On the Run
Arcade Game: Maze · ZX-Spectrum 48K · 1 players · English
Design Design Software · 1985 · Pound sterling 6.90
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- 1985Design Design SoftwarePound sterling 6.90
- UnknownSilverbird Software Ltd
- 1988MCM Software S.A.
Play
- ontherun.rzxRZX playback file
- OnTheRun.tzx.zipTape image English30 KB
- OnTheRun.tap.zipTape image English24 KB
- OnTheRun(MCMSoftwareS.A.).tzx.zipTape image English24 KB
- OnTheRun(SilverbirdSoftwareLtd).tzx.zipTape image English24 KB
Documents
- OnTheRun.txtInstructions English2 KB
- OnTheRun(MCMSoftwareS.A.).pdfInstructions Spanish8 KB
- OnTheRun(MCMSoftwareS.A.).txtInstructions Spanish1 KB
Other files
- On the Run (1985)(Design Design Software).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedDesign Design Software → WorldOfSpectrum
- AllowedSilverbird Software Ltd → WorldOfSpectrum
Credits
- Graham Staffordcredited
- Stuart J. Ruecroftcredited
- Jon Ritmancredited
Sign in to credit somebody, or say what these people did.
Awards
- Crash SmashCrash20 · 1985
Scores
In the magazines
- Sinclair User #421985 · Overall3/5
- Crash #201985 · Overall91%
Elsewhere on the web
- WorldOfSpectrum 9 votes7.00
In the magazines 16
C&VG (Computer & Video Games) #49Nov 1985 · p.279/108/109/109/10
Graphics 9/10
Sound 8/10
Value 9/10
Playability 9/10
MACHINE: Spectrum/Amstrad SUPPLIER: Design Design PRICE: £6.90 Design Design have built up a cult following with games like Dark Star - which contained some rude comments about C+VG but we won't hold that against them. With On the Run the DD team have come up with a more mainstream maze type arcade adventure set on a planet where the vegetation has gone wild! You play the part of Rick Swift, a Defence Department trouble-shooter. Your mission is to find six deadly flasks filled with the chemical which created the mutant blooms before they become active! Within the maze you'll find other items. Some are obviously helpful like the smart bombs and the energy giving magic mushrooms. But others offer other strange powers which you have to work Out for yourselves. The graphics on both Amstrad and Spectrum versions are excellent - and the game is extremely playable.
Your Spectrum #19Oct 1985 · p.447/106/106/10
Dougie Bern 7/10
Rick Robson 6/10
Ross Holman 6/10
JOYSTICK JURY It's all change again this month as we say goodbye to the irrepressible Roger Willis - you haven't heard the last of him though, you can be sure of that - and welcome Dougie Bern in his place. He joins the other two joystick jurors, Rick Robson and Ross Holman as they pass judgement on all the latest games. It's all change on the scoring system too! Out go the hits and misses and the score out of five. So that the joystick jurors can draw more subtle distinctions between games, they're now giving the scores out of ten. If there's anything else you think they should be telling you, let em know.! ON THE RUN Design Design £6.90 Rick: Flower power is the name of the game in this lazy, mazy arcade adventure. As Ace investigator Rick Swift you have to discover six flasks of dangerous chemicals before they go critical - which takes about an hour. I got critical of this after ten minutes. But then I've got no patience - especially if there's danger involved! So what exactly are you "on the run" from? Along the way you're plagued by mutations of plant and animal life that sap the power out of your protective suit. It makes a change to be eaten by rather than eat a mushroom. With all the thrills and none of the spills of actually living near Windscale, nice light joystick control and enough freaky fungoid and gnashing teeth to rouse anyone's blood lust, this is a good solid game with few failings but no novel fascination. There's no maze map or preview facility so there are plenty of occasions when you'll float unwittingly into a field of ferocious flora and fauna. That's when those smart bombs are so handy. A goodish buy if you've no equivalent. But otherwise don't bother.
Sinclair User #42Sep 1985 · p.243/53/5
Overall 3/5
Clare Edgeley 3/5
Publisher: Design Design Price: £6.90 Memory: 48K Joystick: Kempston, Protek, Sinclair This is a hybrid game combining features from Sabre Wulf and the more recent Nodes of Yesod. Mushrooms are a prominent feature and crop up all over the place - magic mushrooms, deadly mushrooms and energy mushrooms. In fact, those fungi are most important when it comes down to finding six cannisters of a deadly chemical from the depths of a jungle maze. You have only one hour in which to complete your mission and retrieve the chemicals - no easy task as there are a variety of mutants, gnashing teeth and star fish out to kill. Various indescribable objects will help or hinder your task. The cassette inlay suggests shooting anything which moves. Much of the maze involves descending and ascending tunnels - here you are at your most vulnerable, falling between two narrow walls with little room to shoot the mutants. It is frustrating that you can only fire forwards and at varying angles but not up and down or behind you. That does make the game harder. On the Run will take longer than an hour to complete at first and at the same time it is fun though unoriginal. You have probably seen and played it all before, but if you like this type of challenge and want another variation on an Ultimate theme, then buy it.
Crash #20Sep 1985 · p.24Crash Smash90%92%85%89%93%85%91%
Use of Computer 90%
Graphics 92%
Playability 85%
Getting Started 89%
Addictive Qualities 93%
Value For Money 85%
Overall 91%
Unknown
Unknown
Unknown
Producer: Design Design Memory Required: 48K Retail Price: £6.90 Language: Machine code Author: Graham Stafford and Stuart J. Ruecroft Design Design have produced some pretty spectacular games in the past so it was interesting to follow the development of On the Run from it's early days as an idea in a Public House to the finished game on the - seemingly - public CRASH software desk. The inlay itemises the features of the game, the most striking of which is an abundance of mushrooms. Also listed are the features not included: orchids; buns and leg warmers. Almost certainly too many late nights writing this one chaps! Essentially, what Graham and Stuart have cooked up here is a very large and complex maze game. You play the part of Rick Swift, or Rick for short. Rick is the sort of character that makes the news pages for doing-good. This time he has bitten off a little more than he can chew. Anxious that his next stunt should make the front page of every marmalade stained morning rag, Rick accepted a task from the Defence Department to clean up an area that had become contaminated by a spillage of chemical weapons. The plants and wild life that had lived the sort of quiet life normally enjoyed by plants and wildlife, have now suffered from the effects of the chemicals, to such an extent that most of them have mutated into such strange forms and become so miffed by man in general, for his callousness, that they really want to get their own back. Since Rick is the idiot going into the zone he is going to have to cope with the angry mutations which include anything from giant mushrooms to a pair of body-less jaws. The Ministry had the decency to equip Rick with a suit which will protect him from the effects of the chemicals in the zone. His jet pack helps him move around at speed, which is just as well because the six remaining flasks that must be collected will degrade in one hour - then Rick will be dealing with something a sight more dangerous than a bunch of angry mutated flowers. The suit works well except when it comes into contact with one of the mutations, then it starts to degrade and, unless its energy is restored, will reach the point when it is useless and Rick will pass away. There are lots of weird and wonderful objects lying around the maze. Generally they produce one of four effects: death; more energy; get you into another zone or... do absolutely nothing at all. The mushrooms are the best and safest source of energy but for everything else you will have to experiment. With regard to the mobile objects within the maze the best action is to zap everything, ask questions later. To make life a little easier you should discover a few smart bombs littered around the place. These are very useful for clearing areas full of mobile mutants. The maze itself is very large, weighing in at something over 300 screens, and is divided into a number of sections. However, you can only move from one section to another if you have collected one particular object from the area you are already in. Above the main display a bar graph lets you know the condition of your suit, and above that a clock tells you how much time is left before the flasks degrade. If you collect any smart bombs they will be shown underneath the empty slots waiting to be filled with collected flasks. Points are awarded for killing the mutants and your score is updated at the top left of the screen. The only thing Design Design left out was their traditional high score table, still they do apologise, so that's OK. COMMENTS Control keys: definable Joystick: any Keyboard play: responds well Use of colour: very attractive Graphics: superb Sound: limited but it has good squidgy spot effects Skill levels: one Lives: one, more energy can be collected Screens: over 300
Below the froggy portals. Somebody muttered something about feeding them before they let you past. A bit like our Software Ed, Jeremy Spencer!
Rick, the goodie-two-shoes types, does battle with furious flora down among the mushrooms in Design Design's ON THE RUN.
Watch out for those snappy jaws Rick babes... they're out to get you before you strut your stuff. MAKE WAY FOR THE MUTANTS! - No, not the Design Design programmers, the maze monsters.
10 Computer Hits 2 carries this game and has 3 references of its own.
Full-page ad5
- Crash #22Nov 1985 · p.95
- Crash #21Oct 1985 · p.49
- Sinclair User #40Jul 1985 · p.73
- Crash #18Jul 1985 · p.47
- C&VG (Computer & Video Games) #45Jul 1985 · p.73
CoverGame2
- Your Sinclair #79Jul 1992 · p.4
- Crash #89Jun 1991 · p.5
Information1
- SSD-IISep 1999
Hack/Poke1
- YS Smash TipsAug 1988 · p.34
CompoResult1
- Crash #20Sep 1985 · p.116
Review1
- Popular Computing Weekly #38Sep 1985 · p.36
CompoEntry1
- Crash #18Jul 1985 · p.123
Related
- Compilations
- 10 Computer Hits 2, Crash issue 89: Presents 25, Your Sinclair issue 79: Magnificent Seven, Load 'n' Run issue 25
- Ports
- (Amstrad CPC)
- Elsewhere
- Speccy Screenshot MapsRZX ArchiveThe TipshopUVLModern ZX-Retro GamingRZX Archive - YouTubeSpectrum Computing RZX - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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