Quiz Quest
Casual Game: Quiz · ZX-Spectrum 48K · 1 players · English
Alligata Software Ltd · 1985 · Pound sterling 4.99
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Play
- QuizQuest.tzx.zipTape image English52 KB
- QuizQuest.tap.zipTape image English53 KB
Documents
- QuizQuest(EN).txtInstructions English5 KB
Files and rights
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Credits
- Peter Dohertycredited
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Scores
In the magazines
- Sinclair User #481986 · Overall2/5
- Your Sinclair #41986 · Overall7/10
Elsewhere on the web
- WorldOfSpectrum 4 votes5.25
In the magazines 14
Your Sinclair #4Apr 1986 · p.215/109/109/107/107/107/10
Graphics 5/10
Playability 9/10
Value For Money 9/10
Addictiveness 7/10
Overall 7/10
Max Phillips 7/10
Alligata £4.99 Reviewer: Max Phillips Here's a trivial snippet that might come in useful one day. Ever since the ridiculously over-priced Trivial Pursuit board game, everyone who's produced a quiz game has patented it in the rather silly belief that they will make millions from it. Now Quiz Quest is a pretty good game and, as computer quizzes go, it's easily one of the best around. But its patently not going to make anyone rich? The idea is that you must complete a quiz of eight questions. Get one wrong and you then have to complete another set of questions, starting at the same question number you got wrong in the first set. So every mistake you make keeps adding vast numbers of new questions to answer before you get to finish the quiz. And it's against the clock. This is a pretty good variation on the theme but it's very hard to tell its going on when you're playing. Theres no immediate indication whether your answers are right or wrong and no way of knowing quite where you're up to. So you just keep answering questions until it's all over. As for the questions, QQ comes with two general knowledge games, pop, sport and TV as well as a program to let you write your own quizzes and an inlay card that doesn't relate much to what's on the tape! Alligata has another 10 subjects on a £4.99 tape and the authors (who still ain't rich) are doing a book. There's enough to be getting on with but the questions seemed to be 90% dead easy, 10% flippin' impossible which meant the game didn't last long at Castle Rathbone.
Sinclair User #48Mar 1986 · p.562/52/5
Overall 2/5
Jerry Muir 2/5
Publisher: Alligata Programmers: Tom Goldsmith, Michael Kindred, Malcolm Goldsmith Price: £4.99 Memory: 48K Question: name one of the earliest non-arcade games for the home micro? Answer: the quiz. Simple! Question: why do software houses carry on producing quiz programs? Answer: ahh... uhhh... Pass! And I suspect that will be the reaction to Quiz Quest - the general public will pass it by. To be fair though, it does have several things going for it. One problem with computer quizzes, is typing in answers. Quiz Quest overcomes this by opting for multiple choice. The other pleasing aspect is the game format and presentation. Questions appear letter by letter, teleprinter style, and for each one you answer, a block turns red at the top of the screen. Eight blocks and the moment of truth: if you've got them all right you'll probably find fame in the high score table, but even one error calls for a retake, and immediately you're transferred back to the first wrong answer to have another go. Now comes the first puzzle concerning the program. Why, if you're racing against time, doesn't the time seem to matter in the Hall of Fame which is arranged solely by fewest errors? Don't ponder that too long. The biggest brainteaser comes with the loading procedure. As with many quizzes, the questions load separately from the control program, allowing for data on several subjects. Included are questions on sport, TV, pop and general knowledge sections, and Alligata promises a second tape with over 2000 questions on ten new topics for only £4.99. Unless you look at the tape labels, though, you're unlikely to realise that all these blocks of code are on the B-side. So what's all that program following the main program, which you've been cursing as it refused to load? Quiz Quest loads in three main parts, the final one on the first side being a data preparation routine. Eventually, with some trial and error, you'll discover where everything is on the tape. The data preparation section lets you create your own questions, up to 60 characters long, with three answers of, at the most, 25 characters. It's very easy to use and the editor facility allows you to correct errors. A pity then that a couple of spelling mistakes have crept through into the databases provided. As to difficulty, it's subjective and the mix of questions seems quite good, though topics like TV and pop questions might soon be outdated. A final question: is Quiz Quest worth buying? Answer: while it's a reasonable quiz game and the price is most definitely right, I can't see it raising much enthusiasm.
Full-page ad7
- Sinclair User #46Jan 1986 · p.59
- Crash #24Jan 1986 · p.95
- Computer Gamer #10Jan 1986 · p.39
- Crash #23Dec 1985 · p.42
- Crash #22Nov 1985 · p.47
- Crash #21Oct 1985 · p.53
- Crash #20Sep 1985 · p.27
News/Note3
- Computer Gamer #10Jan 1986 · p.6
- Home Computing Weekly #130Sep 1985 · p.8
- Home Computing Weekly #126Aug 1985 · p.8
Advert2
- Your Computer #2Feb 1986 · p.22
- Your Computer #1Jan 1986 · p.34
Related
- Ports
- (Amstrad CPC), (BBC Micro), (Commodore 64)
- Same entry at
- Spectrum ComputingZXInfo
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