Sinclair Library

Pandemonia

Arcade Game: Platform · ZX-Spectrum 48K · 1 players · English

CRL Group PLC · 1983 · Pound sterling 5.95

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Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedCRL Group PLC → WorldOfSpectrum

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In the magazines

  • Crash #51984 · Overall76%
  • Crash #51984 · Overall71%

Elsewhere on the web

  • WorldOfSpectrum 8 votes6.62

In the magazines 6

Crash #5Jun 1984 · p.9283%79%72%70%78%74%76%

Crash

Use of Computer 83%

Graphics 79%

Playability 72%

Getting Started 70%

Addictive Qualities 78%

Value For Money 74%

Overall 76%

Unknown

Unknown

Unknown

Producer: C.R.L. Memory Required: 48K Retail Price: £5.95 Language: Machine code Author: Paul Simmons It is the year 2000 and the world has been overcome by a bunch of out-of-town aliens who have set up their HQ on top of the CRL skyscraper (bit of wishful thinking here). Your task is to climb the skyscraper (inside - this isn't a Kong game!) and destroy their heavily fortified base atop it. The CRL skyscraper is shown with an arrow pointing out where you are at present. As soon as the game proper starts you realise that what we have here is a 'Panic' game where holes must be dug for monsters to fall into and where they can be banged on the head and sent to their death. Depending on the type of monster you must shove them through one, two or even three floors. What makes this game different from most 'Panic' types, is that most of the ladders have a door at their top, and, while shut, these doors keep the monsters at bay or trapped between two levels of the six on each screen. Opening a door will reveal a monster ready to pounce down the ladder on to you. This means a strategy for killing them off has to be worked out before a door is opened. Subsequent screens are varied, with ladder positions changing and the numbers of monsters increasing, their speed as well. More of them become white and then purple. Your man can dig holes and fill them, he may also jump down one level through a hole. COMMENTS Control keys: Z-V left, B-M right, second row for up and third row for down, also fill and dig respectively. The cursors may also be used Joystick: Kempston, ZX 2, Protek, AGF Keyboard play: responsive and good key positions Use of colour: good Sound: good Skill levels: 1 but progressive difficulty Lives: 4

The alien office workers settle down for another typically quiet day's work in the CRL skyscraper.

Crash #5Jun 1984 · p.10690%90%70%85%55%86%50%89%60%88%71%

Crash

Graphics (CP) 90%

Graphics (MU) 90%

Use of Computer (CP) 70%

Use of Computer (MU) 85%

Playability (CP) 55%

Playability (MU) 86%

Addictive Qualities (CP) 50%

Addictive Qualities (MU) 89%

Value for Money (CP) 60%

Value for Money (MU) 88%

Overall 71%

Chris Passey

Matthew Uffindell

HEADBANGERS - PANIC GAMES Armed with little more than a trusty spade, nimble fingers and wilting joystick, our two arcade playing reviewers, CHRIS PASSEY and MATTHEW UFFINDELL, enter the dusty platforms in search of monsters 'Panic' games involve climbing ladders to various levels within the screen, digging holes in the floors and letting the monsters fall into them. When you trap a monster in this manner, there is usually a short time in which to reach it, bang it on the head so that it falls through to its death, filling in the hole as it goes. Failure to kill it in time will result in the beast escaping and becoming a super monster. The more super a monster becomes, the more holes it must fall through in one go, which means digging holes in a vertical line. You have an ever-diminishing supply of oxygen, so speed is important. This selection contains some close copies and some slight variations on the theme. PANDEMONIA CRL Memory Required: 48K Retail Price: £5.59 This game gives a wide choice of keys and joystick options. It is a slight variation on the original 'Panic' with you having to open doors and get up to the top of a skyscraper. The graphics are excellent, the best of the bunch in fact. But the game lacked playability, and it is certainly the hardest game of the lot. Hardness it not a bad thing, but I really found it difficult to get anywhere. A sort of strategy is required before 'opening' a door. The oxygen feature is also included. A reasonable game that would be far better if it were just a little easier. CP Pandemoia is quite unlike all other 'Panic' games due to all the features which have been added. For instance, the entire game takes place in the CRL skyscraper, object being to get to the top and destroy the alien HQ. Some of the ladders, which connect five platform levels, have doors placed above them. Opening one reveals a hungry looking monster. Several different screens adds variety to the game. Your characteristic man moves and digs very well and he is controlled by a responsive, well laid out keyboard. The monsters are also drawn very nicely with three or more different types on screen at once - luck has it that they are not too intelligent. The ladders are large and easy to move up or down. Colour and sound has been put to good use. Overall the best 'Panic' here where forward thinking is essential and this game should take some time to master. MU

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