Ramparts
Arcade Game: Action · ZX-Spectrum 48K · 2 players · English
Go! · 1988 · Pound sterling 8.99 · Pound sterling 12.99 disk
Discussion
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- Control Option
- Kempston Joystick, Redefineable keys
Releases
- 1988Go!Pound sterling 8.99 · Pound sterling 12.99 disk
- 1988Erbe Software S.A.
- 1988IBSA
Play
- Ramparts.z80.zipSnapshot image English22 KB
- Ramparts.tzx.zipTape image English52 KB
- Ramparts(ErbeSoftwareS.A.).tzx.zipTape image English52 KB
- Ramparts(IBSA).tzx.zipTape image English53 KB
Documents
- Ramparts(ErbeSoftwareS.A.).pdfInstructions Spanish10 KB
- Ramparts(EN).txtInstructions English2 KB
Music
- Ramparts.ay.zipRipped in-game/theme music in AY format 3 KB
Other files
- Ramparts (1988)(Go!).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Sean Speacercredited
- Jas C. Brookecredited
- Rory C. Greencredited
- Mark Cookseycredited
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Scores
In the magazines
- Sinclair User #731988 · Overall5/10
- Your Sinclair #301988 · Overall5/10
- Crash #521988 · Overall61%
Elsewhere on the web
- WorldOfSpectrum 21 votes6.11
In the magazines 16
Your Sinclair #30Jun 1988 · p.675/104/103/104/105/105/10
Graphics 5/10
Playability 4/10
Value For Money 3/10
Addictiveness 4/10
Overall 5/10
Phil South 5/10
Go! £8.95 Reviewer: Phil South A medieval smash 'em up eh? I was a bit dubious about this game before I even saw it. Medieval plots have never been wholly successful or convincing and I had a feeling that Ramparts would be no exception. At first I thought someone had given me a copy of Activision's Rampage, even the logo was the same, a massive hand smashing the word Ramparts. Okay, so copying game formats isn't a new pastime, but for a label like Go! whose titles up to now have been expensively programmed original games with more than a speak of genius, this brilliant photocopy of a legitimately licensed arcade conversion is a bit of a let down. You control two knights who have been turned into building sized monsters, who are hunting down the wizard who made them that way. Their quest is conducted in the usual way, smashing every building down which gets in the way, shimmying up each building and pulling bits off it, uncovering either bonus points or explosives, which improve or terminate your game respectively. You know the sort of thing. To hinder your progress, there are witches on brooms in the sky, swooping and firing spells at you, siege catapults trundling along the floor lobbing boulders at you, and the occupants of the castles throwing everything but the kitchen sink at you. So that's what you're up against. It's quite a hard game, but with no real incentive to continue and no visible goals to head for, so progress is slow and getting to the end of a screen is more of a relief than a triumph. Rampage itself wasn't a brilliant idea for an arcade conversion, as the coin-op relied on the quality of its graphics for most of the enjoyment of the game. So trying to capitalise on the success of a game which wasn't all that hot in the first place is a rum idea. Making a good, original game would have been a better idea, and a lot more fun to play.
Crash #52May 1988 · p.1770%67%67%60%61%
Presentation 70%
Graphics 67%
Playability 67%
Addictive Qualities 60%
Overall 61%
Kati Hamza
Nick Roberts
Paul Sumner
Producer: Go! Retail Price: £8.99 cassette, £12.99 disk Author: Future Concepts Sir Griswold and Sir Larkin, wielders of the lance and once gentle knights of old, have been cursed by the Evil One. The effect of this unfortunate enchantment has been to magnify them both to several times their original size. Intent on revenge, they scour the countryside in search of their medieval antagonist. The buildings of several hostile barons stand in the way: their only chance of survival is to smash and ransack each castle in turn. The knights' quest may be undertaken solo or in tandem. Play is divided into a series of levels, each of which comprises a solitary fortress. Armed with a ball and chain, the knights attempt to shin up the walls of the fortress, destroying as much of the structure as possible in the process. The castle's inhabitants put up a valiant defence: damsels fire bullets from the windows, tiny soldiers direct cannons from the ground and flying defenders drop pellets from above. By avoiding bullets and clubbing their diminutive adversaries each knight can ensure that minimum damage is inflicted. Encased in the masonry of each castle are a number of bonus icons which are revealed as the edifice is destroyed. Food boosts energy and gold increases score; poisons swallowed inadvertently radically reduce health. Once sufficient damage has been incurred, the towers totally collapse. With each fortress razed to the ground, the giant knights move on to the next. COMMENTS Joysticks: Cursor, Kempston, Sinclair Graphics: the mixture of characters and buildings often proves confusing, but all add to the medieval setting of the game Sound: beautiful harpsichordian tune and basic bash effects Options: one or two players
There's no monkeying about in Ramparts.
Sinclair User #73Apr 1988 · p.705/105/10
Overall 5/10
Tony Dillon 5/10
Label: Go! Author: Future Concepts Price: £8.99 Memory: 48K/128K Joystick: Kempston Reviewer: Tony Dillon I love original ideas, and Ramparts has to have one of the most original gameplay ideas I've ever seen. You get to play a very large being who climbs up buildings, hitting them in order to knock huge holes in them, collecting food and picking up little folk and eating them... The only problem is - it's an original idea that's been done before. It's Rampage, innit? Yeah it is, though to be honest, it's not as good. You play one of two knights, either Sir Griswold or Sir Larkin, verily two of the most enormous blokes in computerland. They weren't always giants though. In the beginning they were regular knights, but they were cursed and transformed into the huge Denis Roussofs they are now. In order to restore themselves to their former glory, they have to ravage all the castles in the land, and to ravage them, they have to climb up them and go boom-bang-a-bang (Norway - nil points) and knock them buildings down. Guns, cannons and catapults bar your way, and are fired from windows and floor alike. You can of course just punch these to destroy them, but hits will reduce your energy. You can replenish said energy by eating the food that can be found in the windows, and believe you me there is a lot of it. In fact, so much that I got amazingly far into the game on my third go (just after you left, Dicky) and really the screens are very easy to do. Talking of screens, they're completely disgusting. The colour scheme used is so terrible you can't tell where separate towers begin and end. In a nutshell, Ramparts is Rampage with Mediaeval knobs on, but Rampage is so much better.
Full-page ad5
- Sinclair User #69Dec 1987 · p.139
- C&VG (Computer & Video Games) #74Dec 1987 · p.48
- ACE (Advanced Computer Entertainment) #3Dec 1987 · p.65
- Crash #46Nov 1987 · p.135
- C&VG (Computer & Video Games) #73Nov 1987 · p.81
Advert3
- Sinclair User #70Jan 1988 · p.55
- Your Sinclair #25Jan 1988 · p.23
- C&VG (Computer & Video Games) #75Jan 1988 · p.35
Review2
- MicroHobby #169May 1988 · p.42
- ACE (Advanced Computer Entertainment) #5Feb 1988 · p.44
News/Note1
- ACE (Advanced Computer Entertainment) #12Sep 1988 · p.10
Offer1
- Sinclair User #74May 1988 · p.29
Preview1
- MicroHobby #167Apr 1988 · p.15
Licensed from
- RampageArcade coin-opunofficialBally Midway
Related
- Ports
- (Amstrad CPC), (Commodore 64)
- Same entry at
- Spectrum ComputingZXInfo
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