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Parallax

Arcade Game: Shoot-em-up · SAM Coupé · 1 players · English

FRED Publishing · 1992

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In the magazines

  • Your Sinclair #831992 · Overall58%

In the magazines 3

Your Sinclair #83Nov 1992 · p.1658%58%

Your Sinclair

Overall 58%

Jon Pillar 58%

SAM CENTRE It's review special day here in SAM Centre! (Yup, another no news month.) Let's join Jon Pillar at the joystick... PARALLAX FRED £11.99 256K/512K disk Reviewer: Jon Pillar Still waiting for a decent shoot-'em-up to appear on the Coupe? Don't blame you. We've had Sphera (giggle) and, erm, that's about it. But wait! Here comes Parallax - a twelve-level horizontally-scrolling MODE 4 (ie 16 colour) blaster with multiple attack waves, end-of-level guardians, power-ups and just about everything else the ancient Speccy game Sidewize had. Oops... yup. Parallax is, in fact, a Sidewize-alike (except with a dinky spaceship instead of the suited space blokey). It suffers from exactly the same problems as that venerable game - it's ridiculously difficult, being more a test of memory than anything else (you have to know the safe spots onscreen for each of the attack waves); you only get a power-up when you destroy an entire wave; and you lose all your power-ups when you die. The game also throws in some new hassles of its own. Okay, a multiload is nothing new. but this one's so slow you get an embarrassed loading counter. And when you finally battle through to a guardian and defeat it. there's no big rewarding explosion, just a bit of screen flash. And the parallax scrolling of the title is a mite disconcerting - whenever you change direction, it does too. Makes a fellow quite queasy. (Ulp.) REFLEX TESTER Right, let's move onto the good points. I loved Sidewize to death (I still think it's one of the Speccy's best ever shoot-'em-ups) and I had a fairly good time playing Parallax. It's a tough test of the old reflexes, and there's a clever option at the beginning whereby you choose the power-ups you're going to collect in the game. The graphics are small but neat, bursting with colour and very smooth, and the music is repetitively passable: a fine backdrop to an instantly playable but un-addictive game. The trouble is, with all its bells and whistles, Parallax has neither the style nor the variety of Sidewize - the waves get very samey and there are far too many of 'em before you reach a guardian. Before ever so long, you're reaching for dear Mr Reset Button and giving him a firm press. In the short term, it's fun. In the long term, you'll still be waiting for a decent shoot-'em-up to appear on the Coupe.

End-of-level guardian number two. A pushover. (They don't even start firing back until level five-ish).

You're the space shooter on the left. As you can see, the odds are stacked against you. As usual.

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