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Plexar

Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English

Mastertronic Added Dimension · 1987

Also known as The Roads of Plexar (English)

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In the magazines

  • Sinclair User #671987 · Overall8/10
  • Your Sinclair #231987 · Overall7/10
  • Crash #451987 · Overall86%
  • ACE (Advanced Computer Entertainment) #21987 · Ace Rating887/1000

Elsewhere on the web

  • WorldOfSpectrum 12 votes7.75

In the magazines 12

Your Sinclair #23Nov 1987 · p.478/106/106/105/107/107/10

Your Sinclair

Graphics 8/10

Playability 6/10

Value For Money 6/10

Addictiveness 5/10

Overall 7/10

Tony Worrall 7/10

Mastertronic £2.99 Reviewer: Tony Worrall A long, long time ago a race of clever dick beings known as the Miracle Engireers decided to build a fantastic new artwork of roadways on the planet of Plexar. This system of pathways was constructed entirely out of crystal, and supported at the ends by massive diamond towers. It was the most advanced, beautiful and (if used in the wrong way) deadly construction in the universe. Unfortunately the Engineers were not as smart as they thought. A passing plague wiped them out, and no one was left who understood how to operate the roads. Years later a new race of beings inhabit the planet, but the workings of the crystal roads are beyond their primitive minds. Every so often a candidate is chosen to journey through the maze in order to placate (they think) the gods. Guess who it is this time! Yes, this is Plexar, a Trailblazer-like race down a series of vertically scrolling roadways. Avoid the gaps, use the special features, all in true Trailblazer style. Survive the first two sections and it's into the Tower, which is seen from above a la Shadow Skimmer. Move down the roads, follow the arrows and avoid the traps. And that's about all there is to it. The 3-D moving pathway section, although drawn well, is far too easy to complete, and the overhead section is a little on the simple side too, as long as you watch the energy levels. Complete a section, then it's on to another part of the planet for another bash (and new backgrounds). As I said, the graphics are great, just what you'd expect from Paul (Terminus/Glass) Hargreaves - highly detailed and well used throughout. If you take away the graphics, though, there ain't much of a game left. Still, at budget price it's worth a go just to see the marvellous detail Paul has managed to cram into the program. If you enjoyed Trailblazer this is definitely for you.

Read it at Your Sinclair Rock'n'Roll Years

ACE (Advanced Computer Entertainment) #2Nov 1987 · p.615/73/75/75/7887/1000887/1000

ACE (Advanced Computer Entertainment)

Visual Effects 5/7

Audio 3/7

IQ Factor 5/7

Fun Factor 5/7

Ace Rating 887/1000

Andy Smith 887/1000

Mastertronic (Added Dimension) bounce you down the road to oblivion. Plexar is the name of the planet on which this game is set. and the natives are round, bouncy, and extremely vulnerable. As a perky young Plexarian you have been elected by your fellows to venture forth along the planet's crystal roads. These consist of a network of highways, connecting the various continents (which, incidentally, do not appear in the game) constructed by an ancient and now-defunct race of Miracle Engineers. The primitive Plexarians regard these highways with religious awe and annually elect one of their number to follow the yellow brick road to oblivion. This year it's your turn. The object of the game is to travel all 16 connecting roads that span the planet, each of which is connected to the next by a 'warp-bridge' - effectively a stretch of landscape viewed from above. The gameplay on the roads themselves can be divided into two parts, the first of which has you bouncing along a continually scrolling highway in Trailblazer style. Initially you're given a choice of three roadways and you can choose which one you'd like to start on. You have a limited amount of energy and must travel the length of the road losing as little of this as possible. The crystal roads in this phase are made up of different rectangles that affect you in various ways. Black squares suck energy whereas others will knock you sideways, bounce you forward two places (or backwards) and generally mess you about in practice, however, you don't have much control over the ball in this section. The road scrolls inexorably towards you without much variation in the obstacles and all you can do is cope with the effects of the different squares as best you can. Gameplay isn't a strong point here, but luckily this part doesn't last long. The second phase of highway hi-jinx gives you complete control over the ball's progress and the roadways are varied in both format and challenge. You may find yourself on a single-square-width highway or having to choose between two different roads that may lead to different obstacles, swapping from one to the other. You may also find yourself bouncing happily along for miles, only to find that you've reached a dead-end and must bounce all the way back. There's a time limit, so a lot of practice and road memory is essential here. Again there are a number of different rectangles in this phase with varying properties. Some switch you from one roadway to another, others grab hold of you and whisk you from side to side, at which point you must choose at which point to bounce off carefully and quickly. Running out of road loses you one of five lives, as does running out of time (but with the added annoyance of sending you back to the beginning). The warp-bridge' phase is viewed directly from above as you move over a landscape that scrolls from top to bottom, avoiding hazards ranging from black holes (bridged, but only for a moment at a time) to nasty flying objects overhead that deplete your energy on contact. Again you're up against the clock, and at various points you have to choose your route carefully as the wrong one could have you up a blind alley. The graphics are good, though the rectangles tend to strain your eyes alter a while and colour is used simply but effectively. The atmosphere of Plexar is obviously not suitable for sound transmission, other than the occasional blip, but this doesn't detract from the game. Gameplay is simple enough and it's easy to get involved, but a little luck and hard work are needed if you wish to do well. A thought-provoking gem that should provide quite a few hours of fun and frustration. Andy Smith RELEASE BOX Spectrum, £2.99cs, Reviewed C64/128 + other formats, Undecided Predicted Interest Curve 1 min: 68/100 1 hour: 80/100 1 day: 80/100 1 week: 70/100 1 month: 60/100 1 year: 40/100

Swapping between the roads is essential in this part of the trek as one is bound to lead to a dead end. Keep on the straight and narrow at all times as a jump into the black will send you back to the start.

There you are - obviously pleased with yourself.

This rectangle will send you to the top roadway.

This section of the bridge could disappear at any moment so careful timing is essential.

Your energy remaining.

Your overhead view of the 'warp bridge' that carries you from one zone to the next. Steer clear of the flying nasties and disappearing bridges and just hope you're headed the right way!

BALLS ON TOP Plexar brings a new dimension to bouncing ball games with the addition of the overhead roadway - a real brain teaser since all the action on it is effectively upside down. Good hand-eye co-ordination are a must when the going gets tough, and the disorientation on the overhead highway can trick you into jumping forward when you mean to jump back - a topsy-turvey experience that often ends in oblivion.

Sinclair User #67Oct 1987 · p.288/108/10

Sinclair User

Overall 8/10

Tony Dillon 8/10

Label: Mastertronic Author: Paul Hargreaves Price: £2.99 Memory: 48K/128K Joystick: various Reviewer: Tony Dillon A long time ago in a galaxy far, far away there lived a thriving young planet called Plexar. On this planet an earlier civilisation had constructed a series of crystal roads between the 16 continents. The highways were long, beautiful and probably very useful but the Plexarions wouldn't use them because they thought they were magical. Once a year, though, they would send a candidate to travel the roads in homage to their god and this year it's you. (Really? What a surprise.) So what's the game about? That's easy - it's just like Gremlin's earlier Trailblazer only cheaper and with more features. One way or another you are moving a ball along a pathway which scrolls out from the horizon. The exact gameplay varies over the levels but, like Trailblazer, the pathway is divided into a quilt of rectangles distinguished by shading. Some of these squares may be harmless bounced over. Diagonally striped ones transport you along the path - others even give you a little helicopter with which to zoom over obstacles. Other squares send you hurtling in the wrong direction, black squares with small white dots bounce you an extra square in the direction you're moving and then there are enormous black gaps in the track... Also robots roam the paths and have to be avoided, or they sap your energy. In each continent you have three types of road to traverse. In the first you can only control left/right movement as you continuously move forward along the 3D paths. The third, however, is a vertically scrolling 2D landscape. In all three levels, different squares have different effects. Terrific stuff. I'm off now to get a T-shirt with 'I love Plexar' written on it. So will you, it'll keep you returning for more for weeks to come.

Crash #45Oct 1987 · p.2484%88%86%88%86%82%80%90%

Crash

Presentation 84%

Graphics 88%

Playability 86%

Addictive Qualities 88%

Overall 86%

Mark Rothwell 82%

Richard Eddy 80%

Robin Candy 90%

Producer: M.A.D. Retail Price: £2.99 Author: Paul Hargreaves Long before a Reliant Robin had ever broken down on the M25, the Miracle Engineers had planned and built the crystal roads that led across the planet Plexar. Now the Miracle Engineers are long dead and the primitive Plexarians have taken their place. Unlike their sophisticated predecessors, they are a superstitious race who send victims along the crystal roads to appease mysterious deities. Few return from this voyage - but as a chosen 'volunteer', can you survive it? Your journey is made up of two stages: the crystal roads themselves, and the diamond twoers where the roads meet and interconnect, joining continent with continent. Each road consists of a series of interconnected squares, some of which contain lethal things that can end your life on the spot. Others merely offer the unusual, useful or hindering, sending you shooting sideways, taking you on a helicopter ride, propelling you forward across dangerous squares, or making you skitter randomly between squares. If you've successfully navigated this roadway without too much mishap, you enter one of the diamond towers. These are weird places, full of complicated, vertically scrolling mazeworks of unidirectional conveyor belts, areas which simply vanish now and again, shivering colonies of pulsing jellies and obstructive walls. And in the towers are found the patrolling servicebots that drain your energy at their every touch. To protect your meagre reserves, leap away from the approaching mechanical embraces. A peril port at the top left of the screen changes colour and signifies when danger is imminent. Heed its warning well if you want a chance of survival - and never forget that against all this is the relentless countdown of the clock. COMMENTS Joysticks: Cursor, Kempston, Sinclair Graphics: excellent; mainly monochromatic, decorative surroundings in colour Sound: nothing inspiring

Blazing the trails in the third section of Plexar.

Flex those plexars and bounce off down the track.

MicroHobby issue 200: Tape 24 carries this game and has 2 references of its own.

Hack/Poke3
Tips2
Information1
Feature1
Review1

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