Popeye 3: Wrestle Crazy
Arcade Game: Beat-em-up/Solo · ZX-Spectrum 48K/128K · 2 players · English
Alternative Software Ltd · 1992 · Pound sterling 3.99
Popeye, 3 of 3
← Popeye 2
Discussion
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- Control Option
- Interface 2 (right), Kempston Joystick
Play
- popeye3.zipRZX playback file
- WrestleCrazy.tzx.zipTape image English55 KB
- WrestleCrazy.tap.zipTape image English54 KB
Documents
- WrestleCrazy.txtInstructions English7 KB
Other files
- Wrestle Crazy (1992)(Alternative Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Richard Stevensoncredited
- Paul A. Bellamycredited
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Awards
Scores
In the magazines
- Sinclair User #1291992 · Overall84%
- Your Sinclair #831992 · Overall56%
- Your Sinclair #871993 · Popeye 345%
Elsewhere on the web
- WorldOfSpectrum 11 votes5.91
In the magazines 12
Sinclair User #129Nov 1992 · p.11Sinclair User Silver80%75%80%86%84%84%
Sinclair UserSinclair User Silver
Graphics 80%
Sound 75%
Playability 80%
Lastability 86%
Overall 84%
Garth Sumpter 84%
Steve Keen
Label: Alternative Memory: 48K/128K Price: £3.99 Tape Reviewer: Garth Sumpter Argk, agk, ark, ark, ark! Exactly what Popeye has got to laugh about I'll never understand. He's got the ugliest girlfriend in the world (and you went out with her sister Garth - Big 'Al), his friends are all physically deformed and he's a sailor. Not a lot going for him there I'd say. Until of course you put him into a computer game. There have been two other Popeye license games, both of them simple platform affairs which have done little to promote what should have been a huge license. But what of Alternative's Popeye 3? Well, once you take away the cartoon perfect plot of an bunch of inter-galactic grapple fans who want to take over the Earth, well covered in numerous previews, you're left with the broken bones of a wrestling game where Popeye has to grapple his way through the unwelcome attentions of several off-world wrestlers in a bid to save the Earth from the nasty Kraggs. The game is for one or two players, joystick (recommended) or keyboard control, chosen at the end of one of the unhealthy three (count 'em) loads that you have to go through before getting to the real action. The game begins with Popeye in the corner facing his alien (aggh!) opponent. The ring is seen from a side view and the colourful background is populated with an even more colourful audience consisting of all known life forms in the cosmos (except Jimmy Tarbuck and George Bush). When the bell rings, something inhuman drifts out of their corner towards Popeye and play commences. Popeye 3 the game is a bit of a joystick wiggling affair. Next to their picture icon, each opponent has a strength meter showing current levels of juice and a vertical power meter which increases when you waggle your joystick. If you hit fire when this power meter is at the top, you can attempt a hold. When the characters get closer, they will attempt to grapple. This is where the joystick wigglin' really begins in earnest. When you get near an alien, you must wiggle left and right to hold onto him before attempting a move. The power meters show just how the two players are doing. The first player to get their power meter to the top is rewarded with a headlock on their opponent and subsequently robs them of some of their strength as shown by the green bar beneath their picture. If you also press the fire button when you're at the top you move straight into 'the piledriver' which is guaranteed to give any casual alien a headache. (Except the indigenous life-forms of Septic 6 who as we all know resemble small pools of irradiated snot). Other moves are arrived at with similar dexterousity. You can kick and punch for a little effect but it's the specialist moves that make for variety. You can climb the ropes and jump right off the screen, hoping to flatten your opponent on re-entry. The other move involves Popeye grabbing one of the cans of spinach that are tossed liberally between Wimpy and Olive Oil, presumably because neither of them actually want that green goo anywhere near them. Popeye however loves it. If he catches a can, an icon appears near his piccie. The next time he gets a headlock, his specialist move is revealed. This is fairly spectacular even though you can't see what's going on. Popeye finally has a license that has had some thought put into it. Colourful, quick and with real cartoon style graphics, the only problem is a horrendously long loading system.
Your Sinclair #83Nov 1992 · p.1456%56%
Overall 56%
Jon Pillar 56%
Alternative £3.99 cassette [redacted] Reviewer: Jon Pillar Popeye and wrestling, eh? Now theres a tenuous link. Or is it? (He said an has best confidential no-it-isn't-and-I'll-tell-you-why-not voice.) Well, no. It follows the plot to one of the original Popeye cartoons. So that's all right then. (Phew.) To save the Earth ol' Pops has to defeat five alien opponents by whittling away their energy and pinning them to the floor. To aid him in this endeavour he's got a quartet of wrestley moves - the headlock, the piledriver, the ridiculously big fight and the shin kick. Popeye 3 is an out-and-out joystick waggler. While Zeppelin's Tag Team Wrestling used the old 'press fire with a direction' control method, to beat your opponent in Popeye 3, you have two stages of frenetic wrist-mangling. To win the bout, you have to grapple with the alien (by waggling the joystick), then try to force him into an energy-sapping headlock (more waggling). Naturally, while you're doing this your oppo is struggling to do exactly the same thing. There's a nice bit of variety in that when your waggle meter reaches full power you can stab fire and perform a piledriver (where you pick up the alien and bounce him on his head!), but basically it's a case of whoever's misspent their youth murdering their joystick with Daley Thompson's Decathlon having the edge. IT'S TIME FOR A TIE-IN! The Popeye tie-in is limited to tie cans of spinach that you can grab to initiate a pretty funny cartoon scrap, and as the gameplay is mostly limited to waggling (there's that word again) it gets boring very quickly. (Another prob is that on Level One, the energy-boosting hamburgers thrown by Wimpy totally refills your energy bar rather than giving you a little bit of extra power as in the later levels, so if an alien grabs a burger when you're on the point of defeating him, you have to go through whole process again. Aie!) The presentation of the game also leaves a lot to be desired. The graphics are smart, but the playing area is small (most of the screen is taken up by an animated background) and the action tends to get confused and obscured by the front ropes. Soundwise, you've got just a few bleeps and bloops. The (very) basic waggling gameplay is repetitive and not even the two-player mode can save this game from the bottom drawer.
After gobbing down the spinach his gal Olive throws into the ring, Pops can set to with alien in a massive cartoon scrap. It's a nice touch. (Pity it's back to waggling the joystick as soon as the fight's over.)
Popeye rued the day he'd bought that super-magnetic Famous Five badge from the local branch of Oxfam. But it had been so beaut that he couldn't resist it.
Trapped in an alien headlock! Your only chance is to waggle like mad and keep your power meter at full, thus avoiding being trampled underfoot. There. That's the sensible advice. You'll have to supply your own silly caption. (Sorry.)
WRESTLE BETTER THE YS WAY! ... with these two flamboyant and sure-to-succeed new moves. 1. THE STEAMROLLER Distract your opponent momentarily and run out of the stadium. Find the nearest heavy maintenance vehicle salesman and ask him to drive you into town. By questioning passers-by, make your way to a travel agent's and book an immediate flight to Ceylon, steamroller construction capital of the world. Once there, find a cafe and build up your strength with a cup of tea and a cream bun. Then ask the cafe owner where you can hire a steamroller. Use a current HGV or maintenance vehicle driver's licence and pay in advance for one day's hire. Drive the steamroller back to the airport, and smuggle it aboard the return flight. When you get back, drive immediately to the stadium. Use the steamroller to break into the general store next door, steal a kettle and a paint roller, run back to the ring and hit your opponent smartly with both. 2. THE NEUTRON BOMB Simply detonate a Class Seven neutron bomb in the ring. NB: this move is illegal in Mexico, central China and some fishing villages on the Cornish coast.
Popeye - The Collection carries this game and has 1 reference of its own.
Preview3
- Sinclair User #127Sep 1992 · p.26
- Your Sinclair #81Sep 1992 · p.22
- Sinclair User #126Aug 1992 · p.27
Review2
- ZX MagazínFeb 1995 · p.30
- Your Sinclair #87Mar 1993 · p.44
News/Note2
- BiT #16Jan 1993 · p.5
- Your Sinclair #78Jun 1992 · p.9
CoverGame2
- Your Sinclair #83Nov 1992 · p.6
- Sinclair User #128Oct 1992 · p.5
Poster1
- Your Sinclair #81Sep 1992 · p.30
Licensed from
- PopeyeCartoonKing Features Syndicate Inc
Related
- Compilations
- Popeye - The Collection, Sinclair User issue 128: Great Eight 17, Your Sinclair issue 83: Magnificent Seven
- Ports
- (Amstrad CPC), Popeye 3: WrestleCrazy (Commodore 64), Popeye 3: WrestleCrazy (Amiga)
- Elsewhere
- Speccy Screenshot MapsStrategyWikiMobyGamesRZX ArchiveThe TipshopUVLRZX Archive - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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