Sinclair Library

Reflections

Puzzle Game: Problem-Solving · ZX-Spectrum 16K · 1 players · English

Artic Computing Ltd · 1983 · Pound sterling 5.95

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In the magazines

  • Crash #21984 · Overall50%
  • Crash #41984 · Overall50%
  • Crash #41984 · Overall50%

Elsewhere on the web

  • WorldOfSpectrum 3 votes3.67

In the magazines 7

Crash #4May 1984 · p.6450%

Crash

Overall 50%

Producer: Artic, 16K £5.95 Author: Brian Neenan In Reflections you are presented with a grid in which mirrors (invisible) have been placed at a forty-five degree angle. The object is to locate them all by shinging a torch into the grid and deducing where the mirrors must be by where the beam emerges from the grid. Each time you use the torch you lose points, and you are only slowed three goes before making a guess as to the position of the mirror for which you are searching. Each correct guess reveal the mirror in question. The graphics are necessarily quite simple. The game appeals for a while but has little lasting value. Overall CRASH rating 50%, machine code.

Read it at Crash - The Online Edition

Crash #4May 1984 · p.7150%

Crash

Overall 50%

Producer: Artic, 16K £5.95 Author: Brian Neenan This is an original strategy/puzzle game where you must move a torch around the edges of a 12 by 12 grid and discover the locations of invisible mirrors by seeing where the torch beam is reflected. You can select between 10 and 39 mirrors. If the beam is reflected when fired you may then elect to guess the cell in which the mirror is placed and then its angle. If you are wrong you lose points and you spend a point for every firing of the torch. The graphics are simple but effective and it requires quite a bit of thinking. Likely to pall with much playing however. Overall CRASH rating 50%. M/C.

Read it at Crash - The Online Edition

Crash #2Mar 1984 · p.6550%

Crash

Overall 50%

Producer: Artic, 16K £5.95 Author: Brian Neenan This is an original strategy/puzzle game where you must move a torch around the edges of a 12 by 12 grid and discover the locations of invisible mirrors by seeing where the torch beam is reflected. You can select between 10 and 39 mirrors. If the beam is reflected when fired you may then elect to guess the cell in which the mirror is placed and then its angle. If you are wrong you lose points and you spend a point for every firing of the torch. The graphics are simple but effective and it requires quite a bit of thinking. Likely to pall with much playing however. Overall CRASH rating 50%. M/C.

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