Ping Pong
Sport Game: Action · ZX-Spectrum 48K · 2 players · English
Imagine Software Ltd · 1986 · Pound sterling 7.95
Also known as Konami's Ping Pong (English), SPORTS COLLECTION 06: Ping Pong (English)
Discussion
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- Control Option
- Cursor, Interface 2 (left), Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- 1986Imagine Software Ltd Sold as Konami's Ping PongPound sterling 7.95
- 1986Erbe Software S.A.
- 1986Musical 1 S.A.
- 1989The Hit Squad Sold as SPORTS COLLECTION 06: Ping PongPound sterling 2.99
Play
- pingpong.rzxRZX playback file
- PingPong.tzx.zipTape image English20 KB
- PingPong.tap.zipTape image English19 KB
- PingPong(MediumCase)(ErbeSoftwareS.A.).tzx.zipTape image English19 KB
- PingPong(MediumCase)(ErbeSoftwareS.A.).tap.zipTape image English18 KB
- PingPong(TheHitSquad).tzx.zipTape image English26 KB
Documents
- PingPong.txtInstructions English6 KB
- PingPong(EN).pdfInstructions English369 KB
Music
- PingPong.ay.zipRipped in-game/theme music in AY format 3 KB
Other files
- Ping Pong (1986)(Imagine Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Doug Burnscredited
- Jonathan M. Smithcredited
- Martin Galwaycredited
Sign in to credit somebody, or say what these people did.
Awards
- ZX Computing GlobellaZX Computing25 · 1986
- Crash SmashCrash28 · 1986
Scores
In the magazines
- Your Sinclair #61986 · Overall8/10
- ZX Computing #251986 · OverallGreat
- Crash #281986 · Overall90%
- Sinclair User #941990 · Overall59%
- Your Sinclair #501990 · Overall80%
- C&VG (Computer & Video Games) #991990 · Overall81%
Elsewhere on the web
- WorldOfSpectrum 61 votes8.33
Awards and competitions
Crash Readers Awards 1986
- 1Best Music
In the magazines 49
Crash2018 · p.61
Chris Wilkins
Ryan Coleman
As the Crash annuals are still for sale ZXSR has taken the decision to remove all review text, apart from reviewer names and scores from the database. A backup has been taken of the review text which is stored offsite. The review text will not be included without the express permission of the Annuals editorial team/owners.
Your Sinclair #50Feb 1990 · p.4880%80%
Overall 80%
Jonathan Davies 80%
BARGAIN BASEMENT A bumper New Year collection of cheapie rubbish (whoops!) from that king of the skin-flints, Marcus Berkmann, and his preppy pauper (ha ha) Jonathan Davies. PING PONG Hit Squad £2.99 Reviewer: Jonathan Davies At this rate, pretty well every game that's ever been released will be out on budget. Ping Pong dates from 1986, but its exhumation is very welcome. The name says it all really. Two bats, a ball and a table. The bats float eerily above the table, a little like their mammalian namesakes, with no visible means of support, and can perform about five different shots. The graphics are about what you'd expect. Green, basically. The sound is quite elaborate, though - an impressive title tune and plenty of audience participation during the match. Despite it all, Ping Pong is great fun to play. The concept of hitting a small ball across a table lots of times proves to be very absorbing. The only trouble is that the computer tends to play too predictably, so you might be better off finding a friend to compete with.
C&VG (Computer & Video Games) #99Feb 1990 · p.5781%
Overall 81%
Hit Squad Spectrum, Amstrad, C64 £2.99 Converted from the Konami arcade machine of the same name, one or two table tennis addicts take part in this 3D battle of the balls. Each player controls a ping-pong bat, situated at each end of the table, the aim being simply to hit the ball and attempt to make your opponent miss. Tournaments last for three games, the winner of game being the first person to score eleven points. With a variety of different shots available to the budding min-Becker, Ping Pong is a cheap and cheerful little number which will warm the cockles of every sports sim addict's heart.
AMSTRAD SCORES Overall: 81% Absolutely no difference between this and the 64 Ping Pong. Buy it - it's brill.
C64 SCORES Overall: 81% Fast bat 'n' ball action for one or two players, Ping Pong makes for addictive sporting excitement on the little screen - a lot better than watching the snooker!
Sinclair User #94Jan 1990 · p.6158%60%59%
Graphics 58%
Playability 60%
Overall 59%
LET'S DO THE TIMEWARP Yes! We're going back in time to take a lok at some games of yester-year. Why? Because they've all been re-released for £3 each and they're in your shops now! PING PONG Label: Hit Squad Price: £2.99 Ping! Pong! And other appropriate sound effects! The first of our six raves from the grave this month is Imagine's table-tennisy effort, which captures all the thrills and excitement of that fine game, ie not much your lordship. No, no. let's be fair, this is about as good an implementation of P-P as you could expect; you view the table from your end, the bats float in a disembodied manner, and you have a fair degree of choice over your type of shot; backhand, smash, cut and drive. The animation of the balls and the bats is fine, and the sound effects are very much what you'd imagine. The silliest aspect is the audience, all of whom look as if they have enormous triple-decker sandwiches in their mouths. Once you've got the hang of serving it becomes pretty easy to beat the computer, but of course the game's much more fun playing with two. Check it out.
ACE (Advanced Computer Entertainment) #10Jul 1988 · p.81
ACE (Advanced Computer Entertainment)
Available on Game, Set and Match Amstrad, £12.95cs, £17.95dk C64, £12.95cs, £17.95dk Spectrum, £12.95cs Surprisingly, pinging the pong can be good, sweaty fun on a micro. Although this Konami game is no spring chicken - it appeared way back in 1985 - it still manages to be an enjoyable tussle with your computer opponent. The view is from your end of the table, whether you are serving or not. Shots possible are limited to blocks, cuts, drives or smashes, but these are quite sufficient to get a good rally going, a couple of slow looping shots followed by a stinging smash is often enough to bamboozle your opponent - on level 1, at least. On the remaining five levels you'll have much more trouble - and much more fun.
Your Sinclair #6Jun 1986 · p.596/108/107/108/108/108/10
Graphics 6/10
Playability 8/10
Value For Money 7/10
Addictiveness 8/10
Overall 8/10
Rick Robson 8/10
Imagine £7.95 Reviewer: Rick Robson If you've spent hours watching the telly wondering how those inscrutable Chinese whizz the little white ball over the net with such speed, then here's the chance to have a go yourself. Like the English cricket team you'll start by having the ball fly by without laying a bat on it. Despair not, though. This isn't one of those fiendishly unmasterable games. Nor is it one of those silly simulations where all the money's gone into producing a pretty copy of the original sport but a cop-out of a computer game. Any resemblance to table tennis is purely co-incidental (which is why I presume Imagine has used the slightly pejorative Ping Pong as a title). What you actually get is a pacy and competitive game that hones up your reflexes. On-screen you see a table, net and a small segment of crowd. Glad to see most of the screen is used for game play not pointless packaging. You never see players - just bats - so it's a bit like playing the invisible man. Still, there's no 'arm in that, and you can see he's got no tricks up his sleeve! The first to 11 points wins the game (not 21 as in the real Chester Barnes) and the best of three games if using the two player facility. If on one player mode and you beat the computer (oh! lucky person! - though not impossible) then you move up to the next level of difficulty; there are five in total. There's dead groovy music, offset by manic cheering more appropriate to a McGuigan fight. But don't let that put you off your stroke: you have three of them - smash, drive and cut. There's no spin or second serve or dimple controversy, but all shots are playable off back or fore hand (and I'd stand more chance with four hands). The computer always ensures the bat's in the right place - your job is to play the appropriate shot and get the timing right. The computer varies its speed (watch out for floaters and no giggling at the sound effect), angle and form of shot constantly, so there's no chance of predicting what'll happen. But if you persevere and learn the basic skills, you can get yourself embroiled in some sweaty situations requiring a pretty whippy wrist action. I wish you well - it's a smashing game.
ZX Computing #25May 1986 · p.15ZX Computing GlobellaGreat
ZX ComputingZX Computing Globella
Overall Great
Imagine £7.95 Sometime last year Imagine signed a deal with Konami to convert loads of their arcade games onto home micros and the latest is their Ping Pong game. It's odd really, that Ping Pong which was one of the first video games is still being produced, but Imagine's version is considerably more sophisticated than the old two-dimensional games with a white blob bouncing from left to right. As soon as the game loads it starts to play a tune that's very impressive considering the limits of the 48K machine's sound facilities and throughout the game sound is well used. Once play begins you are presented with a slightly overhead perspective on the table, and in the background on either side of the screen are two extremely partisan crowds who cheer whenever their chosen player scores a point. The standard rules of table tennis are observed, the winner of each game being the one who reaches eleven points first, though you must also win by at least two points and if the score reaches fifteen all the game is abandoned (though when I played that didn't present any problems since the computer always won by eleven points). The controls are fairly simple; The two basic strokes available to you are the cut and drive, the first being a slow shot, while the second is faster and I generally managed to knock that one out of play. There is also a smash shot available, and the serve obviously, and there are backhanded variations on these shots which I found allowed me to knock the ball out of play in several different directions. Your timing has a lot to do with controlling the direction of shots and the speed of play increases on each of the five levels so though the controls aren't that complex the game isn't easily mastered. The graphics aren't exactly spectacular, but they are clear and uncluttered which is probably more important in a game like this. If, after all this time, you're still interested in ploying ping-pong on your computer then this is almost certainly the best version around.
Crash #28May 1986 · p.112Crash Smash92%82%94%93%91%89%90%
Use of Computer 92%
Graphics 82%
Playability 94%
Getting Started 93%
Addictive Qualities 91%
Value For Money 89%
Overall 90%
Unknown
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Producer: Imagine Retail Price: £7.95 Author: Bernie Duggs Years on from the classic Pong game which had a lot to do with the birth of the computer games industry, Imagine have decided to tackle the sport of Ping Pong, releasing a product which plays rather more like the game of table tennis than the early bat and ball game. Imagine's Ping Pong is a conversion of Konami's arcade game and abides to all the rules and regulations of table tennis, interpreted automatically by a computerised judge - there's no room for tantrums in this game. The first player to score eleven points wins, unless there's a 10-10 tie, and five levels of play are available, ranging from nice 'n' slow to oriental style, played at the speed of sound. The game is viewed from above and behind the base line of the table with your bat positioned about a quarter of the way up the screen. Player One always plays from this view point and the computer or second player takes the top end of the table - there's no change of ends. The score and other relevant information, including the judge's calls, is displayed on either side of the table. The audience appears on both sides of the screen, with the right hand side mob cheering on the computer or Player Two, whilst the spectators on the left shout and clap if you score a winning point. The bat is controlled by a phantom disembodied hand - thus avoiding the problems that would be posed by full-size figures: seeing the table would be tricky. Timing and hitting a shot correctly is the key to the game - the computer automatically tracks the ball and always makes sure that your bat is behind it. When the ball reaches the bat select the sort of shot you'd like to play by pressing either left, right or up as the ball hits the bat - pressing right when the ball hits the bat gives a cut, left a drive and up a smash (but only smash when the ball is lobbed). The timing of the strike governs the direction in which the ball moves, veering to the left or right of the table. The bat is normally held forehand, but pressing the fire button switches to backhand mode allowing you to return a ball hit to the extreme right hand corner of the table. The human player always has to serve first and this is done by pressing down to throw the ball into the air and following with a normal shot. There's a time limit to each serve and if the ball doesn't cross the net within seven seconds, a point is awarded to the opponent. After five points have been scored the service changes over, unless the game is tied at ten points apiece, when service alternates and the game continues until one player gets two points ahead of the other or reaches fifteen points. Apart from the match points, players can collect points during the game and go for an entry on the Ping Pong high score table. Each time a player hits the ball, ten points are added to his or her score, while a massive five hundred points can be collected by successfully smashing the ball and winning a game point. At the end of each level of play, a bonus of one thousand points is awarded to the winner for each game point of the winning margin. In the one player mode in which a human pits skills with the Spectrum's Central Processing Unit, play moves up a level each time the CPU loses. Two players play best of three matches to decide the winner, and select the skill level they wish to play at. COMMENTS Control keys: All definable Joystick: Kempston, Interface 2, Cursor Use of colour: a bit bland, but fine Graphics: not overly wonderful, but adequate for the game Sound: unbelievably good - Spectrum excellence Skill levels: five Screens: one
Cameron Pound plays PING PONG: he's got the ball down the computer's end of the table. The CPU's winning 2-0 and so far Cameron hits the ball twice - you can tell that from the Player One score at the top of the screen.
Cameron gets ready to rally the shot - will he make it?
Still losing, 3-0 down now but with five hits if the ball to his credit, Cameron goes for a Smash. Five hundred points if you pull it off, Cam - back to photography if you don't...
Konami's Coin-Op Hits carries this game and has 23 references of its own.
Game, Set and Match carries this game and has 39 references of its own.
Konami's Arcade Collection carries this game and has 16 references of its own.
MicroHobby issue 201: Tape 26 carries this game and has 2 references of its own.
Advert25
- Your Sinclair #50Feb 1990 · p.92
- Crash #73Feb 1990 · p.45
- Your Sinclair #49Jan 1990 · p.90
- Sinclair User #94Jan 1990 · p.82
- Crash #72Jan 1990 · p.53
- Your Sinclair #48Dec 1989 · p.84
- Crash #71Dec 1989 · p.4
- Your Sinclair #11Nov 1986 · p.52
- Crash #34Nov 1986 · p.35
- Computer Gamer #19Oct 1986 · p.90
- Your Sinclair #9Sep 1986 · p.96
- Crash #32Sep 1986 · p.4
- Sinclair User #53Aug 1986 · p.65
- Your Sinclair #8Aug 1986 · p.9
- C&VG (Computer & Video Games) #57Jul 1986 · p.13
- Computer Gamer #16Jul 1986 · p.47
- Crash #30Jul 1986 · p.5
- Crash #29Jun 1986 · p.37
- C&VG (Computer & Video Games) #55May 1986 · p.7
- Crash #28May 1986 · p.35
- Your Sinclair #4Apr 1986 · p.57
- Crash #27Apr 1986 · p.121
- C&VG (Computer & Video Games) #53Mar 1986 · p.7
- Crash #26Mar 1986 · p.27
- Sinclair User #48Mar 1986 · p.53
Full-page ad7
- Your Computer #3Mar 1986 · p.92
- Popular Computing Weekly #10Mar 1986 · p.2
- Your Computer #2Feb 1986 · p.99
- Sinclair User #46Jan 1986 · p.148
- C&VG (Computer & Video Games) #51Jan 1986 · p.159
- Your Sinclair #1Jan 1986 · p.104
- Crash #24Jan 1986 · p.20
Feature3
- ACE (Advanced Computer Entertainment) #10Jul 1988 · p.77
- MicroHobby Especial #7Dec 1987 · p.18
- Crash #38Mar 1987 · p.35
Tips3
- Your Sinclair #7Jul 1986 · p.27
- Popular Computing Weekly #24Jun 1986 · p.19
- Sinclair User #50May 1986 · p.21
Information1
- SSD-IISep 1999
Review1
- MicroHobby #74Apr 1986 · p.14
News/Note1
- Crash #23Dec 1985 · p.17
Licensed from
- Ping PongArcade coin-opKonami Ltd
Related
- Compilations
- Konami's Coin-Op Hits, Game, Set and Match, Konami's Arcade Collection, MicroHobby issue 201: Tape 26, Los Grandes Exitos de Konami, Load 'n' Run issue 45, Spectrum Load'n'Run v2 Especial Simuladores
- Ports
- (Amstrad CPC), (BBC Micro), (Commodore 64), (Commodore Plus/4), (MSX)
- Tags
- Ping-Pong, Simultaneous
- Elsewhere
- Lost in TranslationWikipediaStrategyWikiSpectrum +2A/+3 IncompatibilityMobyGamesRZX ArchiveThe TipshopUVLRZX Archive - YouTubeModern ZX-Retro GamingSpectrum Computing RZX - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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