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Rattler

Arcade Game: Action · ZX-Spectrum 48K · 1 players · English

Atlantis Software Ltd · 1985 · Pound sterling 1.99

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In the magazines

  • Crash #141985 · Overall53%

Elsewhere on the web

  • WorldOfSpectrum 3 votes4.00

In the magazines 1

Crash #14Mar 1985 · p.4866%40%50%52%45%62%53%

Crash

Use of Computer 66%

Graphics 40%

Playability 50%

Getting Started 52%

Addictive Qualities 45%

Value For Money 62%

Overall 53%

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Producer: Atlantis Memory Required: 48K Retail Price: £1.99 Language: BASIC and Machine code Rattler is based on the old snake in a garden eating things game, but it has some unusual features to it. For a start off the snake is controlled with only two keys on a clockwise/anti-clockwise basis. The object is to eat all the eggs as they appear, but another unusual feature is that balls are sent sailing into the playing area and these must not be allowed to hit the snake on the head, although they bounce harmlessly off its sides. The snake must not hit any walls or double back on itself. Progressive screens offer more difficulty by adding walls inside the playing area. After the eggs on a screen have been eaten, a door opens up at the bottom of the screen for the snake to exit to the next screen. With each egg eaten the snake gets longer as well. An option menu allows for the selection of playing speed (9) and level (15), and an extra life is gained COMMENTS Control keys: N/M rotate left/right (use cursors on hiscore entry, this is not mentioned anywhere) Joystick: not really needed but Kempston Keyboard play: simple but hard to start Use of colour: effective but simple Graphics: simple, fast but smooth enough, the balls are effective Sound: some tunes, not much else Skill levels: 9 speeds, 15 levels, 4 ball difficulties Screens: 15

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Versions
MCoder II (Authored with)
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(Commodore 64)

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