Overkill
Arcade Game: Action · ZX-Spectrum 48K · 1 players · English
Atlantis Software Ltd · 1988 · Pound sterling 1.99
Discussion
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- Control Option
- Interface 2 (right)
Releases
- 1988Atlantis Software LtdPound sterling 1.99
- 1988System 4Spanish peseta 595.00
Play
- Overkill.tzx.zipTape image English22 KB
- Overkill.tap.zipTape image English22 KB
Documents
- Overkill(System4).pdfInstructions Spanish8 KB
- Overkill(EN).txtInstructions English3 KB
Other files
- Overkill (1988)(Atlantis Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Grant Jaquestcredited
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Scores
In the magazines
- Your Sinclair #331988 · Overall4/10
- Crash #551988 · Overall39%
Elsewhere on the web
- WorldOfSpectrum 20 votes4.00
In the magazines 5
Your Sinclair #33Sep 1988 · p.504/104/10
Overall 4/10
Nat Pryce 4/10
BARGAIN BASEMENT Come on down! The Pryce is right! (Groan - Ed) Once again Nat Pryce single-handedly guides us through the treacherous world of the budget game. OVERKILL Atlantis £1.99 Reviewer: Nat Pryce Two days ago the Treaty of Quanton was signed (not really, this is the plot, numbskull) and all land based nukes were dismantled. Now the dreaded moon citadels are being shut down; but, and there's always a but in these games, the most powerful citadel, Galileo, decided that it didn't want to be shut down. Instead it activated its auto-defence system. Only you can shut down Galileo and save the galaxy, intelligent life, civilisation as we know it and Wimpy restaurants. It's all in your hands... As usual the game is as naff as the plot: you control a little spaceman with a big helmet and must bounce him around five flick-screen levels, bumping into teleport bubbles (!) and destroying Nuclear Towers, while avoiding the deadly UDG aliens and collecting the flashing-square-thingies. There just isn't enough action to make the game in any way gripping, and interest wanes after about five minutes play.
Crash #55Aug 1988 · p.8147%44%48%39%39%35%54%
Presentation 47%
Graphics 44%
Playability 48%
Addictive Qualities 39%
Overall 39%
Mark Caswell 35%
Phil King 54%
Producer: Atlantis Retail Price: £1.99 Author: Grant Jaquest In the remote galaxy of Quanton, all the dreaded moon citadels, each of which contains an arsenal of deadly weapons, are to be destroyed. Unfortunately, the Galileo moon citadel has activated its automatic defence system. You must penetrate its defences and destroy the ten nuclear towers at its core. The citadel contains five levels, the alien inhabitants of each reduce your energy on contact. You control the velocity of the main character and can manoeuvre him on to trampolines to make him jump. Other levels are accessed by colliding with the teleport bubble. The nuclear towers are located on Level Five. Each consists of nine blocks which are destroyed by anti-radiation orbs collected from a dimension room. Collecting time cubes increases the amount of time you can spend in this room. Orbs are collected by moving across a three-by-three grid. When time runs out in the dimension room, the player returns to Level One and must progress to Level Five, where the towers can be destroyed on touch, block by block. COMMENTS Joysticks: Kempston, Sinclair Graphics: colourful but lacking in detail Sound: burbly spot effects
All alone in the Quanton galaxy.
Hack/Poke3
- Your Sinclair #39Mar 1989 · p.27
- Your Sinclair #37Jan 1989 · p.35
- Crash #57Oct 1988 · p.60
Related
- Versions
- HiSoft COLT Compiler (Authored with), MCoder (Authored with)
- Compilations
- Poke City, Tips Amazing, ZX-Spectrum Vega
- Elsewhere
- Speccy Screenshot MapsThe TipshopUVL
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
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