Podder
Arcade Game: Maze · ZX-Spectrum 48K · 1 players · English
Central Solutions · 1986 · Pound sterling 0.99
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Play
- podder.rzxRZX playback file
- Podder.tzx.zipTape image English16 KB
- Podder.tap.zipTape image English16 KB
Documents
- Podder.pdfInstructions English9 KB
Other files
- Podder (1986)(Central Solutions).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Greg A. Holmescredited
- John Holmescredited
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Scores
In the magazines
- Your Sinclair #81986 · Overall5/10
- Crash #311986 · Overall54%
Elsewhere on the web
- WorldOfSpectrum 7 votes6.00
In the magazines 4
Your Sinclair #8Aug 1986 · p.295/106/106/105/105/105/10
Graphics 5/10
Playability 6/10
Value For Money 6/10
Addictiveness 5/10
Overall 5/10
Rick Robson 5/10
Central Solutions 99p Reviewer: Rick Robson Plodder might be a more pertinent name for this, the latest arcade maze game from Central Solutions. But like Geoff Boycott it makes up for slowness with steadiness. At least it's consistent - indeed quite sensational in its utter and complete ordinariness. It seems the inhabitants of Pod have imbued their machines with intelligence, and technology has struck back, banishing the Poddites (Poddies? Poddles?) to the desert. As an exiled engineer you have to rig up an old Podder (Poddish for Cortina) and fit it with a limited arsenal (were the Arsenal ever anything but limited?) in order to win back civilization. Trouble is, putting Podders together is worse than trying to find spares for a Lada. You have to find 107 spares spread over 36 screens, avoiding lots of nasties who'll do you more damage than all the secondhand car salesmen in Debden. You can nuke them but they'll bounce back to life again instantaneously. Guile is the style if you want to win out as your missiles won't last for ever. Luckily most of the meanies (curiously crab and trilobyte look-alikes) just chug back and forth so it's easy to avoid 'em. You can pick up as much as you like, and all you have to do is run over the rather poorly realised objects to collect 'em. As you travel extra lives and missiles can be found - as they're always in the same place. Once you've got your 107 parts (and not fallen asleep in the process) then hack on back to screen 1 and exit to save the world. Personally, I think it might be a nicer place if it was left to the machines.
Crash #31Aug 1986 · p.10955%54%55%54%52%58%54%
Use of Computer 55%
Graphics 54%
Playability 55%
Getting Started 54%
Addictive Qualities 52%
Value For Money 58%
Overall 54%
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Producer: Central Solutions Retail Price: £0.99 Author: GA Holmes Equipped with a futuristic tank, your task is to escape from a maze which is inhabited by all manner of nasties. Their job is to guard the various pieces of the Pod Monitor which you need to complete your mission. Scattered around the maze are various useful objects which must be collected. The most important are the pieces of the Pod Monitor. Once all these have been stored in your tank, the Pod Monitor assembles itself and all you have to do is get your tank back out of the maze. Although you are travelling around in a super-tank, you are by no means invincible. The nasties in the game present themselves as tanks similar to the one you are driving, or as long-legged spider-like creatures. These move around the screen at random and contact with them loses one of your five lives. If your tank remains immobile for too long, a mine is activated nearby. Fortunately, the tank is equipped with bullets and mines, and extra ammunition can be picked up along the way. At the bottom of the screen the score chart records the points awarded for each object that is picked up in the maze. To the side of this, the number of mines and bullets in stock is shown. It is necessary to rearm quite often to avoid being overwhelmed by the enemy forces. What sort of tank commander are you? COMMENTS Control keys: Z left, X right, O up, K down, 0 fire Joystick: Kempston, Interface 2, Cursor Keyboard play: quite responsive Use of colour: effective and attractive Graphics: simple but effective Sound: nice little ditty at the beginning and some cute spot effects throughout Skill levels: one Screens: mazes which get more detailed as the game progresses
Cameron's tank gets some serious hassle from a long-legged spider. Will he be able to cross the river without getting caught?
Eeek, wtach out for those marauding tanks! You've only got two lives left as well.
Advert2
- Popular Computing Weekly #36Sep 1986 · p.23
- Popular Computing Weekly #34Aug 1986 · p.12
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