Hexagonia
Puzzle Game: Problem-Solving · SAM Coupé · 1 players · English
Revelation Software · 1991 · Pound sterling 9.99 disk
Discussion
Nobody has started a thread about this yet.
Releases
- 1991Revelation SoftwarePound sterling 9.99 disk
- UnknownPersona Software
Play
- AtomixII-Hexagonia.dsk.zipDisk image English51 KB
Other files
- 0028331-load-1.ssxLoading screen 24 KB
- 0028331-run-1.ssxRunning screen 24 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Patrik RakCode
- Milan MatoušekCode
- František FukaMusic
Sign in to credit somebody, or say what these people did.
Scores
In the magazines
- Sinclair User #1171991 · Overall75%
- Crash #941991 · Overall86%
- Your Sinclair #731992 · Overall64%
In the magazines 4
Your Sinclair #73Jan 1992 · p.7264%
Overall 64%
Revelation £9.99 Hexagonia is the first SAM game to come out of Eastern Europe, and it's a hideous revenge for all those hours spent snoozing in chemistry lessons. You've got to slot together atoms in order to form increasingly complex molecules. The snag is that once an atom is sent whizzing on its way it won't stop until it hits a wall, or another atom. Just to complicate matters, some walls break on impact, while others are rubber and bounce the atom away. Oh, and on later levels the walls turn invisible. The whole thing is made a tad more difficult by the fact that you only get one life? Actually, its not as hard as might first appear An info screen shows you how the completed molecule should look, and the basic idea is really simple. In fact, it's a bit like those plastic sliding number puzzles. Once you get the hang of flinging atoms around, you'll find it all jolly addictive. Best of all, if you make a mistake you can usually get back on the right track, rather than having to give up. The other good bit is that there's no time limit, instead your score is constantly counting down. With seventy atom-packed levels there's plenty to exercise your little grey cells, and a neat password system cushions the blow when you get stuck. To cap it all, the soundtrack is full of jaunty ditties and clangy effects; while the graphics are smooth and clear, if a mite unpolished. Overall this is a playable puzzler that you won't beat in a week. Molecule you'll be playing for months, so up and atom! (You're fired. Ed)
Crash #94Dec 1991 · p.6480%83%85%84%88%86%88%86%
Presentation 80%
Graphics 83%
Sound 85%
Playability 84%
Addictivity 88%
Overall 86%
Mark Caswell 88%
Nick Roberts 86%
Revelation £9.99 SAM Coupe disk When news of a great new Czechoslovakian game broke we though about sending NICK ROBERTS off abroad for a week to check it out... We thought about it, then decided it would be cheaper to send it in the post! (Spoilsports - Nick) Atom City! This is one utterly frustrating but highly addictive game from a great Czechoslovakian programming team. The idea is similar to that of 16-bit games like Atomino and Atomix but is by no means a mere copy - this is a great game in its own right. You've got to form a molecule from the atoms you're given. To do this, use the pointer to move any atom left, right, up and down until it reaches another atom or a wall. Once all the atoms are in the correct order you go to the next screen. There are various types of wall in the game and when an atom hits one they give a different effect. Some gradually crumble away each time they're hit, some bounce the atom back where it came from and there are even invisible ones on later levels to make things extra complicated. MUDDLED MOLECULES Because an atom won't stop unless something's in its path, it's very difficult to get the molecules together at first. Completing the early levels is usually a matter of muddling through until you get it right. Luckily. you don't have to memorise how the molecule goes together - there's an info option that brings up the finished look at the touch of a button. Hexagonia would be too frustrating if you had to work your way through each level every time you wanted to play, so the programmers included a password option that will instantly take you to one of the 50 levels. They get harder and harder the more you play; I'd hate to see what level 50 is like - I'm stuck on level three! FRUSTRATING FUN This is the type of game that will have you totally frustrated and puzzled from time to time, but when you've cracked a screen you'll feel you've accomplished a great task. The only commercial puzzle games to appear on the SAM before were the Mind Games series which had some great ideas but weren't presented very well. Hexagonia knocks them for six with some toe-tapping music, sound effects and attractive presentation. If you fancy a game that you won't be able to complete in a hurry, this is it! NICK 86%
Hexagonia! The home-made headache pill simulator! Courtesy of Nurofen!
There's something going on in Atomic City. Some are dancing and some are sitting pretty but none of them are as messed up as Mark Caswell's genetic make-up!
You too can make your own molecules and create another life-form from Swansea! Is it Alan Miles?
Crash #94Dec 1991 · p.20
Nick Roberts
THE SAM PAGE Yippee! I'm back and I'm bad! And have I got some scrummy SAM news for you? (Yes.) Crash is the mag for SAM coverage, so put on your kinky boots and walk this way... HEXAGONIA Revelation £9.99 Lots of atomic mayhem in this hair-tearing puzzle game, spread over 70 action packed levels! See the review in this issue for the full story.
Sinclair User #117Nov 1991 · p.5242%82%80%74%75%75%
Graphics 42%
Sound 82%
Playability 80%
Lastability 74%
Overall 75%
Stephen Brentwood 75%
LABEL: Revelation/Scorpion MEMORY: 256K/512K DISK: £9.99 Eiinstien once said, if I'd have known better I would have been a watchmaker'. He may have had a bit of a brainwave there, as watchmaking must certainly be easier than pushing molecules about, but is it more interesting? For all SAM Puzzle fans, this new 50 level game should keep you out of the rain for a few weeks. Atom pushing is the task, forming complex organic molecules by arranging atoms into a predetermined molecular objective as shown on screen. To move atoms, you position the pointer (in the form of a hand with extended index finger) over the required atom, and simply push it along. But watch out! It won't stop until it hits something. There are various hazards to look out for. Beware of trampolines, bouncing atoms in the opposite direction (or in the worst of cases into another trampoline), and blocks that break up when atoms hit them. In more difficult levels, hazards are invisible, and you only find out where they are from experience. If you take too long, you loss your score bonus. Take advantage of strategically placed atoms, as blocks may not always be available in the right places. In some levels the molecule appears to have been made already. Don't be fooled. The atoms are most probably in the wrong order. The graphics aren't mind blowing, but a good use of colour has been made to make a puzzle game that whilst not riveting, is actually quite a challenge.
Close your eyes, turtles mating.
Come on then clever clogs solve this!
Molecular molestation maybe in Revelation marvelous manifestation!
Now that's the way to do it.....
Tight spots? We got 'em. Another toughie!
Related
- Versions
- Atomix II: Hexagonia (Another platform for)
- Elsewhere
- World of SAM
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.
No description, tag recorded.
Sign in to correct or add to this.
Hold the rights to this and want it taken down?