Quetzalcoatl
Arcade Game: Maze · ZX-Spectrum 48K · 1 players · English
Virgin Games Ltd · 1983 · Pound sterling 5.95
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Play
- quetzalcoatl.zipRZX playback file
- Quetzalcoatl.tzx.zipTape image English13 KB
- Quetzalcoatl.tap.zipTape image English13 KB
Documents
- Quetzalcoatl.txtInstructions English1 KB
Files and rights
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Credits
- Gareth J. Briggscredited
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Scores
In the magazines
- Crash #11984 · Overall56%
- Personal Computer Games #31984 · Overall7/10
- Sinclair User #241984 · Gilbert Factor8/10
- Crash #21984 · Overall56%
- Crash #31984 · Overall56%
Elsewhere on the web
- WorldOfSpectrum 10 votes6.30
In the magazines 16
Big K #6Sep 1984 · p.27
Raj Singh
QUETZALCOATL is a real Indiana Jones-style adventure. Raj looked a bit peeved with the prospect of another maze game, but once he got started rapidly became involved. Instead of the usual bird's eye view, our guest found himself inside the scrolling 3D tunnels of the maze. As in the Temple of Doom, directional dyslexics stand to lose not only their way but their lives! "Did I like Raiders of the Lost Ark? You bet! My sister and I saw it about seven times! Getting chosen for the sequel was a dream come true, and I certainly like this adventure. The display is classy and exciting and you get right into the adventure first. The text's entertaining too. Especially when you try to pronounce 'Huitzilopotchli'."
Crash #3Apr 1984 · p.6856%
Overall 56%
Producer: Virgin Games 48K (1) Author: Gareth Briggs Quetz is one of four Aztec Gods you'll meet in this 3D maze which represents the interior of an Aztec temple with four floors. Quetz is the nicest and provides glass beads for you to collect and gives you a map of the floors when you bump into him. The map disintegrates with use, so use it sparingly. The other gods all present different problems to overcome on their particular floors. The floors are connected by shafts, mostly black and a few blue ones. If you use a black shaft, it destroys the beads you have collected. The longer you take to find a blue shaft the more black ones will appear. Should you find the exit safely, then the beads you have found can be used to barter with the natives for your life. It is a playbale game, with quite good 3D graphics and 6 skill levels, but not much sense of real danger. Average. CRASH rating 56% M/C.
Sinclair User #24Mar 1984 · p.128/10
Gilbert Factor 8/10
Memory: 48K Price: £5.95 Quetzalcoatl comprises four fully illustrated, three-dimensional mazes. The aim is to descend from one to the other, collecting glass beads on the way, to escape. The mazes are intricate and the player begins without map or compass. Various dangers are to be found in the mazes. Descent from level to level must be via the blue chutes and not via the dangerous black chutes. Walking into a wall is apt to result in being burned alive. Each level contains a god, either benevolent or malevolent and, somehow, the malevolent gods are always easier to find than the blue chutes. The instructions are clear and the game easy to begin. Drawing a map for future attempts is slow and somewhat laborious. Glass beads should never be used as markers as they appear and reappear, even after they have been collected. The graphics are excellent; the view is drawn quickly and clearly; gods appear magically when approached and the map crumbles convincingly whenever exposed to light. It is an excellent maze game, containing elements of danger, difficulty and skill which can be recommended to all except those in whom mazes produce a blind panic. It is produced for the 48K Spectrum by Virgin Games Ltd.
Crash #2Mar 1984 · p.5256%
Overall 56%
Producer: Virgin Games 48K (1) Author: Gareth Briggs Quetz is one of four Aztec Gods you'll meet in this 3D maze which represents the interior of an Aztec temple with four floors. Quetz is the nicest and provides glass beads for you to collect and gives you a map of the floors when you bump into him. The map disintegrates with use, so use it sparingly. The other gods all present different problems to overcome on their particular floors. The floors are connected by shafts, mostly black and a few blue ones. If you use a black shaft, it destroys the beads you have collected. The longer you take to find a blue shaft the more black ones will appear. Should you find the exit safely, then the beads you have found can be used to barter with the natives for your life. It is a playbale game, with quite good 3D graphics and 6 skill levels, but not much sense of real danger. Average. CRASH rating 56% M/C.
Crash #1Feb 1984 · p.10160%60%56%65%40%55%56%
Use of Computer 60%
Graphics 60%
Playability 56%
Getting Started 65%
Addictive Qualities 40%
Value For Money 55%
Overall 56%
Unknown
Unknown
Producer: Virgin Games Memory Required: 48K Recommended Retail Price: £5.95 Language: machine code Author: Gareth Briggs Quetzalcoatl was one of the most important Aztec gods. The inlay tells us he was the God of Life and Art. However he's neither at the beginning nor the end of this 3D maze game, so one presumes he was chosen for the title because his name is better known than the other three who appear with him. As the story goes, you've been searching for the mysterious Temple of Quetzalcoatl for three months, when your party is set upon by a group of bandits, who foully murder your compatriots. For you, there is something worse in store - you're to be cast from the Holy Place, and you wonder whether they can mean the Temple of Quetzalcoatl. Well you guess right, and the next second there you are, alone in the passageways of the first level. THIS IS WHAT YOU DO There are four levels to the temple and you have to descend through them by finding a blue shaft. There aren't all too many of these around, but there are plenty of black shafts. Actually black shafts are okay too, but they damage the beads you're carrying. Beads? Yes, beads. It seems kindly Quetz litters them around the place in neat piles and you can collect them by walking over them. They're useful in case you find the exit - you can trade them with the native who will kill you if you haven't enough. Each level has a godly guardian. On the first it's Huitzilopochtli (fortunately you don't have to type these names in) who is the Wayfarers' God. If you meet him he will give you a map. Level two is the abode of Tlaloc, the Rain God who wanders about with four pitchers of water. You've got to pick the right one, otherwise he'll kill you - all in all he's not a pretty pitcher! The third level belongs to good old Quetz (he of the beads) and he'll give you a flute and teach you a short tune. This is just as well because on the final level is Tezcatlipoca the Sun God who will kill you unless you can play a short tune on a flute. After that it's a question of how many beads have survived the black shafts. There's always less beads as you progress from level to level. The map is a mixed blessing too. Every time you use it, it disintegrates a bit more until it's finally all eaten away. When you get to a new level it is renewed and promptly starts vanishing again. GENERAL There are six skill levels with an increase in difficulty between one and four. Level five has no map to help and level six has no compass either. The compass is collected by walking into Huitzilthingie along with the map. COMMENTS Keyboard positions 1/2/3 = left/ahead/right Keyboard play: responsive Use of colour: good Graphics: good 3D effect Sound: average, with entry beeps Skill levels: six Lives: one Screens: four
Kindly Quetz appears to bring you a map.
The 3D view of the temple of QUETZACOATL.
Personal Computer Games #3Feb 1984 · p.428/107/107/107/107/107/107/10
Graphics 8/10
Sound 7/10
Ease Of Use 7/10
Originality 7/10
Lasting Interest 7/10
Overall 7/10
Steve Mann 7/10
MACHINE: Spectrum 48K JOYSTICK: No CATEGORY: Maze Game SUPPLIER: Virgin Games PRICE: £5.95 Aztec christening services must have been somewhat on the long side - this program is full of names like Huitzilopochtli, Tezcatlipoca, and the Quetzalcoatl of the title. These characters are the gods, some good, some bad, that populate this maze game, written by Gareth Briggs. The story goes like this: captured by bandits and with your companions foully murdered, you are cast into Quetzalcoatl's temple, where Huitzilopochtli will give you a map and compass. You must descend through the various levels, collecting beads on the way, in search of a way out. You may descend safely only in the blue lifts (the black ones are unpredictably dangerous), and various bods will appear to help or kill you. You must hang on to the beads because you will need to deal with the natives that you'll meet if you are lucky enough to escape. Pressing 'M' gives a map, but this disintegrates each time it is used, so it must be consulted sparingly, and the 'Book of Ancient Lore' will detail the characteristics of the various gods you meet on the way. Graphics are good and colourful, and I enjoyed playing this game, without ever managing to reach the exit. I certainly intend going back to it for another try.
Games Compendium carries this game and has 13 references of its own.
Advert8
- Sinclair User #26May 1984 · p.27
- Sinclair User #24Mar 1984 · p.141
- Your Spectrum #2Mar 1984 · p.89
- Your Spectrum #1Jan 1984 · p.56
- Sinclair User #21Dec 1983 · p.82
- Your Computer #12Dec 1983 · p.322
- Sinclair User #19Oct 1983 · p.126
- Home Computing Weekly #33Oct 1983 · p.8
Review2
- Games ComputingJan 1984 · p.65
- Home Computing Weekly #40Dec 1983 · p.67
Licensed from
- Maze WarSoftwareunofficial
Related
- Compilations
- Games Compendium
- Same entry at
- Spectrum ComputingZXInfo
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