall80%
Elsewhere on the web
- WorldOfSpectrum 10 votes6.60
In the magazines 7
Sinclair Programs #21Jul 1984 · p.33
June Mortimer
This month we focus on the exploits of hero Willy after his mining experience and on some of the best and worst new Spectrum games. Ometron - 48K Spectrum, £5.95 - leaves its player stranded on an uninhabited outpost of an empire to protect the landing pad there from hostile forces. The player is situated in the middle of the landing grid in a revolving turret aiming cannons. It is yet another of those arcade-type games where the aim is to blast a number of three-dimensional space ships into oblivion and is very boring. From Software Projects, [redacted].
Crash #3Apr 1984 · p.3880%88%72%75%82%83%80%
Use of Computer 80%
Graphics 88%
Playability 72%
Getting Started 75%
Addictive Qualities 82%
Value For Money 83%
Overall 80%
Unknown
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Producer: Software Projects Memory Required: 48K Retail Price: £5.95 Language: Machine code Author: Simon Munnery Despite the rather humorous artwork on the cassette inlay, Ometron is actually a deadly serious 3D cockpit type game in which ten waves of attackers try to land on the grid which you are defending. This is, of course, stuck out on a lonely uninhabited outpost of the empire. You are armed to the teeth with cannons in a revolving turret. Nothing must get past... The screen view shows in the top third the blue of deep space, filled with stars; the middle third contains the perspective lines of the grid on which you sit, and the lower third shows the edge of your turret, score lines and a graphic representation of which direction you are looking in. The attackers, which include such diverse and terrifying space craft like Muon attack fighters, Tie Fighters, Coathangers, Sugar Cubes and Laserwing 235s (Oh no - not the 235s), all come at you from every direction of the eliptical plane. The Muons are on first, arrow shaped things. All the craft are in hollow 3D. Should one of them hit you, you lose a life. They are as likely to hit you from behind or the side, so it pays to have eyes in the back of your head - fortunately there is a flip key... COMMENTS C/V = rotate left/right, B = flip, SPACE or CAPS F. fire Joystick: none Keyboard play: responsive Use of colour: reasonable Graphics: very good hollow 3D and smooth Sound: continuous Skill levels: 1 Lives: 3 Screens: 10 waves of attackers
Flying pyramids slam up the Ometron grid.
Advert2
- Your Computer #5May 1984 · p.192
- C&VG (Computer & Video Games) #31May 1984 · p.146
Full-page ad2
- Your Computer #2Feb 1984 · p.157
- C&VG (Computer & Video Games) #28Feb 1984 · p.80
Review1
- Home Computing Weekly #51Feb 1984 · p.27
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- Vector Graphics
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