Prohibition
Arcade Game: Action · ZX-Spectrum 48K/128K · 1 players · English
Infogrames · 1987 · Pound sterling 9.95
Discussion
Nobody has started a thread about this yet.
Credits
Cover art for the Players reissue: Peter Austin.
Releases
- 1987InfogramesPound sterling 9.95
- UnknownEDOS
- 1987Players Software
- 1987Zafi ChipSpanish peseta 1200.00
Play
- Prohibition(ZafiChip).dsk.zipDisk image English44 KB
- prohibition.rzxRZX playback file
- Prohibition.tzx.zipTape image English23 KB
- Prohibition.tap.zipTape image English28 KB
- Prohibition(PlayersSoftware).tzx.zipTape image English23 KB
- Prohibition(ZafiChip).tzx.zipTape image English23 KB
- Prohibition(ZafiChip).tap.zipTape image English23 KB
Documents
- Prohibition(EN).pdfInstructions English52 KB
- Prohibition(ZafiChip).txtInstructions Spanish2 KB
- Prohibition(ZafiChip).pdfInstructions Spanish6 KB
- Prohibition.txtInstructions English1 KB
Music
- Prohibition.ay.zipRipped in-game/theme music in AY format 3 KB
Other files
- Prohibition (1987)(Infogrames).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Pennsoftcredited
- Peter AustinInlay/Poster Art
Sign in to credit somebody, or say what these people did.
Scores
In the magazines
- Sinclair User #651987 · Overall8/10
- Your Sinclair #211987 · Overall7/10
- Crash #431987 · Overall59%
Elsewhere on the web
- WorldOfSpectrum 27 votes6.64
In the magazines 13
Your Sinclair #21Sep 1987 · p.737/107/107/106/107/107/10
Graphics 7/10
Playability 7/10
Value For Money 7/10
Addictiveness 6/10
Overall 7/10
Tony Worrall 7/10
Infogrames £9.95 Reviewer: Tony Worrall Hi there. You may know me. The name's Sprog, Sam Sprog. Okay, so you don't know me, but that's not important right now. What's important is that they are after me. No, not the inland Revenue, but - the Mob. They're everywhere, and - wait a minute, who's that at the window?... BANG!... Aaargh! Caught in my prime by an... uhhrrr. Poor guy, caught in his prime by an uhhrrr, and just as he was about to tell you all about Infogrames' new shoot 'em up, Prohibition. The idea's this - you control a gunsight which has to be manoeuvred across several run-down Chicago tenements to pick up and despatch a gangland killer who's trying to do the same to you. It's hard - first you have to find the critter, and you only get a few seconds to do it. But all is not lost, as you can reach the required block (usually made up of two columns of five or six windows) before the clock starts. If you don't find him in time, rest assured that he'll find you. And it's not just a case of find the window and blast the bad guy, oh no. They don't just fire out of windows - they fire from the rooftops, the fire escapes, the attics, the basement grills, from the street and even from under manhole covers! The graphics are black on white, although the pavement is pink(?) Everything's very well defined, and if the scrolling's a little jerky, it doesn't detract much from the gameplay. I also like the way that the baddies, when killed, either slump forward or get blown backwards. And whenever you fire a shot, the sights move slightly off target, as they would in real life. One gripe is that there's barely any sound, and the music's nonexistent. And the gameplay definitely reminds me of an arcade game that did the rounds a while back. In all, though, it's an entertaining enough reaction test from those clever chappies across the channel. Hang on, who's that in the window? it's our Ed! What's she doing up... BANG!... oh, that's what she was doing. Caught in my prime by an... uhhrrr!
Sinclair User #65Aug 1987 · p.288/108/10
Overall 8/10
Jim Douglas 8/10
Label: Infogrames Author: In-house Price: £9.95 Memory: 48K/128K Joystick: various Reviewer: Jim Douglas Ah, the virtues of simplicity. The first thing that is great about Prohibition is that the plot is utterly simple. You move a gunsight around and try to take out as many members of a rival criminal gang as possible. And as an added consideration you have to try to off any members of the general public who might be held hostage. That's it. Total game plot. Sounds a bit dull? Wrong wrong wrong. Prohibition is a classic example of an utterly simple game idea which has been perfectly executed. It works like this. Over a backdrop of a dingy New York street of tenements several Spectrum screens wide you move your gunsight. Suddenly, seemingly (but not actually) at random, a face appears at a window - find the face, move your gunsight over it and Fire. Kill as many of the bad guys as possible. The basic problem is where is the next killer going to appear? You get a clue by some arrows flashed up at the bottom of the screen - they tell you vaguely the right area to look in but mostly it's up to you. Your time to find that face is limited - numbers tick away the moments until the killer has got you lined up in his sights and... well you can guess the rest. The reason Prohibition works so well is the dodge factor. It has the same sort of nervous appeal that hide and seek used to have when you were young. Dodge is the hide bit - in Dodge Mode you won't be hit by anybody but it uses up bullets and, more importantly you can't Fire at anybody in this mode. This means you have to watch the timer constantly and make a judgement about whether you have enough time to find and kill the bad guy before it gets too late and you should have dodged instead. Usually you get it wrong - but it's that constant 'Shall I risk it?' that makes the game thrilling. Technically there is some clever stuff going on in the game - incredibly detailed backgrounds have to be scrolled yet the effect is achieved pretty smoothly. The sheer excellence of the graphics means that after a few moments you automatically ignore the fact that they are only in black and white. It could almost be a digitised photograph of a real New York street scene, so realistic is the detail and so authentic is the atmosphere of crime and decay. There is, you begin to realise a pattern to the appearances of the bad guys - obviously you can learn it and move your gunsight cursor into the correct position ever more quickly. The snag is as you get better so do the enemy - not only do you get more and more of them at ever faster intervals but hostages start to appear (mainly distinguishable by their lack of nifty hats). This means you have to waste precious extra microseconds figuring out - having found a face a window - whether to shoot or not. It's time you don't have. Yes, it's a pity the game is only black and white, yes the sound could have been better, yes it's a very simple idea but yes I really liked it.
Crash #43Aug 1987 · p.3158%71%58%54%59%
Presentation 58%
Graphics 71%
Playability 58%
Addictive Qualities 54%
Overall 59%
Ben Stone
Nick Roberts
Robin Candy
Producer: Infogrames Retail Price: £9.95 Swamped by gangland crime, the New York Police Department hires a mercenary to rub out the city's contract killers. But they won't be no pushover. Killers appear on the streets, at windows and on the apartment block roofs of a decaying downtown zone. An arrow at the bottom of the screen shows which way the mercenary you control must move to find your next target, but doesn't give the killer's vertical position. Once the hoodlum has been found, you can get him in your sights. A killer must be hit within three seconds after an onscreen countdown begins. And when killers lurk in difficult positions extra time is given to blast them. But if the baddie isn't shot before the deadline, you get it instead and lose one of your three fives. At higher levels the hoodlums become faster in their reactions. And killers never come quietly - they return fire if given half a chance. Enemy bullets can be dodged, giving you an extra three seconds of grace - but such evasive action can't be kept up forever. A bar indicator shows remaining dodge time. Still, you're paid good greenbacks for each contract successfully completed. Some despicable killers hold hostages, so great accuracy is essential if you're not to plug an innocent victim. Now get out on those mean streets... COMMENTS Control keys: Q up, S down, O left, P right. SPACE to fire, ENTER to dodge, number keys to pause Joysticks: Cursor, Kempston, Sinclair Use of colour: monochromatic Graphics: excellent, despite slightly jerky scrolling Sound: limited to gunshots Skill levels: progressive Screens: scrolling play area
Now the hunters are the hunted...
Ruthless gangsters lurk in the alleys of New York.
You've got the concrete jungle in your sights in Prohibition.
Now Games 5 carries this game and has 8 references of its own.
Feature2
- Your Sinclair #56Aug 1990 · p.24
- MicroHobby #150Oct 1987 · p.25
CompoResult2
- Sinclair User #69Dec 1987 · p.47
- C&VG (Computer & Video Games) #74Dec 1987 · p.103
CompoEntry2
- Sinclair User #64Jul 1987 · p.37
- C&VG (Computer & Video Games) #69Jul 1987 · p.61
Information1
- SSD-IISep 1999
Review1
- MicroHobby #153Nov 1987 · p.24
Full-page ad1
- C&VG (Computer & Video Games) #70Aug 1987 · p.61
News/Note1
- Popular Computing Weekly #18May 1987 · p.7
Licensed from
- Operation WolfArcade coin-opunofficialTaito Corporation
- Empire City: 1931Arcade coin-opunofficialSeibu Kaihatsu
Related
- Compilations
- Now Games 5, XAM, Load 'n' Run issue 45, STARS
- Ports
- (Amstrad CPC), (Commodore 64), (Atari ST), (Thomson MO/TO)
- Elsewhere
- Speccy Screenshot MapsStrategyWikiCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLSpectrum Computing RZX - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.
Everything ZXDB can hold about this is here.
Sign in to correct or add to this.
Hold the rights to this and want it taken down?

