Sinclair Library

Realm of Impossibility

Arcade Game: Maze · ZX-Spectrum 48K · 1 players

Ariolasoft UK Ltd · 1986 · Pound sterling 8.95

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Scores

In the magazines

  • Sinclair User #491986 · Overall2/5
  • Your Sinclair #41986 · Overall3/10
  • Crash #271986 · Overall10%

Elsewhere on the web

  • WorldOfSpectrum 20 votes4.17

Awards and competitions

Crash Readers Awards 1986

  • 3Least Pleasing Game

In the magazines 7

Sinclair User #49Apr 1986 · p.492/52/5

Sinclair User

Overall 2/5

John Gilbert 2/5

Publisher: Ariolasoft Price: £7.95 Memory: 48K Joystick: Kempston, Sinclair Just because a game has been a hit on the ol' Commode doesn't mean that the Spectrum version will be any good. Ariolasoft's latest is a graphic example of how not to convert a best-seller - the graphics are awesome in their awfulness. There is no plot to speak of, just a collection of mazes with grim sounding titles, such as The Erebian Vaults, The Abyss and - finally - Realm of Impossibility. There are 13 mazes and each one gets more hazardous with ladders down to the lower levels. Each dungeon contains a limited range of appallingly animated entities which include zombies, poisonous spiders, rolling balls a la Raiders of the Lost Ark, and snakes which look more like sickly worms. All of them are flickering matchsticks. The monsters are, however, fast and fairly intelligent. Your character's only weapons are a bunch of crosses which he plants in the ground to keep the creepies at bay. He will find a variety of spells, such as 'freeze' and 'confuse', in the labyrinthine corridors of hell, but selection and execution of those is difficult when you also have to dodge the monsters. Ariolasoft describes the game as an 'action/strategy program.' The only strategy involved is dropping crosses and getting to a key at the limit of each dungeon. Until you get the key you will not be allowed to retrace your steps and exit the maze. The game can also be played by two players - if you're sure you want to show your friends the embarrassing mistake you bought - and you can both enter the dungeons at the same time. The idea is to help each other rather than compete. That 'strategy' makes a fairly easy game - even on the final level of difficulty - into a simple game. I managed - admittedly on my own - to get through most of the dungeons, even some of those which were locked - what are keys for after all? You will need a good hour to get tired of this boring and repetitive game - 50 minutes to get through most of the dungeons but, first of all, 10 minutes at the start rolling on the floor in uncontrollable laughter at the graphics.

Your Sinclair #4Apr 1986 · p.214/103/102/103/103/103/10

Your Sinclair

Graphics 4/10

Playability 3/10

Value For Money 2/10

Addictiveness 3/10

Overall 3/10

Gwyn Hughes 3/10

Ariolasoft £7.95 Reviewer: Gwyn Hughes There's nothing wrong with calling a game Realm of Impossibility, providing it's within the realms of playability. This isn't. This is a maze game of sorts; the usual with lots of nasties that make directly for you and sap your strength. You have to fend them off by dropping crosses or using accumulated power for stronger spells, such as Freeze. What marks it out is the landscape. Unlike most two player options the one in Realm of Impossibility is aimed at co-operation. It's a nice touch, and means that to improve your own best score you need to keep your opponent alive so that they can help you in turn. Unlucky for some, maybe, there are thirteen of these caves, each needing to be loaded from the second side of the tap, and some remain locked and unloadable until the other levels have been conquered. Though multi-loads can be annoying this one means the game is big. All of these features have made this a US top five hit and it's not difficult to see why. But - or should that be but - Ariolasoft's conversion is atrocious. As an object lesson in flickery sprites, bad control and the odd bug or three, it's excellent. Yes, it's just playable if you can put up with invisible (white on yellow) characters and severe steering problems. It's as if the programming had been done by people who knew nothing of the Spectrum's capabilities - and even then they'd done it in a hurry! This belongs in the Realm of the Turkey.

Crash #27Apr 1986 · p.3121%18%13%27%17%9%10%

Crash

Use of Computer 21%

Graphics 18%

Playability 13%

Getting Started 27%

Addictive Qualities 17%

Value For Money 9%

Overall 10%

Unknown

Unknown

Unknown

Producer: Ariolasoft Retail Price: £7.95 Author: Mike Edwards Realm of impossibility is a one or two player arcade adventure where the object of the game is to enter thirteen different dungeons and recover the items that are found therein. The front end of the program presents a menu when it has loaded and once the one or two player option and level of difficulty (1-4) has been selected, it's time to move to the dungeon selection screen. The thirteen dungeons are presented in a menu and when you begin play some of them are 'locked' - items from other dungeons have to be collected before you can enter them. Select a dungeon, load it from tape and the quest can begin. The playing areas are presented in a scrolling 3D format and each occupies several screens. As can be expected the dungeons are far from empty, and a variety of unpleasant creatures live inside them including zombies, snakes, spiders and terrifying deadly balls all of which home in on your poor man. If one of these touches the character then a certain amount of energy is taken off his energy counter at the foot of screen. You only have one life to play with, so care has to be taken to avoid contact with the denizens of the dungeons wherever possible - and energy restoring objects can be collected to boost flagging spirits. Exploring the dungeons is rewarding: useful items such as spells with which to confound the attacking nasties, and food, can be collected by running over them. Magic available includes Freeze, Protect and Confuse spells. Some of the mazes have multi levels which are connected by ladders. Later levels have some very weird Esther-like constructions which look only a few metres high on one side, but drop hundreds of feet on the other, which can lead to an early death for the unwary adventurer. Once all the useful items in the current dungeon have been collected the player must work travel back to the starting location where a points bonus is given and the dungeon title screen displayed again. The quest can then be continued into another of the thirteen regions. COMMENTS Control keys: Q up, A down, X left, C right Joystick: Kempston, Interface II Keyboard play: below average Use of colour: very unimaginative, garish Graphics: appalling, with horrendous attribute problems Sound: a few clicks and burps Skill levels: four Screens: thirteen multi-screen dungeons

Another 3D view into a dungeon.

Little stick men scamper around in one of the dungeons from REALM OF IMPOSSIBILITY.

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Phipps Associates BASIC Compiler (Authored with)
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(Atari 8-bit), (Commodore 64)

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