Pang
Arcade Game: Shoot-em-up · ZX-Spectrum 128K · 2 players · English
Ocean Software Ltd · 1990 · Pound sterling 9.99 · Pound sterling 14.99 disk
Discussion
Nobody has started a thread about this yet.
Known Errors
The game is supposed to have 13 different in-game AY music tunes, but the 128K version only plays 4 of them. Also "Australia" is misspelled as "Autralia". Modified "BUGFIX" file provided by Bandit.
- Control Option
- Cursor, Interface 2 (left), Interface 2 (right), Kempston Joystick
Releases
- 1990Ocean Software LtdPound sterling 9.99 · Pound sterling 14.99 disk
- 1990Erbe Software S.A.Spanish peseta 1100.00
Play
- Pang128(BUGFIX).tap.zipBUGFIX tape image English65 KB
- Pang.dsk.zipDisk image English69 KB
- Pang(ErbeSoftwareS.A.).dsk.zipDisk image English68 KB
- pang.zipRZX playback file
- Pang.rzx.zipRZX playback file 45 KB
- Pang.tzx.zipTape image English70 KB
- Pang.tap.zipTape image English67 KB
- Pang(ErbeSoftwareS.A.).tzx.zipTape image English67 KB
Documents
- Pang(ErbeSoftwareS.A.).pdfInstructions Spanish10 KB
- Pang(EN).pdfInstructions English141 KB
- Pang.txtInstructions English2 KB
Music
- Pang.ay.zipRipped in-game/theme music in AY format 8 KB
Other files
- Pang (1990)(Ocean Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Arc Developmentscredited
- Bob WakelinInlay/Poster Art
Sign in to credit somebody, or say what these people did.
Awards
Scores
In the magazines
- Sinclair User #1061990 · Overall95%
- Crash #821990 · Overall81%
- Your Sinclair #621991 · Overall94%
- C&VG (Computer & Video Games) #1111991 · Overall93%
Elsewhere on the web
- WorldOfSpectrum 62 votes8.27
In the magazines 41
C&VG (Computer & Video Games) #111Feb 1991 · p.6593%
Overall 93%
Ocean Spectrum 128K £9.99 Loads of bubbles to be blasted, with the Speccy conversion of the brill Mitchell coin-op, but does it measure up to the expectations laid down with the outstanding Amiga version? Well, the, answer is a resounding yes, and in flying style, too! For what a 128k Spectrum can do, this has got to rank as the best Speccy conversion in many a moon, with some absolutely cracking graphics - okay, so there's not much colour, but everything is clear as crystal. The sound is just as good, with some lovely bouncy tunes and FX. Quite frankly, if you've got a Speccy 128, and you don't race down to Johnny Floppy's Software Emporium, and demand this now, you're as mad as a March hare (even if it is only January).
Your Sinclair #62Feb 1991 · p.12Your Sinclair Megagame96%84%77%95%94%94%
Your SinclairYour Sinclair Megagame
Life Expectancy 96%
Instant Appeal 84%
Graphics 77%
Addictiveness 95%
Overall 94%
Jonathan Davies 94%
Ocean £10.99 cass/£15.99 disk Reviewer: Jonathan Davies 'Pang'. It's an odd word, isn't it? it sounds like the sort of thing you see inside speech bubbles in French comics. A bit like 'Paf!' and 'Aie!' - that kind of thing. Although its normally associated with hunger or maybe guilt. I looked this 'vaguely onomatopoeic' word up in my dictionary and it actually means "a sudden. sharp, brief pain". Quite apt, really, although playing Pang tends to induce more of a constant, dull pain somewhere in the depths of your stomach. It's maddeningly addictive, you see, and utterly unturnoffable. So what's it all about, then? I'll try to explain. When the game starts there's a little bloke at the bottom of the screen - you. And, apart from that and a spooky background picture, the screen's completely empty. Oh, except for a giant bubble that is, just begging to be popped. Do so and it'll split into two smaller bubbles which float off in different directions. Burst those and they divide again. It's a bit like Asteroids, or whatever that arcade game was called, only different. Once the bubbles are small enough they disappear, and when they're all gone you've completed the screen. Good, eh? The only thing is that the bubbles are a bit on the dangerous side, so you'll die if you get touched by one. And as they move pretty fast this isn't entirely unlikely to happen. But, in the interests of playing fair, you haven't actually got a gun to shoot with. Not at first anyway. Instead, when you press Fire a sort of rope thingy (for want of a better word) unwinds up the screen, bursting any bubbles that touch it. When it bursts a bubble, or hits any other obstruction, it vanishes and you get another shot. What's handy about this is that you can unwind it in the general path of a bubble and wait for it to float to its death, rather than having to worry about standing underneath and aiming carefully. Further complication is caused on later levels by the appearance of platforms and ladders which, while being pretty useful for climbing up and down, tend to make the bubbles bounce around rather unpredictably. Luckily they can often be blown away to clear the air a bit. And isn't there something we're forgetting here? Add-on weapons? Eh? There are loads of them, of course, ranging from lasers, through immunity, 'suspend-time' and double-fire to a weird pointy thing that looked quite impressive (but I died before I could pick it up). And there are bonuses too, in the form of bananas. All this stuff drops out of bubbles when you burst them, vaporising if you don't grab them quickly. Extra enjoyment is available via a two-player option which lets you and a friend take on the enemy simultaneously. Doing this usually means you can get through loads more levels, especially if you don't bring player two into the proceedings until later in the game. Talking of levels, these are one thing Pang isn't short of. It's split up into 17 'countries', each of which has three or so screens with suitably scenic backgrounds. And, surprise surprise, they multiload in, but as I, erm, didn't quite get as far as the second load this didn't prove to be too much of a problem. Although the first few screens are merely tests of timing, later levels have sort of puzzle-type things to sort out (should you shoot out that block and release that bubble? Or would it be better to hang on for a bit and... ooops, run out of time - that sort of thing). And there might even be some more exciting baddies even later on in the game. Who knows? As I've already mentioned, it's really very addictive indeed, combining all the best elements of 'cute' games. puzzle games and shoot-'em-ups. In fact, it's one of those games where tearing oneself away for long enough to do a review proves pretty impossible. So what's the catch? Well, there isn't one, I'm happy to say. It's true that the collision detection isn't on your side, and games are often terminated to the cry of "It was nowhere near me! What a bast! I'm never playing this again, and I mean it this time!" but you soon come to accept its little quirks, Oh, and the music (mainly a remix of Puff The Magic Dragon, by the sound of it) is hardly compulsive listening. And it doesn't look earth-shatteringly good. But who cares. eh? At least you've got the tastily-drawn backgrounds to look at. What we've got then is an absolute apricot of a game. The sort of thing that's so addictive if it stood on a street corner with a cigarette in its mouth it would be arrested for loitering with intent. It's also ripe for tipping, so I'll look forward to receiving lots of level-by-level diagramatic guides for Tipshop. If you haven't already made up your mind, here's some help - buy it. Now.
A clock icon! This'll freeze the balloons and give us time to blast them (not that we'll need it - we've almost cleared the screen anyway).
Blimey! See what I mean about the backgrounds getting complicated? (You could find yourselves with real problems here.)
Here's the map of the world you have to work across, from right to left. (We've not managed to get out of China yet by the way.)
Mind you don't shoot out one of those platforms instead of a balloon - or at least, not unless you mean to. (Lose them and that great big inflatable will be free to bounce all over the screen and easily squish you.)
These little gun things are the best pick-upable weapons - collect one and you should be able to clear the screen. Eat photon death, horrible bubble things!
These red screens show the one problem with the game - that the complicated backgrounds can sometimes get in the way of easy playing.
Well, that shot was a total waste of time. With this many platforms around it gets tricky to judge where everything's going to bounce.
Sinclair User #106Dec 1990 · p.20Sinclair User Classic97%91%92%93%95%95%
Sinclair UserSinclair User Classic
Graphics 97%
Sound 91%
Playability 92%
Lastability 93%
Overall 95%
Garth Sumpter 95%
Label: Ocean Price: £10.99 Reviewer: Garth Sumpter Pang. What is it? Where is it? Well, it's here. It's what the 128K Spectrum has been waiting for. A game with sexier graphics doesn't exist and is simply the best arcade conversion to the Spectrum ever. Have you played Pang in the arcades on the Mitchell coin op? If you haven't, you don't need to now. Just buy Ocean's licensed version. Bold words indeed, but what of the gameplay? The beat formulae for great games are a simple gameplay, good graphics and total addictiveness. Pang achieves all of these criteria, and using 128K, also has 17 different tunes that play throughout the 50 levels of the game. So what do you have to do? Well, your task is simple in explanation but progressively difficult in practice. You, and a friend if you play the two player option, must just burst bubbles using your rope. Sounds too simple? Believe me it's not. The successful bubble bursting bonanza involves exact timing, tactical use of pick-ups and dodging the bubbles. Each time a bubble is hit it splits into two smaller ones. Hit it again and the same happens until you get to the smallest size of bubble. This means that if have the maximum of three large balls to start with then it's possible to have 24 tiny balls on screen at once. It doesn't sound complicated enough does it? But believe me, it all adds up to one of the best games ever on the Spectrum.
PICK UPS DYNAMITE - all balloons on screen split down to the smallest size. GRAPPLING HOOK - Your rope sticks to the roof or any platform that is indestructible. DOUBLE ROPE - Gives you two ropes and if you then pick up a grappling hook, both ropes will stick. GUN - Shoots upwards INVULNERABLE - Whilst you are flashing you are immune to the balloons but you can't burst them by running into them. CLOCK - Stops the balloons for a period of time. BANANA - Pick this up for a random amount of Bonus points.
Crash #82Nov 1990 · p.5280%82%70%79%80%81%81%82%
Presentation 80%
Graphics 82%
Sound 70%
Playability 79%
Addictivity 80%
Overall 81%
Mark Caswell 81%
Nick Roberts 82%
Ocean £9.99/£14.99 The hero of this arcade conversion is a little chap resplendent in khaki shirt, shorts and a pith helmet, who armed with a futuristic harpoon gun races around the world popping balloons. There are 17 locations in all, exotic places such as Paris, New York, Moscow and London. Your task is quite simple, burst all the balloons that bounce around the screen in the allocated time limit. But things ain't as easy as they sound. Shoot a big balloon and it splits into two, shoot one of those and it splits into two and so on! Before you know it, the screen's covered with loads of tiny balloons! Often, when a balloon is split, bonus icons appear, these include stopwatches (these freeze the balloons in their tracks), hour glasses (extra time), really big guns and dynamite. Also watch out for assorted wildlife on your travels, these will stun you for a short time and prevent you from firing your weapon, so avoid them. Once the balloons have been destroyed you move onto the next (even tougher) level and continue your search for a really big pin. I've played the arcade version of Pang on several occasions, and the Speccy version is pretty close to its arcade parent. The wildly bouncing balloons take a while to get used to, but once you learn to dodge with the skill and grace of a ballet dancer your lifespan increases. Graphically Pang is good with a detailed main sprite who is animated well and moves fast enough to dodge the balloons. Gameplay is very addictive and the challenge is tremendous. I bet you'll be playing it all the time when you first get it! MARK 81%
MicroHobby issue 206: Tape 33 carries this game and has 2 references of its own.
Full-page ad12
- C&VG (Computer & Video Games) #111Feb 1991 · p.33
- Your Sinclair #62Feb 1991 · p.83
- Crash #85Feb 1991 · p.68
- ACE (Advanced Computer Entertainment) #41Feb 1991 · p.38
- C&VG (Computer & Video Games) #110Jan 1991 · p.105
- Sinclair User #107Jan 1991 · p.24
- Your Sinclair #61Jan 1991 · p.24
- Crash #83Dec 1990 · p.76
- Your Sinclair #60Dec 1990 · p.64
- Sinclair User #106Dec 1990 · p.29
- C&VG (Computer & Video Games) #109Dec 1990 · p.82
- ACE (Advanced Computer Entertainment) #39Dec 1990 · p.63
Tips8
- Sinclair User #120Feb 1992 · p.14
- MicroHobby #214Oct 1991 · p.61
- Crash #90Jul 1991 · p.25
- MicroHobby #211Jun 1991 · p.61
- Your Sinclair #65May 1991 · p.32
- Your Sinclair #64Apr 1991 · p.36
- Crash #86Mar 1991 · p.35
- Sinclair User #109Mar 1991 · p.20
Advert7
- Your Sinclair #64Apr 1991 · p.3
- ACE (Advanced Computer Entertainment) #43Apr 1991 · p.3
- Sinclair User #109Mar 1991 · p.3
- Your Sinclair #63Mar 1991 · p.3
- C&VG (Computer & Video Games) #112Mar 1991 · p.3
- Sinclair User #108Feb 1991 · p.3
- Crash #85Feb 1991 · p.3
Hack/Poke4
- Sinclair User #130Dec 1992 · p.14
- Sinclair User #114Aug 1991 · p.17
- Crash #90Jul 1991 · p.26
- Your Sinclair #64Apr 1991 · p.41
Review2
- MicroHobby #206Jan 1991 · p.33
- ACE (Advanced Computer Entertainment) #38Nov 1990 · p.68
Preview2
- Your Sinclair #59Nov 1990 · p.98
- The Games Machine #34Sep 1990 · p.9
Offer1
- Sinclair User #106Dec 1990 · p.46
CoverGame1
- Sinclair User #106Dec 1990 · p.11
Licensed from
- PangArcade coin-opMitchell
Related
- Compilations
- MicroHobby issue 206: Tape 33, Sinclair User issue 106: Six of the Best 2, Captain Poke, Tips Amazing
- Ports
- (Amstrad CPC), (Commodore 64), (Amiga), (Atari ST), (PC/DOS), (Gameboy/GBA)
- Tags
- AY Sound, Moai (Easter Island statue) cameo, Multi-loader in 128K mode, Multi-loader in 48K mode, Simultaneous
- Elsewhere
- Speccy Screenshot MapsLost in TranslationWikipediaMobyGamesRZX ArchiveThe TipshopUVLRZX Archive - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.
Everything ZXDB can hold about this is here.
Sign in to correct or add to this.
Hold the rights to this and want it taken down?

