Sinclair Library

Psi-Spy

Arcade Game: Adventure · ZX-Spectrum 48K · 1 players · English

Postern Ltd · 1983 · Pound sterling 7.95

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In the magazines

  • Sinclair User #281984 · Gilbert Factor5/10
  • Crash #61984 · Overall47%

Elsewhere on the web

  • WorldOfSpectrum 5 votes4.60

In the magazines 17

Your Spectrum #7Sep 1984 · p.43HITHITMISS

Your Spectrum

Frank Pelling HIT

Ian Hemmingway HIT

Phil Morse MISS

JOYSTICK JURY Your Spectrum is on the lookout for clubs to take part in Joystick Jury. Interested??? Just drop a line to Ron Smith, Joystick Jury, Your Spectrum, [redacted]. This month's joystick jurors are all members of the Stevenage Computer Club, [redacted]. They are: Ian Hemmingway, Phil Morse, Frank Pelling, Owen Pugh and Monty Trent. The club was formed about 18 months ago and currently has a membership of about 45, with members' ages ranging from eight to 70 years. It meets twice a month - at the Stevenage Library and the Leisure Centre. Membership costs £6 per year... half price for children and OAPs. For more details, phone Frank Pelling on [redacted] (evenings and weekends). PSI-SPY Postern £7.95 In the labyrinth of the wandering planet, there is great wealth and adventure for anyone willing to challenge the active guardians. Collect the five keys of Zar, for without them, exit is impossible.

Read it at Your Spectrum Unofficial Archive

Sinclair User #28Jul 1984 · p.415/10

Sinclair User

Gilbert Factor 5/10

SPY RINGS OF POWER Memory: 48K Price £7.95 Despite its original name, Psi-Spy for the 48K Spectrum is an unoriginal arcade adventure game. The object of the quest is first rings of power and then keys which can be found in the Dungeon of Zar. To get them you have to read the instructions several times - and try to move your character round the screens filled with uninspiring square monsters which look as if they have fallen from the Spectrum User Manual. The approach to the dungeon, where you have to pick up several rings to enter and produce some kind of score, takes the computer almost a minute to set up using its colour-filling algorithms. The game is an adventure of discovery as you will continue to find new keys to press the further you proceed. To be fair, the plot has some depth as you have to interrogate guardians of the keys using a mind probe and press various keys to decide whether to eat, take or pay for objects. Psi-Spy would have been original and interesting a year ago but it looks too much like a cross between Black Crystal from Carnell and Manic Miner from Software Projects for comfort. If you want another dungeons game with average graphics, the game is for you. It can be obtained from Postern, [redacted].

Read it at Sinclair User Magazine Online

Crash #6Jul 1984 · p.6158%57%32%54%25%60%45%47%

Crash

Use of Computer 58%

Graphics 57%

Playability 32%

Getting Started 54%

Addictive Qualities 25%

Originality 60%

Value For Money 45%

Overall 47%

Unknown

Unknown

Unknown

Producer: Postern Memory Required: 48K Retail Price: £7.95 Language: Machine code Psi-Spy is a sort of 3D adventure/arcade game which takes place under the purple dust of the Wandering Planet where, it is rumoured, exists the Labyrinth, a remnant of the once great civilisation of the Overlords. Great wealth and high adventure are promised all those ready to challenge the still active Guardians and find the five keys of Zar, without which exit from the Labyrinth is impossible. The game comes with a very complex set of instructions, without which it is impossible to get into the Labyrinth, let alone leave it. The game starts off outside the main entrance with its lowered portcullis. There are flashing detectors which alert a Guardian, who will come and chase after you as you try to collect the ancient Rings of power. Once inside, the game becomes a maze of interlinked rooms, most of which are protected by guards. The guards must be killed before an object can be picked up. In this stage screen commands will activate the game; these are TAKE and FIGHT. In addition you can have spells, a tachyon gun (if you have the ammo), use tax returns in bargaining and there are brain bugs which work against intelligence (not surprisingly perhaps!). The 3D in stage one is drawn with a strong perspective, and the guard alters in size depending on his position. In the latter stages, the rooms are shown as walls in perspective from above. Screen commands do not have to be typed in, but are accessed through single numeric key presses. COMMENTS Control keys: A/D left /right, L/SYM up or away/own or towards plus numerics for screen commands Joystick: none Keyboard play: sensible positions, responsive Use of colour: average Graphics: smooth but undetailed, not very large Sound: hardly any without Microspeech, busy with Skill levels: modified throughout according to status Lives: 1 Originality: original but confusing

Tring to get out - Psi Spy.

Try to get in - Psi Spy.

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