Sinclair Library

Adventure One

· ZX81 16K · 1 players

Abersoft · 1982 · Pound sterling 10.00 · Pound sterling 8.95 budget

Not archived (available elsewhere) Held by another archive rather than this one, so the files link out.

Inlay - Front 1 of 2
Inlay - Front
Not rated yetSign in to rate it

Discussion

Nobody has started a thread about this yet.

Start a thread

Files and rights

Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedAbersoft → WorldOfSpectrum

Credits

Sign in to credit somebody, or say what these people did.

In the magazines 7

C&VG (Computer & Video Games) #30Apr 1984 · p.114

C&VG (Computer & Video Games)

THE OLD PROBLEM! There are many derivatives of the original Adventure, the Colossal Cave, written by Crowther and Wood for a mainframe computer. First on the scene was Radio Shack, with Pyramid 2000, a 16K TRS-80 version with an unlikely name, and much maligned by the critics in the USA at the time. One particularly scathing mention was the review in 80-Microcomputing t the time, complaining that a sceptre was used in place of what was obviously a wand in the original. "It is fairly logical to wave a wand - but who on earth would want to wave a sceptre?" Once inside, it is down the grating so to speak - so why bother with the pyramid bit? Copyright? You could hardly fail to recognise the bird statue and the statue box! So there it was, all the trappings except the well-house and river. Next to arrive was a ZX81 game innocuously entitled Abersoft Adventure, later available for the Spectrum. This one was much more easily recognised as Colossal, for it featured the well-house and river. The bird had to go in a wicker cage, and - no sceptre! A black rod this time! My next foray into the cave came when I had the opportunity of logging on to Comshare. The black rod had a rusty star on the end - much more easily recognisable as a wand. A couple of short, sharp lunch hours connected to the mainframe was all I managed, but I amazed my friends by achieving things they had been spending months trying to do! I eventually let on that I wrote the Adventure column for C&VG, and I had played some lookalikes! I was nearly maimed as I rushed over the crystal bridge, heading for the door! "Oh woe is mine!" I wrote a couple of months ago, not having a copy of Colossal Adventure from Level 9. At the same time, I contacted them, and I am now a proud possessor of that Adventure! That doesn't mean, Dan and Andrea, that I can answer all your problems! And what of Level 9's interpretation of Colossal? No need to describe the scenario - perhaps an apt description might be "You've played the rest, now try the best". The game I played on the mainframe had a charming little sequence in which I encountered a frog, kissed it, and was devastated to find I had not created a prince or princess merely got myself covered with warts! The events that followed were even more hilarious - I kissed a princess and passed on the warts, and then, deciding to leap into her four-poster, was told "You can't, and in any case, she has a headache!" I eventually solved the problem, which had an unexpected twist. Now, although the Level 9 version is the nearest to the mainframe version I played, there was not a hint of a frog to be seen. Was I playing an enhanced version of the original, or are all the micro versions abridged? How can I tell - what IS the original adventure, and how can it be recognised? So, Dan and Andrea, play on! I hope to be able to help you soon but, on the other hand, may easily be asking you to help me! (Y2 carved upon a rock?...)

Sinclair User #2May 1982 · p.18

Sinclair User

Phil Garrett

WATCH OUT FOR THE DRAGONS! Phil Garrett tries to guide you through the world of adventure games in this the first of two fascinating articles on the subject. If you enjoy delving into rat-infested dungeons, crawling through dimly-lit caves, and wandering round long-abandoned mine-workings, Adventure is for you. Your powers of memory, logic and patience are tested to the limit as you take life-and-death decisions in your search for fame and riches - all without leaving the comfort of your chair and with only one risk to your physical well-being. That is a severe headache after bashing your head against the wall then your latest seven-minute Adventure failed to load for the fifth time. Adventure is a role-playing game, where after being told about your immediate environment, you can enter commands such as "Go west", "Take keys", "Throw knife". The computer will then provide an appropriate response, such as a new room description, "You missed", or some other message. You many encounter fabulous treasures, or perhaps only mundane objects, although they may. If used correctly, be the key to a still greater fortune. You will probably need to make a map as you proceed to have some chance of re-tracing your steps to the entrance. Natural - and unnatural - hazards abound to prevent your escape, and it should take many delvings to discover all that an Adventure contains. Computer Adventures are a surprisingly recent invention, the original having been written on a mainframe in 1976 by William Crowther and Don Woods at Stanford University in the U.S. It is a remarkable achievement when you consider that, until recently, Fortran, the language they used, had none of the string-handling facilities of Basic. Until two years ago, Adventure was strictly the preserve of computer professionals but the growth of micros has resulted in far wider use. For this review of Adventure games for the ZX-81, I decided to look at every Adventure and Adventure-type game I could find. They vary a great deal, from the traditional descriptive type to real-time graphics games, so I have tried to judge each on its merits rather than compare one to another. My employer told us recently to take Adventure off the computer at work, as we were running out of disc space. That being such an unreasonable instruction, I checked how much memory it used and found that the program and the data it required occupied more than a quarter of a million bytes. So, not surprisingly, all the ZX-81 games require 16K RAM packs. The logical program to start with is the Abersoft Adventure, which attempts openly to pack as much of the Crowther and Woods' original into 16K as possible. As I was usually hopelessly lost in the maze in the Adventure at work, I was hoping that perhaps lack of memory had forced them to omit the maze from the Sinclair version. Not a chance; on the first attempt I went straight into it like a homing pigeon. The maze seems like quicksand; the more you struggle to escape the deeper you sink. At that point I asked a friend who had acquired a good knowledge of the original Adventure to try from the beginning. She found that all the locations and objects were in the correct places, although the location descriptions were shorter. She even discovered a new area she had not entered previously. The program is written in 13K of machine code and 1.5K of Basic, with more than 70 words which can be recognised as commands or objects, and a large number of locations. The game has been written with remarkable efficiency; location descriptions are built-up from individual words and phrases rather than stored en bloc. Being machine code, the program is very fast. At any time you can find your score and also save your current position on tape to continue later. At £10, it is an expensive program but it is a remarkably good version of the original Adventure and well worth the money if you want to see what sparked the entire process. Hilderbay is best known for being the "serious" software company, supplying business programs, but it has also forayed into the world of games and its Gold is a non-graphics 13K Adventure written in Basic. The object is to search for gold hidden in a network of caves and mines in the Yukon. All instructions are entered as a single letter, O for Open, G for Get. Including references to objects such as Gold and Keys. There is a sizeable network of logically-connected caves and rooms, although there are few objects. If you manage to find the gold, things change mysteriously and I have not been able to extract the goodies yet. At any time you can learn your score and there is an added bonus if you manage to escape with the treasure. Hilderbay is offering a 48K Memotech RAM pack to the person who achieves the highest score before the end of July but I do not think my 46 will be in the running. At £8, with a word game included, Gold is reasonable value but could have been better with a few more objects - and word rather than letter input. Bug Byte offers two Adventure-type games, the latest of which, Dictator, is a brilliant simulation of a banana republic; since it has no locations, no objects, and no movement of any kind, it is not an Adventure so I have not included it. The other is The Damsel and The Beast which is a graphics-only 9K Basic game. The setting is an unlit palace of 35 rooms, containing a beast for bashing, a damsel for rescuing, and a few holes into which you can fall. That calamity should be avoided by using the limited supply of torches available and you are also provided with some powerful clubs if you should wish to knock down a wall or kill a monster. After being set-up randomly, the layout of the rooms does not change, so a logical approach is rewarded. Movement, and the use of clubs and torches, is by single-letter commands and the beast continues to move of its own accord while you decide what to do. The game is not desperately fast and while in progress there is little to look at. although you are provided with a map of the events at the end. There is no score given but there are three levels of play and I found even the easiest of them difficult enough. It is not a game for Space Invader addicts but if logic and patience are your virtues, it is one to consider. It is on the expensive side at £6.50. Quest from Serious Software is clearly based on the non-computer Dungeons and Dragons fantasy role-playing game, with the computer-man pitting his strength, constitution and dexterity against wandering monsters. It is a non-graphics game written in 12.5K of Basic and is made up essentially of vampires, rats, werewolves and suchlike. If you can keep the fiends off your back for long enough there are potions, keys and other objects to be found and substantial amounts of treasure to be acquired. Movement and fighting is done by single-key input, which can be confusing, since the same key may mean different things depending on what is happening around you, e.g., F may mean move Forward or Fire magic arrow. You can always ask for a status report and, if you can put together sufficient treasure, the delights of different levels are offered. My reactions cannot cope with this one but at £5.95 for Quest plus a Star Trek, Mastermind and Reversi included, it is good value for the nimble-fingered. Adventure from Simpson Software has its origins in the Crowther and Woods' original but is set in a mythical castle containing evidence of an extraordinary mixture of living beings - hobbits, dwarfs and pirates, among others. It is a non-graphics adventure with 25 logically-connected locations written in 11.5K of Basic. The method of processing instructions entered by the player is unusual; instead of checking for individual words as most Adventures do, the input string is compared in a large series of if-then statements. That makes it reasonably fast, but means there is a very limited vocabulary; e.g., you must refer to a Ming vase, not just a Vase. One weak point - answers to Yes or No questions are not validated, so a NEWLINE stops the program. There are plenty of treasures dotted about, a hidden lower level, and a maze into which you can fall. A score is kept, though my earliest attempts ended in negative scores. It is an unpretentious program, reflected in its price of £3. It would make a good introduction to anyone new to the concept of Adventure who wants to start with something reasonably simple. Phipps Associates offers three complete Adventures on one tape, plus a detailed instruction program. All the games are written in 15K of basic and the first two are based on Trevor Toms' Adventure-writing program from his book The ZX-81 Pocket Book. Several months ago I typed-in the program and was impressed but I felt that it would be too difficult to use and that the range of locations and objects would be too limited. The Phipps tape proved me wrong. Greedy Gulch is set in a Wild West ghost town with more than 20 locations, plenty of objects which have to be collected and used in a logical sequence, and a vocabulary of more than 50 words. It is not particularly fast̶around 10 to 12 seconds to process instructions - but it has some graphics in the form of a simple but useful map. There is no score but to compensate there is a hint feature. The second is the non-graphics Pharaoh's Tomb which has more than 60 locations, made possible by giving only short descriptions, and more than 20 objects. It runs slightly faster than Greedy Gulch, despite an even larger vocabulary, and has a score but no hint feature. It shares with the first program some poor spelling, although Phipps Associates is by no means the only culprit where that is concerned. Magic Mountain has witches, wizards and spells, and an assortment of mystified objects. It also has a maze which, as usual, I discovered very quickly. It took me a solid guilt-ridden hour of cheating to get out, despite using one of the hints available in the form of cryptic crossword-type clues. All three programs are excellent Adventures and at £5.95 complete they are undoubtedly the best value for money of all the Adventures I have seen so far. Next month I will examine 12 more programs, including the three machine code Adventures from Artic. Abersoft, [redacted]. Hilderbay Ltd, [redacted]. Bug-Byte, [redacted]. Serious Software, [redacted]. Simpson Software, [redacted]. Phipps Associates, [redacted].

C&VG (Computer & Video Games) #7May 1982 · p.65

C&VG (Computer & Video Games)

Keith Campbell

GOING UNDERGROUND I have been playing Abersoft Adventure supplied by Abersoft of Dyfed, which runs on a Sinclair ZX81 with 16K RAM pack. "Welcome to Adventure" proclaims a flicker-free screen on typing "RUN", and before long we are on the edge of a forest outside a large brick building. Further exploration leads us to a canyon, and eventually to a locked grating. Oh dear - you didn't bring the keys, did you? Never mind - I did, so down the grating we go only to find ourselves in an underground world of caverns, low twisting passages, and a vast chamber with an uncrossable fissure. We have collected en route a small bird, a wicker case, and a black rod. Hang about we've done this before haven't we? Yes, for all intents and purposes we could be inside a Pyramid of the Tandy variety. For black rod read sceptre, for small bird read bird-statue and for wicker cage read statue box. Those of us who are well travelled now know how to cross the fissure, find torch batteries etc. What I didn't mention when I received the Tandy game is that Pyramid is itself an abridged and modified version of the original Adventure. So for sceptre read wand. Could be useful for there are things you would expect to do with a wand but not necessarily with a sceptre or rod. Although not an original plot, it has certainly survived well! What's it like on a Sinclair? I found it - typing apart - better than on a Tandy as the screen is cleared rather than scrolled, making it, for me anyway, less confusing. One small criticism is that the inventory is retained when the game is re-run. Consequently you can grab things, quit, and then cheat! Nevertheless, it is pleasing to see full size Adventures - in micro terms - being made available to thousands of Sinclair owners. My thanks to Mrs. Pam Bryan of Southlands School, New Romney, for the loan of her computer for this review.

Advert4

Related

Reviews from people here

Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.

This entry56% complete

No genre, language, description, tag recorded.

Sign in to correct or add to this.

See what has changed about this entry

Share this entry

Hold the rights to this and want it taken down?